[XCAPS19] James vs Shadow_Night_Black

Does targeting a mirror really gain Zane the gold? Is he technically the one who killed it? I remember some mess about illusions “dying to x” but I can’t recall what it was

@Bryce_The_Rice your thinking of fire house, because that requires the damage to kill it. Zane still kills it, it just goes poof before anything actually happens to it

That board looks scary… lets just get rid of it then.

P2T7


StartingHand Workers

STARTING HAND
Kidnapping
Crashbarrow
Shoddy Glider
Doom Grasp
Shoddy Glider


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


NextHand

Bone Collector (3/3)
Crashbarrow(6/2)
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($14)
Scav + tech draw - ($15)
Drak - ($13)
Garth - ($11)
Crash Barrow - ($8)
Shoddy Glider - ($7)
Shoddy Glider - ($6)
Glider kills Vandy, Drak to lvl 3
Midband Drak - ($5)
Kidnapp your Maurader - ($1)
Maurder kills your Treant
Crashbarrow Barrels over your Prospector, kill it and breaking your tech 2
Glider 2 kills Zane, Garth to lvl 3
Garth makes a skeleton - ($0)
Both gliders + Barrow die at the end of my turn.

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Drak (2/3, lvl 4)
  • :pschip: Technician: Garth (1/3, lvl 3)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Ouch. Have another board:

P1T8


StartingHand Workers

STARTING HAND
Dark Pact
Playful Panda
Rampant Growth
Twilight Baron (4/4A) Overpower
Pirate Gunship


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor


NextHand

Voidblocker
Dinosize
Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Surprise Attack
Pirate Gunship


Discard

Young Treant (0/2A)
Merfolk Prospector (1/1)
Marauder - 6/5, doomed
Rampant Growth
Pirate Gunship
Dark Pact
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech II
Twilight Baron - ($6)
Max Argagarg, friends arrive - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Argagarg L6 (1/5)
  • :target: Lookout: Water Ele (3/3) Anti-air

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ouch. Defend again and refill the board I guess. Assuming at least one Barrow of Glider in hand - Baron first, as can’t be easily killed by his current board. Wisp will go down to overpower on the baron or deteriorate, and it’s not that important, so let’s get some gold. I don’t want my ele kidnapped, so let’s put it in lookout. I think I do want to patrol Arg as he has lots of attackers.

Then we will have to do it again then, won’t we, whoops!

P2T8


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Bone Collector (3/3)
Crashbarrow(6/2)


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


NextHand

Kidnapping
Skeleton Javelineer (1/1, Jav Rune)
Doom Grasp


Discard

Shoddy Glider
Crashbarrow
Shoddy Glider
Bone Collector (3/3)
Crashbarrow(6/2)
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Max Drak - ($8)
Bone Collector, gets Haste - ($6)
Bone Collector runs into baron, makes a skeleton
Crashbarrow - ($3)
Crashbarrow runs over Baron into Arg, killing the baron and arg, garth to lvl 5
Garth kills wisp
Max Garth, resurest barrow - ($1)
Barrow kills Water ele and 4 to your tech 2
drac breaks your tech 2
skele breaks your tec 1
garth makes a skele - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton (1/1)
  • :pschip: Technician: skeleton (1/1)
  • :target: Lookout:

In Play:

  • Drak (3/4, lvl 6)
  • Garth (3/4, lvl 7)
  • skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Well no more boards for you then

P1T9


Tech StartingHand Workers

TECH
Surprise Attack
Soul Stone


STARTING HAND
Surprise Attack
Dinosize
Pirate Gunship
Voidblocker
Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Blackhand Dozer


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor


NextHand

Pirate Gunship
Young Treant (0/2A)
Surprise Attack
Playful Panda
Voidblocker (2/6A) Exhaust an extra unit/hero to attack


Tech 2 card(s)
Get Paid - ($10)
Scavenger - ($11)
Tech draw
Rebuild Tech I
Zane - ($9)
Midband Zane - ($6)
Kill Scav skele, we both get g - ($7)
Max Zane - shunt skeleton to Scav and zap, we both get g - ($6)
Surprise attack - ($1)
Sharks kill Drak

Float ($1)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L6 (4/4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: X (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

.

1 Like

P2T9


StartingHand Workers

STARTING HAND
Doom Grasp
Skeleton Javelineer (1/1, Jav Rune)
Kidnapping
Thieving Imp (2/2)
Graveyard -/3 ( )


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


NextHand

Pestering Haunt
Bone Collector (3/2)
Thieving Imp (2/2)
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Scav x2 - ($12)
Skeleton deals 1 to your tech 1
Sac the skeleton to draw
Garth makes a skeleton - ($11)
Sac the skeleton to draw
Skeleton Jav - ($10)
Graveyard - ($8)
Quince - ($6)
Doomgrasp Zane, sacing skeleton jav, quince to lvl 3 - ($2)
Garth deals 3 to your tech 1
Hero’s Hall - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1/4, lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Garth (3/4, lvl 7)
  • Graveyard -/3 ( Skeleton Javelineer (1/1, Jav Rune))

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

I realised I did not put my Twilight Baron in my discard when he died on your T8 - I put him in and redrew my T10 hand as I just reshuffled so it only just mattered. Is this OK?

