[XCAPS22] Round2: P1 dwarddd MonoPurple vs P2 Moby_Dick [Finesse]/Ninjutsu/Discipline

Neither of our decks have any changes to them - that should mean this is deemed acceptably balanced, and I’d agree, so this should be a good match :slight_smile: Glhf @Moby_Dick

Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Plasmodium
Nullcraft
Neo Plexus


WORKERS
Hardened Mox


NextHand

Time Spiral
Battle Suits
Tinkerer
Forgotten Fighter
Temporal Research


Discard

Neo Plexus
Plasmodium
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) fading 3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

okayy, so out the gate they have some out of hand dmg, then hasty virtuosos/setsuki, reversal, none of this trades well with argonauts so we r probably going that route… this is an awkward hand split, so BS next turn could be viable, even if it gets versatile styled that’s not a good first tech for them imo so it’d get enough value anyway

Against the master of purple! Yes I hope it will be a great match GL&HF

XCAPS22 Round 1 P2T1

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)


NextHand

Spark
Tenderfoot (1/2)
Bloom
Older Brother (2/2)
Fruit Ninja (2/2)


Discard

Wither
Helpful Turtle (1/2)
Brick Thief (2/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sets - ($2)
Messenger - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

No bloom, no tenderfoot. Older brother would be anyway useless against his start.

I am here to play Sets, although Grave is with that hand probably better… but let’s try it.

He can kill sets with nullcraft and battlesuits, but this would mean techI skip. OK for me, although not ideal.

1 Like

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Tinkerer
Forgotten Fighter
Battle Suits
Temporal Research
Time Spiral


WORKERS
Hardened Mox
Tinkerer


NextHand

Argonaut
Neo Plexus
Plasmodium
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
battlesuits - ($3)
Max Geiger - ($1)
Tech 1 - ($0)

Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(3/3) fading 2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

they’ll need as least 2 of spark/bloom/wither to kill a hero in sql, I’m not sure i like my chances, especially with the extra gold they can midband sets and she’d end up maxband by the end which would be a bad start,
Leaving fargo as a target in scav incase i draw both argonauts, they can get an efficient midband sets kill if they want it

XCAPS22 Round 1 P2T2

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


STARTING HAND
Older Brother (2/2)
Tenderfoot (1/2)
Spark
Bloom
Fruit Ninja (2/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Nimble Fencer (2/3)
Bloom
Older Brother (2/2)
Spark
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
maxband Setsuki - ($1)
Tech1 - ($0)
Setsuki kills Fargo

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4) l6

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I don’t think he can kill sets and just damaging her will be expensive…

Next round will be interesting.

Origin Story will be a big problem, but at least one more round after that…

Note, u have a tech 1

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Forgotten Fighter
Neo Plexus
Temporal Research
Argonaut
Plasmodium


WORKERS
Hardened Mox
Tinkerer
Plasmodium


NextHand

Now!
Argonaut
Time Spiral
Nullcraft


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Argonaut - ($3)
max kills scav
neo plexus - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Neo instead of midband and teching now! for a sets kill soon, otherwise happy to tech up and argo next turn

Thanks!

XCAPS22 Round 1 P2T3

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


STARTING HAND
Tenderfoot (1/2)
Nimble Fencer (2/3)
Older Brother (2/2)
Spark
Bloom
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)


NextHand

Wither
Timely Messenger (1/1)
Tenderfoot (1/2)
Brick Thief (2/1)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid - ($8)
Draw 2
Worker - ($7)
Bloom setsuki - ($5)
Fencer - ($3)
Starlet - ($1)
Spark SL - ($0)
Setsuki kills SL
Starlet trades with technician
Fencer kills Max

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5) l6 +
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Finally the best hero in the game is in play, sets with + counter.

Let’s see how long she will survive

Even with setsuki draw you dont have quite that many cards right? 5 + 2 sets - 5 used is discard 2?

Will do my turn in the morning :+1:

1 Like

Yes you are right. Don’t know what went wrong. I can redraw, or if you don’t kill sets i just draw 1.

