Charge
Bloodburn
Nautical Dog
Mad Man
Makeshift Rambaster
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Nautical Dog (5)
Rook (3)
Makeshift Rambaster, your base to 17 (1)
Worker (0)
Workers
Bloodburn
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Rook (2/4+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 5 (+2BGH income)
End of Turn Hand
Bloodrage Ogre
Bombaster
Bloodburn
Scorch
End of Turn Discard
My Thoughts
I’m so lost for how to handle this: I don’t want to float a ton B/C pillage, but I can’t tech up yet, and Hero’s Hall is a little early, and TBH idk that I even want a hero out? I’m gonna go for Rook + Dog + Rambaster, and see where I’m at next turn. Quick max rook might make sense?
Midband Rook, he and Dog kill your Rook, Rook to level 7 (3)
Bloodrage Ogre (1)
Worker (0)
Workers
Careless Musketeer, Bloodburn
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster (1/2)
Rook (3/3 lvl 7)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6 (+2BGH income)
End of Turn Hand
Bombaster
Bird’s Nest
Nautical Dog
Scorch
End of Turn Discard
My Thoughts
I think this is the right call? I def want birds, getting Rook maxed is big. I need to either max him now, though, or protect him. Drakk + Mad Man + Charge + Scorch/Brogre/CMusketeer/Dog would be 8g and enough to kill, but I’m going to hope either EricF doesn’t have such a combo, or doesn’t opt for it.
Plan next turn to Birds + T1 + HH + Max Rook + Worker
Pillage
Mad Man
Charge
Bird’s Nest
Surprise Attack
Events of Turn:
Upkeep:
Get Gold (7+2BGH)
Tech 2 cards in (except turn 1)
All Teched Cards
Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2
Main:
Rook (7)
Bird’s Nest (5)
Charge a bird, it kills your Rambaster (2)
Tech 1 (0)
Workers
Bird’s Nest, Careless Musketeer, Bloodburn
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster (1/2)
Big Bird (1/1)
Tweetie Bird (1/1)
Bird’s Nest
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 7 (+2BGH income)
End of Turn Hand
Bloodrage Ogre
Scorch
Surprise Attack
Nautical Dog
Bombaster
End of Turn Discard
My Thoughts
This looks bad right now… but I hope I can gain a card advantage. It’s basically a race to who can charge MoLaC first and Eric has the inside track, but I’m hoping I can win with Sharks!
The hubris of keeping my birds backline, I didn’t think you’d have that kind of combo though! This is super rough…
I wish I could in good conscience re-draw but sadly I just failed to edit the bird off my turn summary last post, it is in the proper place on my spreadsheet.
I suppose all I can do is pray you didn’t catch the other Earthquake in your next hand
10 gold (11)
Tech II Blood (7)
Scorch the SQL bird (3)
My Bird trades with Scavenger Bird
Pillage, your Base takes 1, steal the gold (2)
My other bird hits your Base for another point, dying to the Tower … down to 7 hp … almost there
Discard 1, Draw 3. Float 2 gold.
Technician - L8 Rook (4/6) w/ Nest
Base - 14
Tech I - 5
Tech II - 5 (Blood)
Tower - 4
Mad Man
Surprise Attack
Nautical Dog
Might of Leaf and Claw
Blooming Ancient
Events of Turn:
Upkeep:
Get Gold (9+2BGH)
Tech 2 cards in (except turn 1)
All Teched Cards
Oversized Rhinoceros x2
Artisan Mantis x2
Might of Leaf and Claw, Blooming Ancient
Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2
Main:
Zane (9)
Might Of Leaf and Claw (6)
Surprise Attack, both sharks take rook’s first life, MoLaC at 2 (1)
Mad Man, hits Rook to 5, MoLaC to 3 (0)
Bombaster and Water Elemental finish Rook, MoLaC activated
Zane, Arg, and Rambaster torch your base for 21, GG WP!
Really lucky for me you didn’t have the follow-up earthquake, though I spose there were some unlucky moments of combo draws on turns prior.
EDIT oh there only was one Earthquake? Scratch that then I guess, I see you were trying to wedge Blood in to base race. Not a bad idea!