Map: workers cost 2
GLHF @bolyarich , pretty please don’t detonate all my workers xd
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
WORKERS
Neo Plexus
NextHand
Time Spiral
Battle Suits
Hardened Mox
Nullcraft
Forgotten Fighter
Discard
Plasmodium
Tinkerer
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($2)
Fargo - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut(2/3) fading
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okayyyy, detonate (and possible marauder but i think anarchy isnt a good choice generally for him) is going to be a pain but not much I can do about that. I think past is my best bet as i may be restricted money wise; slow time generator Would be great, apart from he has nature reclaims and that thing is expensive
planning to go Past atm
ok, i won’t detonate all your workers. May be only 2, err.
P2T1
GL HF
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard
Discard
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($3)
Vandy - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vandy(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
P1T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Seer
STARTING HAND
Time Spiral
Battle Suits
Nullcraft
Hardened Mox
Forgotten Fighter
WORKERS
Neo Plexus
Hardened Mox
NextHand
Time Spiral
Tinkerer
Seer
Knight of the Conclave
Plasmodium
Tech 2 card(s)
Get Paid - ($5)
Worker - ($3)
tech 1 - ($2)
Hire Nullcraft, deals 1 to your base - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut(2/3) fading 2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
im thinking battlesuits as im short on good units here and then tech one soldiers but then i dont care if it gets reclaimed cos im going on to past; orrr, NC ‘protects’ my patroller from STW
P2T2
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Graveyard
Jandra, the Negator
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Detonate
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($5)
Heroes Hall - ($2)
T1 - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton Javelineer(1/1)A, rune
-
Elite:
-
Scavenger:
-
Technician: Vandy(2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
1 Like
P1T3
Tech StartingHand Workers
TECH
Seer
Sentry
STARTING HAND
Plasmodium
Knight of the Conclave
Seer
Tinkerer
Time Spiral
WORKERS
Neo Plexus
Hardened Mox
Plasmodium
NextHand
Time Spiral
Forgotten Fighter
Temporal Research
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Seer, fargo back to 2 runes - ($3)
fargo kills javelineer
Forecast a KoTC
Hire max - ($1)
NC hits Vandy for 1
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Max Geiger(2/3a) sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Seer(2/1)
In Play:
- Nullcraft(1/1)flying
- Knight of the Conclave(4/4)r1, forecast3
- Fading Argonaut(2/2) fading 2
Buildings:
-
Base HP: 20
tech 1 :5
Economy Info:
Cards:
Gold:
Thoughts
dont know why i thought KoTC was a good idea when i knew id be having to make a big impact as early as possible before the gold advantage from detonate catches up to me… at least its cheap
Yep my bad, got mixed up with plasmodium in my head
P2T3
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Jandra, the Negator
Detonate
Thieving Imp
Deteriorate
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
NextHand
Pestering Haunt
Sacrifice the Weak
Detonate
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Zane - ($3)
Detonate your worker - ($0)
Note: You have 6 workers now, so 6 + 1 gold
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Vandy(2/2)A
-
Elite:
-
Scavenger:
-
Technician: Zane(2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
4 ordinary ways to play: to T2, to Imp, To Detonate, to Make a Wall
@dwarddd’s turn!
Looks like I’ll be poor for a while… your turn @bolyarich
P1T4
Tech StartingHand Workers
TECH
Now!
Research & Development
STARTING HAND
Battle Suits
Forgotten Fighter
Temporal Research
Time Spiral
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
NextHand
Now!
Sentry
Tinkerer
Seer
Tech 2 card(s)
Get Paid + float - ($7)
worker - ($5)
Battlesuits - ($3)
NC hits tech 1
Fargo kills Vandy, Max midbands
Max kills Zane, maxbands and flickers NC
Seer and NC destroy your tech 1
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nullcraft(1/1)flying
- Knight of the Conclave(5/4), r1, forecast2
- L5 Max Geiger(3/4) sparkshot, tap to discard and draw
- Battle Suits
- Seer(3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
my instinct here was to temporal research for the seer and get my cards going rpund but really its a waste of 2g… i want to destroy tech 1 so im not gonna get KoTC out this turn by flickering the seer and spending time spiral on it is pointless, if I’m going to get the knight out early i want it to be a surprise so I’m teching now! in. with draw four, there will be 5 cards in discard that i reshuffle one in, however 3 are either the now! i want or a draw card anyway so i can safely bet on getting it
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Detonate
Graveyard
Sacrifice the Weak
Pestering Haunt
Deteriorate
Skeleton Javelineer(1/1)A, rune
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Thieving Imp
Jandra, the Negator
Moment’s Peace
Moment’s Peace
Graveyard
Tech 2 card(s)
Get Paid - ($8)
Worker - ($6)
Rebuild T1
Midori - ($4)
Javiliner - ($3)
Deteriorate Seer - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Javelineer(1/1)A, rune
-
Elite:
-
Scavenger:
-
Technician: Midori(2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
not to draw Moments peace with 2 copies out of 6 cards with draw 2 cards - is unexpected, but ok. i guess, i lost
@dwarddd’s turn!
P1T5
Tech StartingHand Workers
TECH
Now!
Yesterday’s Golgort
STARTING HAND
Seer
Sentry
Tinkerer
Now!