Probably i did not copy starlet or spark in the discard before i pressed the button. Should not do my turns so late…

I’m happy for you to just draw 1 from here - setsuki is still around

P1T4


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Time Spiral
Argonaut
Nullcraft
Now!
Forgotten Fighter


WORKERS
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Tricycloid
Temporal Research
Origin Story
Fading Argonaut(3/3a) fading 2


Tech 2 card(s)
Get Paid + float, technician draw - ($8)
Worker - ($7)
Nullcraft, kills fencer - ($5)
Tech 2 Present - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying, cant buff/debuff

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

yowch
going for NC kill over argonaut as argo can just be swiftly killed and getting rid of fencer means they need the other one for hasty stuff, hopefully ill have one tech building next turn and can origin story this monster soon

XCAPS22 Round 1 P2T4

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Maestro (3/5)
Martial Mastery


STARTING HAND
Brick Thief (2/1)
Wither
Timely Messenger (1/1)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither


NextHand

Maestro (3/5)
Bloom
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Spark


Tech 2 card(s)
Get Paid - ($8)
Draw 1 (due to error before)
Worker - ($7)
Tech 2 - ($3)
Brick thief, 1 damage to tech 2 - ($1)
Tenderfoot - ($0)
Setsuki breaks tech 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Setsuki (4/5) l6 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What was that for a risky move? With a 60% chance for a second Fencer double tech break would easily decide the game.

Seems he has given up to try to kill Setsuki, so origin story will come. Otherwise she will end the game soon.

I have to take care of that flying rat. Later… There is really missing something in the neutral starter, with nullcraft immune against wither. Maybe Bomber has a anti-nerf list. Fruit Ninja should have anti air like his white cousin. Maybe than he would end up only in 90% of the games as 1st/2nd worker instead of 100%.

1 Like

P1T5


Tech StartingHand Workers

TECH
Hyperion
Ready or Not


STARTING HAND
Fading Argonaut(3/3a) fading 2
Temporal Research
Tricycloid
Time Spiral
Origin Story


WORKERS
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Argonaut(4/4a)
Now!
Neo Plexus(3/2)
Origin Story


Discard

Origin Story
Temporal Research
Tricycloid
Hyperion
Ready or Not


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn - ($6)
origin story, persuade setsuki to retire by showing her the monster she’s become - ($3)
fargo - ($1)
nullcraft pings tenderfoot

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn(1/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying, cant buff/debuff

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

reshuffle draw 1, no starlet or fencer in the last hand apparently, pls pls pls no maestro/grounded guide (maestro significantly worse, with tenderfoot already there they only need the fencer that is probably around but i didnt see last turn to have a tech break that doesnt care about patrol :confused: )

XCAPS22 Round 1 P2T5

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Maestro (3/5)


STARTING HAND
Spark
Bloom
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Maestro (3/5)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
Spark


NextHand

Timely Messenger (1/1)
Nimble Fencer (2/3)
Martial Mastery


Discard

Brick Thief (2/1)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Bloom
Grounded Guide (4/4)
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maestro - ($5)
starlet
Fencer
Setsuki prepares to become a monster again, some hero support would be nice - ($3)
Grave - ($1)
Tenderfoot + Starlet trade with Fargo
Fencer + brick thief kill Prynn, Grave l3, 1 damage to your tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Setsuki
  • :pschip: Technician: Grave (3/4) L3
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Origin story… as expected

Clear the board. With Maestro I should be safe. Fargo + float, so he will have at least one argonaut on hand…

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Gilded Glaxx


STARTING HAND
Argonaut(4/4a)
Now!
Origin Story
Neo Plexus(3/2)
Argonaut


WORKERS
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Neo Plexus(3/2)


NextHand

Ready or Not
Gilded Glaxx
Origin Story
Now!


Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Worker - ($9)
Argonaut - ($6)
argonaut - ($3)
NC pings tech 2
Vir - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir(2/3)
  • :pschip: Technician:
  • :target: Lookout: Argonaut(4/4)

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying, cant buff/debuff

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

XCAPS22 Round 1 P2T6

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Mind-Parry Monk (5/4)
Mind-Parry Monk (5/4)


STARTING HAND
Nimble Fencer (2/3)
Martial Mastery
Timely Messenger (1/1)
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
Spark


NextHand

Mind-Parry Monk (5/4)
Tenderfoot (1/2)
Brick Thief (2/1)


Tech 2 card(s)
Get Paid + float - ($11)
Messenger - ($10)
Fencer
Martial Mastery, draw 2 look at your hand - ($9)
Maxband grave - ($5)
Grave uses sword to kill SL
Starlet
Midband Setsuki - ($2)
Tech lab - ($1)
Starlet damages other argonaut
Setsuki kills him
Fencers destroys Tech 2

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)
  • Maestro (3/5)
  • Grave (4/5) L7
  • Nimble Fencer (2/3)
  • Setsuki (2/3) l4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Not what I expected to see, no tech 2 units. But a lot of other nasty stuff, especially ready or not…Mabe another guide would have been better.

Double tech break would be possible but maybe overextend me with ready or not. Let’s lock him in and see who has more money, me for maxbanding grave and sets or he for prynn and origin story until I have mpm or guide.

Moby DM me after the game here if you’d like some coaching tips, I think you might be missing some opportunities in your play

3 Likes

Yes of course, I am curious what you did not like, my move or tech choice. I thought both was great :joy:

1 Like

P1T7


StartingHand Workers

STARTING HAND
Gilded Glaxx
Now!
Ready or Not
Origin Story


WORKERS
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Neo Plexus(3/2)


NextHand

Ready or Not
Tricycloid
Hyperion
Fading Argonaut(3/3a) fading 3
Origin Story


Discard

Argonaut(4/4)
Argonaut(4/4a)
Now!
Origin Story
Ready or Not


Tech 0 card(s)
Get Paid + float, peek - ($11)
Hero’s Hall - ($9)
Gilded Glaxx - ($6)
Maxband Vir - ($0)
Nullcraft hits tech 2 to 3hp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Vir(3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying, cant buff/debuff
  • Mech(6/7) forecast 2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

no tech, i’ll get another opportunity if i see something i want, peek was tricycloid, useless but really couldnt expect much more only fargo would’ve been any use at all

XCAPS22 Round 1 P2T7

P1 [Past]/Future/Present vs. P2 [Finesse]/Ninjutsu/Discipline


StartingHand Workers

STARTING HAND
Tenderfoot (1/2)
Brick Thief (2/1)
Mind-Parry Monk (5/4)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
Spark


NextHand

Mind-Parry Monk (5/4)
Star-Crossed Starlet (3/2)
Bloom


Discard

Timely Messenger (1/1)
Brick Thief (2/1)


Tech 0 card(s)
Get Paid + float - ($11)
Mind-Parry Monk - ($6)
Tenderfoot
Tower, 2 damage to my base - ($3)
Grave and messenger kill SL
Maestro and setsuki kill vir, setsuki becomes a little monster again
Fencers and tenderfoot break tech 2

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (4/1) L7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk (5/4)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)
  • Maestro (3/2)
  • Tenderfoot (1/2)
  • Nimble Fencer (2/3)
  • Setsuki (3/4) l6

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Finesse)
  • :heart: Tower HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Ok now it’s time to deal with nullcraft. I don’t want Max to flicker it.

Now! will kill Grave, but the trade is OK vor me, I can anyway not keep him safe.

Playing thief would be an option for 2 damage on tech 1, but he will die…

The strong cards are coming, so it should end soon

unless you bottom decked starlets - including possible martial mastery - i think this is over; tower stopped me killing Grave here, nice decision!

P1T8


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Tricycloid
Origin Story
Fading Argonaut(3/3a) fading 3
Hyperion
Ready or Not


WORKERS
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Neo Plexus(3/2)


NextHand

Temporal Research
Hyperion
Fading Argonaut(3/3a) fading 3
Origin Story
Immortal


Tech 2 card(s)
Get Paid + float - ($11)
Prynn - ($9)
Origin Story Setsuki - ($6)
Max - ($4)
Ready or Not, your exhausted units don’t ready next turn - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn(1/3) fading 4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying, cant buff/debuff
  • Mech(6/7) forecast 1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

damn, tower stops me ready or not-ing NC to kill grave :(((, here’s hoping they bottom decked their starlets