P1T10


Tech StartingHand Workers

TECH
Gargoyle
Twilight Baron


STARTING HAND
Twilight Baron (4/4A) Overpower
Blackhand Dozer
Dark Pact
Rampant Growth
Pirate Gunship


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Rampant Growth


NextHand

Soul Stone
Marauder - 6/5, doomed
Young Treant (0/2A)
Surprise Attack
Playful Panda


Discard

Dark Pact
Pirate Gunship
Blackhand Dozer
Gargoyle
Twilight Baron


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Twilight Baron - ($7)
Max Argagarg - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A) Overpower

  • :psfist: Elite:

  • :ps_: Scavenger: Wisp (0/1)

  • :pschip: Technician: Argagarg L6 (1/5)

  • :target: Lookout: Water ele (3/3) Anti-Air

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

No Tech II blood units that turn, so expect them this turn. I think I am on a downward spiral. My options are really max arg and baron, whihch will get oblieterated, or max Vandy and baron with kill mirror, which has no anti air. I think I go for Arg again in order to keep Vandy to cast a Soul Stone soon.

1 Like

That is fine by me.
P2T10


StartingHand Workers

STARTING HAND
Bone Collector (3/2)
Pestering Haunt
Thieving Imp (2/2)
Sacrifice the Weak
Crashbarrow(6/2)


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt


NextHand

Shoddy Glider
Doom Grasp
Shoddy Glider
Bone Collector (3/3)
Kidnapping


Discard

Bone Collector (3/3 + A)
Thieving Imp (2/2)
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Garth makes a skele, sac skele to draw - ($9)
Max Quince - ($7)
Crash barrow, mirror becomes a barrow - ($4)
Mirror Barrow runs into the baron, overpowers wisp, kills both
Garth deals 3 to Arg
Real Barrow runs into Water ele, Overpowers rest to arg, all die, crash barrow to my graveyard
Barrow from graveyard, Barrow breaks your tech 2 - ($1)
Quince breaks your tech 1
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/3, lvl 7)
  • Graveyard -/3 ( Skeleton Javelineer (1/1, Jav Rune), Crashbarrow(6/2))
  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

P1T11


StartingHand Workers

STARTING HAND
Surprise Attack
Young Treant (0/2A)
Playful Panda
Soul Stone
Marauder - 6/5, doomed
Surprise Attack


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Rampant Growth


NextHand

Merfolk Prospector (1/1)
Dinosize
Voidblocker
Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Pirate Gunship


Discard

Dark Pact
Pirate Gunship
Blackhand Dozer
Gargoyle
Twilight Baron
Twilight Baron (4/4A) Overpower
Surprise Attack
Surprise Attack
Marauder - 6/5, doomed
Playful Panda
Young Treant (0/2A)
Soul Stone


Tech 0 card(s)
Get Paid - ($11)
Scavenger and tech draw - ($12)
Rebuild Tech I
Zane - ($10)
Surprise Attack - ($5)
Surprise Attack #2 - ($0)
Shark #1 kills Garth, Zane levels to 3
Shark #2 and Zane kill your Tech II, your base to 18
Sharks #3 and 4 kill your Tech I, your base to 16

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout:

In Play:

  • Zane L3 (2/2)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

An opening! I’ll take it… and his life! Or rather his tech buildings. My alt play with Vandy is scuppered by lack of Tech buildings, so I guess I’ll keep it simple. Not much to do next turn though…

With no tech 2/heros hall you cant summon 2 heros

1 Like

Good point, edited above

P2T11


Tech StartingHand Workers

TECH
Free Speech
Lich’s Bargain


STARTING HAND
Kidnapping
Shoddy Glider
Bone Collector (3/3)
Doom Grasp
Shoddy Glider


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Doom Grasp


NextHand

Lich’s Bargain
Crashbarrow
Shoddy Glider
Shoddy Glider
Bone Collector (3/3)


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech 1
Skeleton Jav from Graveyard - ($10)
Quince makes a mirror - ($8)
Quince makes a mirror - ($6)
Quince hits your base to 7
drak - ($4)
Worker - ($3)

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak (1/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: Skeleton Javelineer (1/1, Jav Rune)

In Play:

  • Graveyard -/3 ( Crashbarrow(6/2))
  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 12

P1T12


Tech StartingHand Workers

TECH
Disguised Monkey
Steam Tank


STARTING HAND
Dinosize
Voidblocker
Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Merfolk Prospector (1/1)
Pirate Gunship
Surprise Attack


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Rampant Growth
Dinosize


NextHand

Disguised Monkey
Surprise Attack
Dark Pact
Twilight Baron
Soul Stone


Discard

Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Pirate Gunship
Voidblocker


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech II
Max Zane, target and pop the tech wisp - we both draw - ($8)
A kind of lucky but also kind of not tech draw of SURPRISE ATTACK - ($3)
Zane kills Drakk, levels fizzle
Sharks kill the remainig Mirror (you get gold) and Skelejav
Merfolk Prospector ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout:

In Play:

  • Zane L6 (4/3)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Both voidblockers huh? What am I even going to play next turn? Assuming of course my Tech II survives. I may be able to tech up though! Ah I should have teched more hastey Anarchy units before I drew

need to pay for that prospector, so your floating only $1

1 Like

Feels like Zane should take a damage too.

1 Like

Bad book keeping by me, all edited in

P2T12


Tech StartingHand Workers

TECH
Free Speech


STARTING HAND
Crashbarrow
Bone Collector (3/3)
Shoddy Glider
Shoddy Glider
Lich’s Bargain
Sacrifice the Weak
Thieving Imp (2/2)
Bone Collector (3/3 )
Free Speech


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Thieving Imp (2/2)


NextHand

Kidnapping
Shoddy Glider
Free Speech
Lich’s Bargain
Bone Collector (3/3)


Tech 1 card(s)
Get Paid + float - ($15)
Rebuild Tech 2
Tech and Scav - ($16)
Garth - ($14)
Sac the weak, your prospector dies - ($12)
Lich’s Bargain, my base to 12, I sac a worker, a skeleton, zombie and horror appear - ($10)
Midband Garth - ($7)
Sac the skele to draw
Garth makes a skele, sacs it to draw - ($6)
Skeleton Jav from graveyard - ($5)
Sac skeleton jav to draw
Free speach, your heros can’t cast/have abilties! - ($3)
Bone Collector - ($1)
Quince hits your base to 5
worker - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3 +A, deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: zombie (2/2)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Graveyard -/3 ( Crashbarrow(6/2), Skeleton Javelineer (1/1, Jav Rune))
  • Quince (1/5, lvl 5)
  • Garth (2/4, lvl 4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

P1T13


StartingHand Workers

STARTING HAND
Surprise Attack
Twilight Baron
Soul Stone
Disguised Monkey
Dark Pact


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Rampant Growth
Dinosize


NextHand

Marauder - 6/5, doomed
Steam Tank
Pirate Gunship
Twilight Baron (4/4A) Overpower
Playful Panda


Discard

Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Pirate Gunship
Voidblocker
Merfolk Prospector (1/1A)
Soul Stone
Dark Pact
Surprise Attack


Tech 0 card(s)
Get Paid + float of 1 - ($13)
Disguised Monkey - ($11)
Monkey kills Graveyard
Twilight Baron - ($7)
Zane kills Horror and dies, Garth to L6
Tech III - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A) Overpower

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout: Vandy L1 (2/3)

In Play:

  • Disguised Monkey

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Oh man, free speech. If he has more than one Shoddy Glider in hand I auto-lose. Let’s say he has one glider and his other Crashbarrow, and I play both my heroes and mid level them. My Baron goes in front, one damage overpowers to say Argagarg. He resommons with Garth, kills one hero and puts the other on 1. Quince kills theother, and the undead take out my base. Basically, if he has a crashbarrow I lose. My only hope is that the barrow and gliders are all at the bottom of the deck, and her only draws one glider with the skele sacs… and in which case, I might as well tech up, as the extra defense does nothing against the winning play, and if he doesn’t have the winning play I need my Ship next turn to hit him with! C’mon ridiculous luck!

was trying to decide best way to win, not sure if playing no card from hand, or encouraging your demons to betray you was the best choice, but here we are :slight_smile:

P2T13


StartingHand Workers

STARTING HAND
Kidnapping
Shoddy Glider
Free Speech
Bone Collector (3/3)
Lich’s Bargain


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Thieving Imp (2/2)


NextHand

Bone Collector (3/3)
Crashbarrow
Free Speech
Sacrifice the Weak
Shoddy Glider


Tech 0 card(s)
Get Paid - ($12)
Max Garth, bring back the crashbarrow from the graveyard that just died - ($11)
Crashbarrow kills Baron and deals 1 to vandy
zombie kills Vandy
Bonecollector, garth and Quince hit your base for 6.
GG!

Float ($11)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: zombie (2/2)
  • :pschip: Technician: Bone Collector (3/3 + A)
  • :target: Lookout:

In Play:

  • Quince (1/5, lvl 5)
  • Garth (2/4, lvl 4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 11
  • Workers: 12

GG! That Free Speech put an abrupt stop to my plan of clawing myself back - I was feeling very lucky as I had once again drawn my second Surprise Attack, but what can ya do :sweat_smile: