[XCAPS20] ROUND6 Shadow_Night_Black Monopurple vs EricF [Blood]/Strength/Growth

@EricF GL HF!.

Daggerfall Prison Camp: Hiring workers doesn’t cost a card.

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Fading Argonaut
Time Spiral
Nullcraft
Neo Plexus


WORKERS
x


NextHand

Tinkerer
Plasmodium
Temporal Research
Battle Suits
Hardened Mox


Discard

Forgotten Fighter
Nullcraft
Time Spiral
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Okay, so I have a lot more cards then normal… Forecast spam seems interesting. P1 is a pain having no one drops in the deck. Also helps the fact I dont use heros as much, as the card effiency is much less relevant than normal

glhf 2u2

P2, Turn 1
  1. Bloodrage Ogre — Tech 0
  2. Pillage — Magic
  3. Nautical Dog — Tech 0
  4. Bloodburn — Tech 0
  5. Charge — Magic

5 gold (5)
Worker (4)
Drakk (2)
Pillage your Float, your Base takes 1 (2)
Bloodrage Ogre (0)
Discard 3, Draw 5

SQL - Bloodrage Ogre (3/2)
Scavenger - L1 Drakk (1/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

Next Hand
  1. Scorch — Magic
  2. Careless Musketeer — Tech 0
  3. Makeshift Rambaster — Tech 0
  4. Mad Man — Tech 0
  5. Bombaster — Tech 0

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Plasmodium
Battle Suits
Hardened Mox
Temporal Research
Tinkerer


WORKERS
x
x


NextHand

Knight of the Conclave
Neo Plexus
Knight of the Conclave
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Pillage! - ($5)
Worker - ($4)
Tech 1 - ($3)
Mox - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, pillage hurts a lot. Why are we not allowed 1 drops?

P2, Turn 2
  1. Scorch — Magic
  2. Careless Musketeer — Tech 0
  3. Makeshift Rambaster — Tech 0
  4. Mad Man — Tech 0
  5. Bombaster — Tech 0

Tech in War Drums and Crash Bomber

6 gold (6)
Worker (5)
Level Drak to 4 (2)
Drak moves the Mox
Bro trades with Argo
Bombaster (0)
Discard 4, rs, Draw 5

SQL - Bombaster (2/2 +1)

L4 Drakk (2/2)

Base - 20

7 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

Next Hand
  1. Pillage — Magic
  2. Careless Musketeer — Tech 0
  3. Charge — Magic
  4. Mad Man — Tech 0
  5. Bloodrage Ogre — Tech 0

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Temporal Research
Neo Plexus
Knight of the Conclave
Knight of the Conclave
Nullcraft
Battle Suits
Plasmodium
Forgotten Fighter


WORKERS
x
x
x


NextHand

Temporal Research
Time Spiral
Seer
Tinkerer
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
KotC
KotC
Prynn - ($5)
Temporal Reseach, Draw 3 - ($3)
Neo - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Knight of the Conclave (Forecast 3)
  • Knight of the Conclave (Forecast 3)
  • Prynn (1/3, Fading 4, lvl 1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, really nice redraw here, although not having my deck thinned by workers means I’m not hitting seers this turn with the temporal like normal. Still need to do it to keep high on cards/get the seers on time.

P2, Turn 3

Defense: 2, 2 // 3, 5
Attack: 3, 2*, 2-3, 2, 4-5?
Options: Leave Prynn alive, put base at 10, have Drakk + 1 + 2 hp around to be eaten
Take out Prynn and Tech I
Save 2 gold, patrol with BRO. Since I would have to give up Tech I for the agressive line, I think I can go with this, and be able to win on Tech II after reshuffle.

To that end, tech in Land Octopus and Ogre Recruiter

7 gold (7)
Worker (6)
Tech I (4)
Drakk moves Mox
Mad Man (3), trade with Plexus
Bombaster kills Prynn, Drakk maxes
BRO (1)
Discard 3, Draw 5. Float 1 gold.

SQL - BRO (3/2 +1)

Bombaster (2/1)
L6 Drakk (3/4)

Base - 20
Tech I - 5

8 workers, 1 gold
Hand: 5
Deck: 1
Discard: 6

Next Hand
  1. Bloodburn — Tech 0
  2. Nautical Dog — Tech 0
  3. Crash Bomber
  4. Makeshift Rambaster — Tech 0
  5. War Drums

@Shadow_Night_Black next round is waitin on you homey :wink: if you need more time nbd but better to say as much rather than radio silence!

@Shadow_Night_Black

You seem to have dropped away. Hope everything is ok. Let us know! I’ll give you a few more days to get in touch, and then I’ll have to call this match.

1 Like

Ok, given the sudden disappearance, I am going to call this for EricF.

2 Likes