This round, we have:
BIG GAME HUNTERS: Each player gets an extra [2 gold] during each of their upkeeps.
My sheet will reflect 2 extra starting workers for this.
@codexnewb
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Snapback
Aged Sensei
Sensei’s Advice
Smoker
WORKERS
x
x
Smoker
NextHand
Grappling Hook
Savior Monk
Fox Viper
Safe Attacking
Fox Primus
Discard
Sensei’s Advice
Aged Sensei
Snapback
Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Grave - ($3)
Morningstar Flagbearer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Grave
Morningstar Flagbearer
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Snapback
Savior Monk
Aged Sensei
Grappling Hook
Morningstar Flagbearer
WORKERS
x
x
T1 - Aged Sensei (1/1)
NextHand
Fox Primus
Smoker
Safe Attacking
Sensei’s Advice
Fox Viper
Discard
Grappling Hook
Snapback
MorningStar Flagbearer (2/2)
Tech 0 card(s)
Get Paid - ($5)
2 extra gold - ($7)
Worker #6 - ($6)
savior monk - ($4)
tower - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Reversal
Speed of the Fox
STARTING HAND
Safe Attacking
Fox Primus
Grappling Hook
Fox Viper
Savior Monk
WORKERS
x
x
Smoker
Fox Viper
NextHand
Sensei’s Advice
Reversal
Aged Sensei
Fox Primus
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk - ($4)
Tech 1 - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Grave 2/3+A
Elite :
Scavenger :
Technician : Morningstar Flagbearer 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
where did that monk go? assuming backline?
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Rambasa Twin
STARTING HAND
Sensei’s Advice
Fox Primus
Fox Viper
Smoker
Safe Attacking
WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
NextHand
Rambasa Twin
Snapback
Nimble Fencer
Safe Attacking
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 1 - ($7)
rook - ($5)
fox primus - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2+A)
Elite :
Scavenger : Rook, lvl 1, (2/4)
Technician : Fox Primus (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Rambasa Twin
Hidden ninja
STARTING HAND
Sensei’s Advice
Reversal
Aged Sensei
Grappling Hook
Fox Primus
WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
NextHand
Snapback
Safe Attacking
Speed of the Fox
Discard
Reversal
Grappling Hook
Sensei’s Advice
Savior Monk
Fox Primus
Rambasa Twin
Hidden ninja
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grappling Hook, moves Rook to Elite
Reversal, kills Primus - ($5)
Mid Grave - ($3)
Grave kills Savior, sparkshots Rook
Sensei’s Advice my 2 units, savior kills Rook - ($2)
Max Grave heals - ($0)
flagbearer hits your base to 17
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Grave 4/5, lvl 7, sword
In Play:
Morningstar Flagbearer 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Legion
April 5, 2020, 8:48am
8
not to be that spectator, but then you have to tech cards until 12 workers, right?
Yes, technically the extra workers dont exist, and therefore dont help you build tech buildings faster or change when you have to stop teching cards. Its just a bookkeeping convenience.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Doubling Barbarbarian
STARTING HAND
Safe Attacking
Sensei’s Advice
Rambasa Twin
Nimble Fencer
Snapback
Fox Viper
WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
NextHand
MorningStar Flagbearer (2/2)
Grappling Hook
Safe Attacking
Savior Monk (2/2)
Tech 2 card(s)
Get Paid + float - ($11)
tech draw
Worker - ($10)
grave - ($8)
expensive snapback your grave for sets - ($4)
fencer - ($2)
sensei’s advise - ($1)
fencer expensively but safely kills sets, grave to lvl 3 - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Grave, lvl 3, (3/4+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 17
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, i think i need to slow them down here. it’s expensive, but i have gold to spare. fencer can’t kill a rook, so ill settle for sets. also waste that hero’s hall a turn.
P1T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Safe Attacking
Speed of the Fox
Snapback
WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
NextHand
Glorious Ninja
Rambasa Twin
Glorious Ninja
Reversal
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rook - ($6)
Tech 2 Ninjutsu - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Rook 2/4+A
Elite :
Scavenger :
Technician : Morningstar Flagbearer 2/2
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Two Step
STARTING HAND
Grappling Hook
MorningStar Flagbearer (2/2)
Savior Monk (2/2)
Safe Attacking
WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
NextHand
Rambasa Twin (3/2)
Doubling Barbarbarian
Doubling Barbarbarian
Fox Primus (2/2)
Snapback
Discard
Savior Monk (2/2)
Grappling Hook
MorningStar Flagbearer (2/2+A)
Bird’s Nest
Two Step
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
tech 2 strength - ($5)
Grave and fencer kill rook, grace to lvl 5
max grave, heals - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Grave, lvl 7, (4/5+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
big risk here, but i think it’s necessary. fingers crossed i don’t get hammered. 36% for the snapback, come on baby dont let me down now!
P1T5
Tech StartingHand Workers
TECH
Fox’s Den School
Reversal
STARTING HAND
Glorious Ninja
Glorious Ninja
Reversal
Rambasa Twin
WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
NextHand
Grappling Hook
Snapback
Speed of the Fox
Sensei’s Advice
Discard
Reversal
Glorious Ninja
Rambasa Twin
Fox’s Den School
Reversal
Tech 2 card(s)
Get Paid + float - ($12)
Glorious Ninja - ($7)
Grave - ($5)
Reversal your Grave, disabled - ($2)
Ninja and Flagbearer break tech 2, base to 15
Setsuki - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Grave 2/3+A, lvl 1
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Glorious Ninja 4/2
Morningstar Flagbearer 2/1
Setsuki 1/3, lvl 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Gold: 0
Workers: 10 (really 8)
edit: redo turn because no rook. my bad!
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Star-Crossed Starlet
STARTING HAND
Doubling Barbarbarian
Doubling Barbarbarian
Snapback
Fox Primus (2/2)
Rambasa Twin (3/2)
WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
NextHand
Star-Crossed Starlet
Sensei’s Advice
Snapback
Two Step
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($14)
rebuild tech 2, base to 15
rambasa twins - ($10)
fox primus - ($7)
Float ($7)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Nimble Fencer (2/1+A)
Elite : Fox Promius (3/2)
Scavenger : Rambasa Twin (3/2)
Technician : Rambasa Twin (3/2)
Lookout :
In Play:
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
No Tech 2, can’t summon Rook. ALL PART OF THE PLAN. mwahahaha
2 Likes
Big float!
P1T6
Tech StartingHand Workers
TECH
Fox’s Den Students
Entangling Vines
STARTING HAND
Sensei’s Advice
Snapback
Speed of the Fox
Grappling Hook
WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
Sensei’s Advice
NextHand
Savior Monk
Fox Primus
Hidden ninja
Discard
Reversal
Glorious Ninja
Rambasa Twin
Fox’s Den School
Reversal
Grappling Hook
Morningstar Flagbearer
Snapback
Speed of the Fox
Fox’s Den Students
Entangling Vines
Tech 2 card(s)
Get Paid - ($10)
Grappling Hook, SQL to lookout
Mid Setsuki - ($7)
Flagbearer Trades with primus
Setsuki swiftly kills Rambasa Scav
Grave trades with Tech and lookout
Snapback your Grave for Rook - ($4)
Ninja kills Rook Swiftly, Setsuki to max
My Rook - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Rook 2/4
In Play:
Glorious Ninja 4/1
Setsuki 3/4, lvl 6
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Entangling Vines
STARTING HAND
Sensei’s Advice
Two Step
Bird’s Nest
Star-Crossed Starlet
Snapback
MorningStar Flagbearer (2/2+A)
WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
T6 - Bird’s Nest
NextHand
Doubling Barbarbarian
Savior Monk (2/2)
Nimble Fencer
Grappling Hook
Discard
Fox Promius (3/2)
Rambasa Twin (3/2)
Nimble Fencer
Snapback
Sensei’s Advice
Two Step
Oathkeeper of Kor Mountain
Entangling Vines
Tech 2 card(s)
Get Paid + float - ($18)
tech draw, scav gold - ($19)
worker - ($18)
tech 3 - ($13)
mid river - ($9)
flagbearer - ($6)
star crossed starlet - ($4)
snapback sets for…Grave! - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Star-Crossed Starlet (3/2+A)
Elite :
Scavenger : River, lvl 3, (2/4)
Technician : MorningStar Flagbearer (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
You have to swap in Grave here, it doesn’t matter that he’s on cooldown.
Ahhh, you’re. correct. Let’s just have Grave our there instead.