@James GL HF!
Let’s see how this fares. [Black] Blood.
GLHF! I will take Green/Growth/Demonology
I will round out with Necro and Truth for [Necro] Blood Truth.
I will finish with Anarchy, for [Growth]/Demonology/Anarchy
P1T1
STARTING HAND
Merfolk Prospector
Tiger Cub
Rampant Growth
Ironbark Treant
Spore Shambler
WORKERS
Ironbark Treant
Playful Panda
Rich Earth
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Ah, no rich earth opening. Very sad. What then? His black starter is full of annoying things, but no way to easily deal with heroes early on, which is how I like it. SO - a hero, and probably MP in Scav. Next turn level things up, maybe cast the FF on the hero, keep getting value from the hero until I win. A different unexpected strat - Spore Shambler this turn. Next turn Zane and power him up for a kill on the Imp which is coming, recover a card, hide behind my shambler. Early surprise attacks, delay tech I as I love doing that. What if he plays Jandra? then just defend with a wispy play and tech up into Barons or something I guess. He won’t play Jandra though.
P2T1
STARTING HAND
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Graveyard
Sacrifice the Weak
WORKERS
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Sacrifice the weak, spore shambler dies. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Well, oops. Obviously you can do that because StW does not target. Not my best moment
P1T2
TECH
Dinosize
Twilight Baron
STARTING HAND
Young Treant
Forest’s Favor
Playful Panda
Rich Earth
Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
Rampant Growth
Verdant Tree
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Argagarg, wisp arrives - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Ya know, I messed up there. I thought about StW but for some reason forgot it did not target. What a fool. I think I just lose now, right? What is my plan now? Come back cards. Zane is always a threat, SA. Defend to a Ship as a victory condition since a rush is now doomed? MoLAC? Well, defence first in any case.
P2T2
TECH
Bone Collector
Bone Collector
STARTING HAND
Poisonblade Rogue
Thieving Imp
Deteriorate
Skeleton Javelineer
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
Bone Collector
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Deteriorate Wisp, you get a gold
Thieving Imp, you discard #4 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T3
TECH
Voidblocker
Surprise Attack
STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Young Treant
Spore Shambler (2/3) [2+]
Twilight Baron
Forest’s Favor
Dinosize
Verdant Tree
Merfolk Prospector
Rampant Growth
Playful Panda
Voidblocker
Surprise Attack
Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Argagarg puts one damage on Imp
Max Argagarg, Water ele arrives - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Max Arg saves a card for my defence. What is my game plan? Still tech fast and hard. If I have 10 gold next turn, I could block with a Baron and get up my Tech II, which is good for Zane even if the baron is still around. If he does not kill my Ele, then dinosizing something becomes nice. Which tech? Not growth. Void blockers into tech lab ship? seems good.
Note, your tech 1 is not on your summary.
P2T3
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Bone Collector
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Bone Collector
Graveyard
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Garth makes a skeleton - ($3)
Sac the weak, my skele dies, as does your water elemental - ($1)
Garth and imp hit your tech 1 for 3
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T4
TECH
Voidblocker
Dark Pact
STARTING HAND
Twilight Baron
Forest’s Favor
Dinosize
Young Treant
Spore Shambler (2/3) [2+]
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Playful Panda
Rampant Growth
Dark Pact
Young Treant
Verdant Tree
Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Worker - ($9)
Twilight Baron - ($5)
Tech II (Demonology) - ($1)
Tech Lab (Anarchy) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Ooooh is it going to be haste or not? Ya gonna have to guess Mr Shadow
I accidentally put sac the weak in my worker pile last turn. I’ve fixed the post now (no change except to number of workers + hidden info), and fixed my spreadsheet.
P2T4
TECH
Kidnapping
Doom Grasp
STARTING HAND
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Crashbarrow
Crashbarrow
Thieving Imp (2/1)
Sacrifice the Weak
Kidnapping
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Blood) - ($4)
Imp runs into Barron
Graveyard - ($2)
Bone Collector trade with Barrow, goes to graveyard, makes me a skeleton
Bone Collector - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Np
P1T5
TECH
Marauder
Blackhand Dozer
STARTING HAND
Young Treant
Verdant Tree
Dark Pact
Playful Panda
Rampant Growth
Merfolk Prospector
Dinosize
Voidblocker
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Voidblocker
Playful Panda
Rampant Growth
Surprise Attack
Forest’s Favor
Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact - my base takes 2, I draw twice
Young Treant - ($4)
Voidblocker - ($1)
Worker - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Draw, draw, draw, block. Could get doom grasped and StW’d, but he doesn’t really have much damage on the board.I may be able to tech up again next turn!
P2T5
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Summon Skeletons
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Thieving Imp (2/1)
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max Garth, Summons a crash barrow from my discard - ($2)
Quince, and his Mirror - ($0)
Crashbarrow slams into Voidblocker, I exhaust the mirror token, Crashbarrow to graveyard
Skele trades with Voidblocker, I exhaust Quince
Garth and Bone Collector kill Arg, Quince to mid, I make a skeleton
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T6
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Forest’s Favor
Voidblocker
Surprise Attack
Playful Panda
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Twilight Baron (4/4A) Overpower
Merfolk Prospector
Dark Pact
Marauder
Dinosize
Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Surprise Attack
Rampant Growth
Playful Panda
Voidblocker
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack, sharks arrive - ($1)
Vandy kills Skeleton, you draw
Shark #1 kills Garth, Zane levels to 3
Midband Zane - ($0)
Zane destroys Graveyard
Shark #2 kills Bone Collector
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
OK, assuming the other crashbarrow is in his hand - my Treatnt will die to it wherever I put it, so I might as well profit. Nothing in particular I need to draw into atm, but I do need to save up for my tech…!
Fixing turn
I think gold for Imp is missing?
@James I should finally have a working turn… so sorry about all of these mistakes…
P2T6
STARTING HAND
Thieving Imp (2/1)
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons
Crashbarrow
Kidnapping
Doom Grasp
Shoddy Glider
Crashbarrow(6/2)
Bone Collector (3/3)
Graveyard -/3 ( )
Bone Collector (3/2)
Sacrifice the Weak
Pestering Haunt
Tech 0 card(s)
Get Paid - ($10)
Thieving Imp, you discard #5 - ($7)
Skeleton Jav - ($6)
Quince makes another mirror - ($4)
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No problem
P1T7
STARTING HAND
Marauder
Merfolk Prospector
Dinosize
Twilight Baron (4/4A) Overpower
Dark Pact
Blackhand Dozer
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor
Playful Panda
Dark Pact
Pirate Gunship
Twilight Baron (4/4A) Overpower
Rampant Growth
Tech 0 card(s)
Get Paid - ($10)
Marauder - ($7)
Max Vandy - demonic power to Treant and your Lookout Mirror (extra cost of 1 for targeting). Mirror can’t handle the power and pops. Marauder 6/3 and dies next turn (horribly) - ($2)
Vandy kills Imp, takes 2 damage
Zane kills skeleton - we both get gold - ($3)
Max Zane - target Tech Mirror, instantly pops, I draw - ($1)
Marauder kills quince, levels fizzle
Merfolk Prospector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Mirrors are such fragile things. I wanted to tech up, but preventing the crashbarrows seems like a better investment right now!
Or at least preventing a mirror barrow…
Marauder is not a valid target for Vandy’s Maxband, as it can only target tech 1 and 2 units.
Oops, edited!