So, I want to keep ninjas because fox’s den students will be great and all my hero spells are pretty great. that said, he can kill me very quickly with war drums and bloodlust. But Rook being out is hopeful, as earthquake will take longer to kill me, I think. Given that he should be worried about my ninjas on p2t3, hopefully that gives me some breathing room. We will see how dead I am after his t3.
Tech Stampede and War Drums… we’ll see what I end up needing.
6 gold (7)
Worker (6)
Bird Nest (4)
Ogre and Dog trade with Rook
Level up to heal (2)
Rook bangs the Tower for 3 points.
Discard 2, Draw 4. Float 2 gold.
No patrol
L5 Rook w/ birds (3/4)
Big Bird (1/1)
Little Bird (1/1)
I should kill at least one bird with the tower, unless he teched a bird and an earthquake, and decides to blow the earthquake before actually doing damage to my other stuff. Im going to guess double brids though. Well, lets see how this goes
7 gold (9)
Worker (8)
Hero’s Hall (5)
Bird trades with Tower
Rook eats Monk
Other Bird eats Sensei
Makeshift Rambaster (3), Deal another 3 to your Base (now at 15)
Discard 2, rs, Draw 4. Float 3 gold.
STARTING HAND
Inverse Power Ninja
Snapback
Morningstar Flagbearer
True Power of Storms
Reversal
True Power of Storms
WORKERS
Safe Attacking
Grappling Hook
Smoker
NextHand
Fox Viper
Sensei’s Advice
Discard
Aged Sensei 1/1
Savior Monk 2/2+A
Reversal
True Power of Storms
Inverse Power Ninja
True Power of Storms
Snapback
Morningstar Flagbearer
Fox’s Den Students
Fox’s Den Students
Tech 2 card(s)
Get Paid - ($8)
Grave - ($6)
True Power of Storms - ($3)
reveal reversal and Inverse Power Ninja, deal 10 to base
True Power of Storms - ($0)
Reveal Snapback and Morningstar Flagbearer, finish your base, GG!
It was a gamble, but I saw it as acceptable risk when I teched the second 1, because I knew 4 cards were all lined up. And thought I might still pull out FDS before I was finished off. That might not have been true though