GL & HF @zhavier
Balance changes:
Pirate Gunship:
Loses Obliterate 2.
Vandy Anadrose:
Loses Resist 1 at midband.
Garth Torken:
Midband 2/4 → 2/3.
Lich’s Bargain:
Base damage 4 → 6.
Might of Leaf and Claw:
If you have no units in play, remove all runes from this.
XCAPS22 Round 1 P1T1
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer (2/2)
Wither
Helpful Turtle (1/2)
Tenderfoot (1/2)
Brick Thief (2/1)
WORKERS
Brick Thief (2/1)
NextHand
Bloom
Spark
Fruit Ninja (2/2)
Older Brother (2/2)
Timely Messenger (1/1)
Discard
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave
-
Elite:
-
Scavenger: Tenderfoot (1/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Nautical Dog
Bloodrage Ogre
Charge
Mad Man
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Scorch
Pillage
Bombaster
Bloodburn
Discard
Charge
Mad Man
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Rook 2/4
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
XCAPS22 Round 1 P1T2
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
STARTING HAND
Timely Messenger (1/1)
Bloom
Fruit Ninja (2/2)
Older Brother (2/2)
Spark
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
NextHand
Older Brother (2/2)
Bloom
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Grave - ($2)
Messenger - ($1)
Tech 1 - ($0)
Grave kills Oger
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Probably GPT, I tech better a starlet. Or birds…
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bombaster
Makeshift Rambaster
Pillage
Bloodburn
Scorch
WORKERS
Careless Musketeer
Bloodburn
NextHand
Gunpoint Taxman
Pillage
Gunpoint Taxman
Scorch
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bombaster 2/2+A
-
Elite:
-
Scavenger: Rook 2/4
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
XCAPS22 Round 1 P1T3
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
Tech StartingHand Workers
TECH
Maestro (3/5)
Nimble Fencer (2/3)
STARTING HAND
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Bloom
Older Brother (2/2)
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
Older Brother (2/2)
NextHand
Wither
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)
Spark
Discard
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)
Maestro (3/5)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fencer - ($3)
Midband Grave - ($1)
Messenger + Fencer kill Bombaster
Grave kills Rook 1g for you
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)
-
Elite:
-
Scavenger:
-
Technician: Grave + (4/3) l5
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Surprise Attack
Blooming Ancient
STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Pillage
Scorch
Gunpoint Taxman
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Makeshift Rambaster
Nautical Dog
Mad Man
Charge
Discard
Bombaster
Bloodrage Ogre
Pillage
Surprise Attack
Blooming Ancient
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman 3/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
XCAPS22 Round 1 P1T4
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Grounded Guide (4/4)
STARTING HAND
Helpful Turtle (1/2)
Spark
Star-Crossed Starlet (3/2)
Wither
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
NextHand
Star-Crossed Starlet (3/2)
Maestro (3/5)
Grounded Guide (4/4)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Grave - ($5)
Tech 2 - ($1)
Grave kills SL
Grave throws sword to kill technician
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Surprise Attack
STARTING HAND
Makeshift Rambaster
Nautical Dog
Mad Man
Charge
Surprise Attack
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Bombaster
Bloodrage Ogre
Pillage
Blooming Ancient
Gunpoint Taxman
Discard
Surprise Attack
Mad Man
Nautical Dog
Charge
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Surprise Attack - ($1)
Mad Man - ($0)
Shark kills Tenderfoot
Mad man kills Fencer
Shark kills Grave
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Zane 2/2, lvl 3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
XCAPS22 Round 1 P1T5
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
Tech StartingHand Workers
TECH
Fox’s Den Students
Star-Crossed Starlet (3/2)
STARTING HAND
Maestro (3/5)
Nimble Fencer (2/3)
Timely Messenger (1/1)
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)
Helpful Turtle (1/2)
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
Helpful Turtle (1/2)
NextHand
Spark
Bloom
Leaping Lizard (3/5)
Granfalloon Flagbearer (2/2)
Discard
Tenderfoot (1/2)
Nimble Fencer (2/1)
Grounded Guide (4/4)
Timely Messenger (1/1)
Fox’s Den Students
Star-Crossed Starlet (3/2)
Tech 2 card(s)
Get Paid + float - ($9)
Technician Draw
Worker - ($8)
Maestro - ($5)
Fencer
Starlet
Setsuki - ($3)
Fencer kills zane, Setsuki l3
Maxband Setsuki - ($0)
Starlet deals 3 damage to tech 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Maestro (3/5)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Star-Crossed Starlet (3/2)
- Nimble Fencer (2/1)
- Setsuki (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Bird’s Nest
STARTING HAND
Blooming Ancient
Gunpoint Taxman
Bloodrage Ogre
Pillage
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Gunpoint Taxman
Bloodrage Ogre
Bird’s Nest
Charge
Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Gunpoint Taxman - ($2)
Argagarg - ($0)
Move Runes
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 6/6+A
-
Elite: Wisp 1/1
-
Scavenger: Argagarg 1/3
-
Technician: Blooming Ancient 2/4
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Growth)
Economy Info:
Cards:
Gold:
XCAPS22 Round 1 P1T6
P1 [Finesse]/Ninjutsu/Discipline vs. P2 [Anarchy]/Growth/Strength
Tech StartingHand Workers
TECH
Fox’s Den Students
Grounded Guide (4/4)
STARTING HAND
Spark
Leaping Lizard (3/5)
Bloom
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Grounded Guide (4/4)
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
NextHand
Nimble Fencer (2/1)
Grounded Guide (4/4)
Fox’s Den Students
Star-Crossed Starlet (3/2)
Discard
Nimble Fencer (2/1)
Star-Crossed Starlet (3/2)
Spark
Bloom
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Draw 2
Tenderfoot
Tenderfoot deals 2 to Tech 2
Guide - ($3)
Grave - ($1)
Lizard - ($0)
Starlet deals 5 damage to SL
Setsuki kills SL
Maestro kills wisp
Fencer trades with technician
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Leaping Lizard (3/5)
-
Elite:
-
Scavenger: Grave
-
Technician:
-
Lookout:
In Play:
- Tenderfoot (3/3)
- Setsuki (3/4) l6
- Maestro (3/4)
- Grounded Guide (4/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Lizards eat sharks for breakfast
1 Like
Just realized I did not change the stats from Maestro and lizzard according to guide, but you will manage…
Ill just fold here, I’m locked out.
GG!
@FrozenStorm
1 Like
GG!
Yeah thought so but was not 100% sure, if you don’t get 13 damage on the board next hand will be lethal with 2x students + 2 virtuosos.
2 Likes
Appreciate the tag this was a fun one to spectate, but we have @zango to track results for this tourney
1 Like
Haha, woops, habits die hard.
Also, Bloom was MVP this matchup, imo. Such a strong card.
2 Likes
True, main reason to play neutral. Perfect on setsuki, but not against rook…