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer
NextHand
Time Spiral
Research & Development
Fading Argonaut(2/2) fading 1
Temporal Research
Discard
Seer(3/1)
Sentry
Now!
Now!
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($8)
Seer, KoTC arrives - ($7)
Tech 2 Past - ($3)
Max kills skeleton
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave(5/4a), r1
-
Elite:
-
Scavenger: Nullcraft(1/1)flying
-
Technician:
-
Lookout: Seer(3/1)
In Play:
- L5 Max Geiger(3/3) sparkshot, tap to discard and draw
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well that armour on the skele stops me destroying his tech 1 with a now!ed knight guess we bunker up and prepare for an RnD mega play next turn god i hate defending against Zane, i really want to keep Max alive (obviously) but zane is so hard to securely defemd against especially considering a short-term gain is exactly what boly wants as money wise hes already winning long term; as far as i can tell only sharks or a combination of chaos mirror or shadow blade with him redrawing deterioate would get him through to max here, all other cards im fine against; or circlr of life and a green tech one… cant think of any others
@bolyarich’s turn
P2T5
Tech StartingHand Workers
TECH
Maximum Anarchy
Maximum Anarchy
STARTING HAND
Moment’s Peace
Jandra, the Negator
Thieving Imp
Moment’s Peace
Graveyard
Surprise Attack
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Maximum Anarchy
Detonate
Deteriorate
Sacrifice the Weak
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($11)
Max Zane, shove Nullcraft to technick, both draw - ($4)
Moment’s Peace - ($2)
Worker - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Midori(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Zane(4/4)
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
NC goes to discard before or after draw?
Before, I guess, but there no choose, @zhavier @Legion am I right? What about order of draw for tech slot and going to discard?
Technician unit dies, goes to discard, then reshuffle and draw.
2 Likes
P1T6
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Shimmer Ray
STARTING HAND
Time Spiral
Research & Development
Fading Argonaut(2/2) fading 1
Temporal Research
Now!
Now!
Seer(3/1)
Sentry
Nullcraft(1/1)flying
Yesterday’s Golgort
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1
NextHand
Yesterday’s Golgort
Research & Development
Now!
Shimmer Ray
Time Spiral
Tech 2 card(s)
Get Paid + float - ($11)
Research and Development draw 5 - ($9)
worker - ($7)
Hire Prynn - ($5)
Now! Prynn, she and max kill midori takes 2 each - ($4)
Hire Golgurt - ($1)
Hire Seer, Golgurt to 3 runes - ($0)
Float ($0)
Discard 6, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave(5/4a), r1
-
Elite:
-
Scavenger: Seer(3/1)
-
Technician: Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
-
Lookout: Seer(3/1)
In Play:
- L5 Max Geiger(3/1) sparkshot, tap to discard and draw
- Battle Suits
- L3 Prynn(1,1) fading 4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
he’s put off my plans well, as much by forcing the tech draw as by moment’s peace, but im okay by that, kill midori with a hasty prynn, start building my cheap army
@bolyarich’s turn
Thanks for the fast replies guys!
P2T6
Tech StartingHand Workers
TECH
Dark Pact
STARTING HAND
Deteriorate
Detonate
Sacrifice the Weak
Surprise Attack
Maximum Anarchy
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Maximum Anarchy
Graveyard
Moment’s Peace
Moment’s Peace
Javelineer(1/1)A, rune
Discard
Dark Pact
Maximum Anarchy
Surprise Attack
Sacrifice the Weak
Deteriorate
Tech 1 card(s)
Get Paid - ($10)
Detonate your worker - ($7)
Maximum Anarchy, killall - ($4)
Vandy - ($2)
Note: you will have 8 + 1 gold
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vandy(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
2 Likes
Mannnnn how did i not see that coming, should have saved the gold! Wp bolyarich, will do my turn soon
1 Like
Im still in shock tbh, so annoyed i didnt see that coming! Ok, calm down ed, we’re only (counts on his fingers, runs out of fingers on one hand) gonna be around 9 gold short of them by the time we reach 10 workers…
P1T7
Tech StartingHand Workers
TECH
Unphase
Shimmer Ray
STARTING HAND
Yesterday’s Golgort
Time Spiral
Shimmer Ray
Now!
Research & Development
Nullcraft(1/1)flying
WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1
NextHand
Seer(3/1)
Now!
Knight of the Conclave(5/4a), r1
Temporal Research
Sentry
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($7)
Hire dead Golgurt’s brother, Golgurt II - ($4)
Hire Shimmer Ray - ($3)
Hire Vir - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Yesterday’s Golgort(6/4) fading 2, i hit building: gains rune
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Shimmer Ray(3/4)flying, discard to add rune, fading 2
- Battle Suits
- L1 Vir(2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
oh gheeez that was bad, very bad, they played me so well
@bolyarich’s turn
P2T7
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Maximum Anarchy
Moment’s Peace
Javelineer(1/1)A, rune
Moment’s Peace
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Metamorphosis
Graveyard
Moment’s Peace
Thieving Imp
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($12)
Midori - ($10)
Moment’s Peace - ($8)
T2 Anarchy - ($4)
Max vandy - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Vandy(4/5)A, resist 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori(2/3), resist 1
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!