[XCAPS21] Round 1: FrozenStorm [Bashing]/Feral/Past vs bansa [Fire]/Demonology/Law

GL HF @bansa!

XCAPS21 R1: Player 1, Turn 1

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Wither
Granfalloon Flagbearer
Helpful Turtle
Older Brother
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Older Brother (2)
  • Worker (1)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Spark
Brick Thief
Timely Messenger
Bloom
Tenderfoot

End of Turn Discard
My Thoughts

Tough starting draw, would have liked a 1-drop… Bashing vs Demon seems really rough but with Feral and Past I do have some good choices and good Tech1 comparatively so that’s a plus. Probably go Stewie + Cent or maybe BtF


P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Makeshift Rambaster
Bombaster
Careless Musketeer


WORKERS
Bloodburn


NextHand

Pillage
Nautical Dog
Bloodrage Ogre
Charge
Scorch


Discard

Careless Musketeer
Mad Man
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy (2/3), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not a bad start. i think i go stardard on this one…

XCAPS21 R1: Player 1, Turn 2

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Spark
Brick Thief
Timely Messenger
Bloom
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Centaur


Main:

  • Cala (4)
  • Tenderfoot (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Wither
Bloom
Brick Thief
Helpful Turtle
Centaur

End of Turn Discard
My Thoughts

Well hopefully this can lead to a Vandy kill, feel pretty good about it, we’ll see tho


P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Scorch
Pillage
Bloodrage Ogre
Charge
Nautical Dog


WORKERS
Bloodburn
Scorch


NextHand

Firebat
Charge
Bloodrage Ogre
Pillage
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mid Vandy kills Brother, sparks Tenderfoot - ($3)
Nautical Dog - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • L3 Vandy (3/2), resist 1, -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

painful P2T2… sac vandy

XCAPS21 R1: Player 1, Turn 3

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Wither
Bloom
Brick Thief
Helpful Turtle
Centaur

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Murkwood Allies, Feral Strike
Stewardess of the Undone, Centaur


Main:

  • Bloom Cala (4)
  • Discard 2, stealth Cala, kill Vandy, midband
  • Centaur (1)
  • Worker (0)
Workers

Helpful Turtle, Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/5 lvl 3, +, resist 1 to units)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Stewardess of the Undone
Timely Messenger

End of Turn Discard
My Thoughts

All out burn it down? Yea I say yes. I should be able to keep Cala alive until a Feral Strike t2 (I think)


P2T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Shrine of Forbidden Knowledge


STARTING HAND
Charge
Pillage
Careless Musketeer
Bloodrage Ogre
Firebat


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Shrine of Forbidden Knowledge
Makeshift Rambaster
Pillage
Firebat
Mad Man


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat - ($4)
Tech II (Demonology) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

umm… pretty bad… looks like gg

XCAPS21 R1: Player 1, Turn 4

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Stewardess of the Undone
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Feral Strike, Behind the Ferns
Murkwood Allies, Feral Strike
Stewardess of the Undone, Centaur


Main:

  • Stewardess of the Undone, pop Bombaster back to your hand (4)
  • Centaur kills SQL, overpowers to Firebat
  • Cala kills Firebat, takes 3, you draw 1
  • Tenderfoot pokes your tech2 to 4
  • Maxband Cala (2)
  • Worker (1)
Workers

Timely Messenger, Helpful Turtle, Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Centaur (3/3)
  • Calamandra (5/6 lvl 5, +, resist 1 to units)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Granfalloon Flagbearer
Feral Strike

End of Turn Discard
My Thoughts

All out burn it down? Yea I say yes. I should be able to keep Cala alive until a Feral Strike t2 (I think)


P2T4


Tech StartingHand Workers

TECH
Lobber
Dark Pact


STARTING HAND
Mad Man
Makeshift Rambaster
Firebat
Pillage
Shrine of Forbidden Knowledge
Blackhand Dozer


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Charge
Firebat
Pillage
Mad Man
Lobber
Bloodrage Ogre


Tech 2 card(s)
Get Paid + bombaster + t draw - ($8)
Worker - ($7)
Blackhand Dozer - ($3)
Shrine of Forbidden Knowledge - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Shrine of Forbidden Knowledge (5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 6
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

not sure if this is going to hold

XCAPS21 R1: Player 1, Turn 5

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Granfalloon Flagbearer
Feral Strike

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ferocity, Stalking Tiger
Feral Strike, Behind the Ferns
Murkwood Allies, Feral Strike
Stewardess of the Undone, Centaur


Main:

  • Discard 2 to stealth Cala, kill the Shrine
  • Tech 2 Feral (5)
Workers

Timely Messenger, Helpful Turtle, Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/1)
  • :exhaust: Technician: Centaur (3/3)
  • :target: Lookout:

In Play:

  • Calamandra (5/6 lvl 5, +, resist 1 to units)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 8

End of Turn Hand

Brick Thief
Murkwood Allies

End of Turn Discard
My Thoughts

Well that was a bingo draw that really mucks with my plans… at this point my whole game plan is Cala, and I’m short 1 damage to take out the Dozer without Cala, so I guess I’m stealthing to kill the shrine. Not ideal but it’s what we’ll have to work with, hope we can draw the other Feral Strike, if not I spose I max Prynn to clear the road a little… I spose I have to respect Charge as well, so max patrol


P2T5


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Charge
Bloodrage Ogre
Firebat
Mad Man
Pillage
Lobber


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Nautical Dog
Dark Pact
Firebat


Discard

Shrine of Forbidden Knowledge
Mad Man
Lobber
Charge
Pillage
Bloodrage Ogre
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($9)
Jaina - ($7)
Firebat - ($5)
Charge Firebat - ($3)
Firebat kills Stewardess
Mad Man - ($2)
Lobber - ($1)
Man and Lobber trade with Centaur
Dozer kills Tenderfoot and Cali, Jaina to L3
Tech Lab (Law) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Jaina (2/3), resist 1

In Play:

  • Blackhand Dozer (7/5), -1
  • Firebat (3/1), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Demonology)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so much float but i can’t punish him…

For FrozenStorm

You’ve teched three copies of Feral Strike.

2 Likes

Looking bad here, that was a LOT of haste…

For Charnel

Yes my mistake, last turn was the normal spell lol, edited it in

XCAPS21 R1: Player 1, Turn 6

P1 [Bashing]/Feral/Past vs P1 [Fire]/Demonology/Law

Starting Hand

Granfalloon Flagbearer
Feral Strike

Events of Turn:


Upkeep:

  • Get Gold (8+5float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Moss Ancient, Rampaging Elephant
Ferocity, Stalking Tiger
Feral Strike, Behind the Ferns
Murkwood Allies, Feral Strike
Stewardess of the Undone, Centaur


Main:

  • Instamax Prynn, banish Dozer (5)
  • Troq (3)
  • Brick Thief, your tech2 to 3hp (1)
  • Worker (0)
Workers

Feral Strike, Timely Messenger, Helpful Turtle, Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (3/5 lvl 7, holding Dozer hostage, fade 2)
  • :target: Lookout:

In Play:

  • Brick Thief (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloom
Older Brother
Wither

End of Turn Discard
My Thoughts

And another big ol’ bingo… so much haste! Effing red lol. Think that’s got me just about sunk, I can try to run to tech3 but doubtful that’ll play


Indeed, Fire is becoming my new favorite :wink:

P2T6


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Firebat
Dark Pact
Nautical Dog
Bombaster
Mad Man
Shadow Blade


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Insurance Agent
Shrine of Forbidden Knowledge
Shadow Blade
Charge


Discard

Dark Pact
Shadow Blade
Mad Man
Bombaster
Nautical Dog


Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Dark Pact my base, rs, draw 2
Firebat deals 2 to Prynn - ($6)
Shadow Blade Prynn, discard 1 of 3, Jaina to L5, Dozer returns - ($3)
Mad Man - ($2)
Man and Jaina kill Troq, Jaina to L7
Firebat - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat (3/3)
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy (2/3), resist 1

In Play:

  • L7 Jaina (4/3)
  • Firebat (3/1), -2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Demonology)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this should do it…

I’ll fold to that, gg wp! @charnel_mouse

Thought I’d keep cala plenty safe but that dozer + Shrine draw was a doozy

2 Likes

GG! Yea, that Dozer saved me big time. :slight_smile: