Just noticed reversal wasn’t in my discard, so my discard count since turn 5 have been 1 off. No reshuffle until now, so it hasn’t mattered.
P1T7
Tech StartingHand Workers
TECH
Maestro
Earthquake
STARTING HAND
Grappling Hook
Martial Mastery
Aged Sensei
Nimble Fencer
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Aged Sensei
NextHand
Two Step
Martial Mastery
Tech 2 card(s)
Get Paid + float - ($9)
Hook Ghoul from SQL to Elite
Martial Mastery, nothing to discard, draw 2, looks at hand, oooh, nice - ($8)
Grave kills Garth, Rook to lvl 5
Grave uses sword on Ghoul
Nimble Fencer - ($6)
Worker - ($5)
Rook and Guide break Tech 2
Fencer hits base to 6
Float ($5)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Safe Attacking
Rook 3/5, lvl 5
Grounded Guide 3/3, -1
Grave 4/2, lvl 7
Nimble Fencer 4/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Heroes’ Hall HP: 3
Economy Info:
Cards:
Gold:
EricF
May 15, 2019, 5:25pm
23
gg! @FrozenStorm
It looks like being at 0 cards isn’t a problem when you have the board control!
I assume you are player 2 for the next game, so go ahead!
1 Like
I’ll kick it off with Purple Finesse.
So many choices.
Im gonna do something crazy: Demonology Necromancy
EricF
May 15, 2019, 8:43pm
27
I will take Truth for my third. So, [Neutral]/Anarchy/Feral/Truth vs [Purple]/Demon/Necro/Finesse
P1, Turn 1
Bloom — Magic
Tenderfoot — Tech 0
Granfalloon Flagbearer — Tech 0
Fruit Ninja — Tech 0 -> Worker
Older Brother — Tech 0
4 gold (4)
Tenderfoot (3)
Cal (1)
Worker (0)
Discard 3, Draw 5
SQL - Tenderfoot (1/2 +1)
Lookout - L1 Cal (2/3)
Base - 20
5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
1 Like
"P2T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Fading Argonaut
Nullcraft
Tinkerer
Temporal Research
WORKERS
Temporal Research
NextHand
Hardened Mox
Time Spiral
Battle Suits
Neo Plexus
Discard
Forgotten Fighter
Tinkerer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings Cal - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Fading Argonaut 3/3, fade 3
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
EricF
May 16, 2019, 2:27pm
29
P1, Turn 2
Helpful Turtle — Tech 0
Brick Thief — Tech 0 -> Worker
Spark — Magic
Timely Messenger — Tech 0
Wither — Magic
So, this looks kind of odd, but playing something out is basically just -1 card-in-deck next cycle, at the cost of 1g (since I’m almost certainly going to want to level up Cal next turn anyway)
Tech Spectral Hound + Gunpoint Taxman
5 gold (5)
Worker (4)
Tech I (2)
Level Cal to 3 (0)
Discard 4, rs, Draw 5
SQL - L3 Cal (3/4 +1)
Tenderfoot (1/2)
Base - 20
Tech I - 5
6 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
Next Hand
Bloom — Magic
Granfalloon Flagbearer — Tech 0
Spectral Hound
Timely Messenger — Tech 0
Wither — Magic
"P2T2
Tech StartingHand Workers
TECH
Hooded Executioner
Dark Pact
STARTING HAND
Neo Plexus
Battle Suits
Time Spiral
Hardened Mox
WORKERS
Temporal Research
Time Spiral
NextHand
Hooded Executioner
Battle Suits
Tinkerer
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Tech 1 - ($2)
Nullcraft pings tech 1
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Fading Argonaut 2/3+A, fade 2
Elite :
Scavenger :
Technician : Neo Plexus 2/2
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
EricF
May 19, 2019, 2:32pm
31
P1, T3
Bloom — Magic
Granfalloon Flagbearer — Tech 0
Spectral Hound
Timely Messenger — Tech 0
Wither — Magic -> worker
Tech Free Speech and Feral Strike
This play is the best against the known “max vandy” threat, while still giving good pressure against Bargain. It’s not great against Fencer, but I’ll still have a strong position to counterattack.
6 gold (6)
Worker (5)
Spectral Hound (4)
Bloom Cal (2)
Cal kills Argo
Max Cal (0)
Discard 2, draw 4
Units have resist 1
Elite - Tenderfoot (2/2)
Technician- Spectral Hound (3/3)
L5 Cal+ (5/6)
Base - 20
Tech I - 4
7 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5
"P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Doom Grasp
STARTING HAND
Plasmodium
Battle Suits
Hooded Executioner
Tinkerer
WORKERS
Temporal Research
Time Spiral
Tinkerer
NextHand
Forgotten Fighter
Hardened Mox
Dark Pact
Discard
Fading Argonaut
Plasmodium
Nimble Fencer
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft pings Cal
Battle Suits - ($6)
Hooded Executioner - ($4)
Tech 2 Finesse - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Hooded Executioner 4/3+A
Elite :
Scavenger :
Technician : Neo Plexus 3/2
Lookout :
In Play:
Nullcraft 1/1
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
EricF
May 21, 2019, 12:29pm
33
P1, Turn 4
Older Brother — Tech 0
Helpful Turtle — Tech 0 -> Worker
Spark — Magic
Gunpoint Taxman
Tech Ferocity plus Monkey
7 gold (7)
Worker (6)
Tech II Anarchy (2)
Gunpoint Taxman (0)
Discard 2, rs, Draw 4.
Units have resist 1
SQL - Spectral Hound (3/3 +1)
Scavenger - Gunpoint Taxman (3/3)
Technician - Tenderfoot (2/2)
L5 Cal+ (5/5)
Base - 20
Tech I - 4
Tech II - 5 (Anarchy)
8 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0
P2T4
Tech StartingHand Workers
TECH
Grounded Guide
Nimble Fencer
STARTING HAND
Forgotten Fighter
Hardened Mox
Dark Pact
Grounded Guide
Doom Grasp
WORKERS
Temporal Research
Time Spiral
Tinkerer
NextHand
Fading Argonaut
Plasmodium
Nullcraft
Nimble Fencer
Nimble Fencer
Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact
Garth - ($4)
Nullcraft pings Tenderfoot
Executioner kills SQL
Neo kills Gunpoint Taxman
Doom Grasp, sac Nullcraft, kill Calamandra, Vandy to lvl 3 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Vandy 3/4+A, lvl 3
Elite :
Scavenger : Garth 1/3, lvl 1
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
EricF
May 21, 2019, 2:50pm
35
P1, Turn 5
Monkey
Granfalloon Flagbearer — Tech 0
Free Speech
Timely Messenger — Tech 0
9 gold to spend… that would be Monkey + Hero + Hero + 3 levels (or 2 + worker). Don’t need Free Speech this turn, as the heroes are dying. Might want Cal next turn, but Zane probably trade/suicides next turn to open that up, so it’s OK. … forgot about resist ::frown::
Tech in Pirate Gunship + Chaos Mirror
8 gold (9)
Zane (7)
Monkey (5)
Monkey kills Garth, Zane to L3
Max Zane (2), shove resistant Vandy to Technician (1)
Zane kills Vandy, we both draw
Worker (0)
Discard 3, Draw 4, rs, Draw 1
Scavenger - Tenderfoot (1/1)
Monkey (3/2)
L6 Zane (4/1)
Base - 20
Tech I - 4
Tech II - 5 (Anarchy)
9 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0
Next Hand
Ferocity
Bloom — Magic
Older Brother — Tech 0
Spark — Magic
Gunpoint Taxman
P2T5
Tech StartingHand Workers
TECH
Leaping Lizard
Grounded Guide
STARTING HAND
Plasmodium
Nimble Fencer
Fading Argonaut
Nimble Fencer
Nullcraft
Hardened Mox
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
NextHand
Forgotten Fighter
Hooded Executioner
Grounded Guide
Dark Pact
Discard
Leaping Lizard
Grounded Guide
Hardened Mox
Fading Argonaut
Tech 2 card(s)
Get Paid + Scav + Tech - ($9)
Worker - ($8)
River - ($6)
Nullcraft, kills Zane, River to lvl 3 - ($4)
Nimble Fencer kills Tenderfoot - ($2)
Nimble Fencer, hits tech 2 for 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : River 2/4+A, lvl 3
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Nullcraft 1/1
Nimble Fencer 2/2
Nimble Fencer 2/3
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
EricF
May 21, 2019, 3:54pm
37
P1, Turn 6
Gunpoint Taxman
Bloom — Magic
Older Brother — Tech 0
Spark — Magic -> Worker
Ferocity
Tech 2nd Monkey and 2nd Gunship
9 gold (10)
Worker (9)
Tech III (4)
Quince (2)
Gunpoint Taxman (0)
Discard 3, Draw 5
SQL - Gunpoint Taxman (3/3 +1)
Elite - L1 Quince (2/3)
Scavenger - Mirror (0/1)
Technician - Monkey (3/2)
Base - 20
Tech I - 4
Tech II - 3 (Anarchy)
Tech III - 5
10 workers, 0 gold
Hand: 5
Deck: 1
Discard: 6
Next Hand
Pirate Gunship
Spectral Hound
Chaos Mirror
Timely Messenger — Tech 0
Free Speech
Tech Draw / Last card: Granfalloon Flagbearer — Tech 0
P2T6
Tech StartingHand Workers
TECH
Maestro
Star-Crossed Starlet
STARTING HAND
Dark Pact
Hooded Executioner
Forgotten Fighter
Grounded Guide
Neo Plexus
Doom Grasp
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
NextHand
Maestro
Star-Crossed Starlet
Leaping Lizard
Grounded Guide
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Dark Pact
Grounded Guide - ($2)
Vandy Midband - ($0)
River sidelines Gunpoint
Fencer 2 kills Quince, Vandy to Maxband Dooms Fencer 1 and Mirror Pops
Nullcraft kills Monkey
Fencer 1 breaks Tech 3
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Vandy 4/5+A, lvl 5
Elite :
Scavenger :
Technician : Grounded Guide 4/4
Lookout :
In Play:
Battle Suits
Nullcraft 2/1
Nimble Fencer 1 6/5, doomed
Nimble Fencer 2 4/2
River 2/4, lvl 3
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Chances seem good I’m facing a lot of zane damage next turn. Question is, Can I still break his stuff next turn…Guide and Vandy doom are enough to break his tech 3 now, but really Im doomed unless I can somehow get a double break next turn.
EricF
May 21, 2019, 5:44pm
39
P1, Turn 7
Pirate Gunship
Spectral Hound
Chaos Mirror
Timely Messenger — Tech 0
Free Speech
Tech Draw / Last card: Granfalloon Flagbearer — Tech 0
10 gold (11)
Tech nothing, Rebuild Tech III
Zane (9)
Timely Messenger (8)
Chaos Mirror, swap ATK between Messenger and Vandy (6)
Spectral Hound (5)
Level Zane to 4 (2)
Cal (0)
Zane and Taxman kill Vandy, Cal to L3
Messenger trades with Grounded Guide
Discard 3, rs, Draw 5
SQL - L3 Cal (3/4 +1)
Technician - Spectral Hound (3/3) [resist 1 from Cal]
L4 Zane (3/2)
Gunpoint Taxman (3/2)
Base - 18
Tech I - 4
Tech II - 3 (Anarchy)
Tech III - 5
10 workers, 0 gold
Hand: 5
Deck: 7
Discard: 0
Next Hand
Ferocity
Chaos Mirror
Older Brother — Tech 0
Pirate Gunship
Timely Messenger — Tech 0
Tech Draw: 1. Monkey
P2T7
Tech StartingHand Workers
TECH
Two Step
Star-Crossed Starlet
STARTING HAND
Star-Crossed Starlet
Grounded Guide
Maestro
Hooded Executioner
Leaping Lizard
Hardened Mox
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
NextHand
Neo Plexus
Forgotten Fighter
Dark Pact
Fading Argonaut
Discard
Grounded Guide
Nimble Fencer
Star-Crossed Starlet
Two Step
Star-Crossed Starlet
Hardened Mox
Hooded Executioner
Tech 2 card(s)
Get Paid + Tech - ($9)
Grounded Guide - ($4)
Maestro - ($1)
Star-Crossed Starlet, gains haste, kills Cal, River to Max
River taps and Pops Spectral Hound
Fencer and Nullcraft break Tech 3
Leaping Lizard - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Leaping Lizard 4/5+A
Elite :
Scavenger :
Technician : Maestro 4/5
Lookout :
In Play:
Battle Suits
Nullcraft 2/1
Grounded Guide 4/4
Nimble Fencer 2 4/2
River 3/4, lvl 5
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Still think Im screwed. I can’t keep enough stuff down.
EricF
May 21, 2019, 7:30pm
41
P1, Turn 8
Ferocity
Chaos Mirror
Older Brother — Tech 0
Pirate Gunship
Timely Messenger — Tech 0
Tech Draw: 1. Monkey
Defense: 6*, 5 // 4, 2*, 4
Attack: 3, 3
+3* for 2 (level up Zane)
+1 for 1 (Messenger)
+3 for 2 (Monkey)
+3? for 2 (Mirror)
16 attack (without using Quince), so I can only hit 1 backline “thing”
Option 1
L3 Quince (6)
Chaos Mirror, swap ATK between Nullcraft and Grounded Guide (4)
Illusion Mirror copies 4/1 Nullcraft (2) ruling reference
Illusion Craft kills River, dying to Lizard.
Zane maxes, shoving Lizard to Scavenger
Monkey (0)
Monkey trades with Nimble Fencer
Zane trades with Leaping Lizard (1)
Worker (0)
Discard 3, Draw 5
SQL - L3 Quince (1/4 +1)
Scavenger - Gunpoint Taxman (3/2)
Option 2
L3 Quince (6)
Mirror copies Grounded Guide (4)
Monkey (2)
Monkey trades with River, Zane to max, shove Lizard to Scavenger
Taxman trades with Lizard, steals Scavenger gold (3)
Messenger (2)
Chaos Mirror, swap Messenger & Grounded Guide ATK (0)
Messenger trades with Maestro
Zane kills Grounded Guide
Mirror gets trashed eot
SQL - L3 Quince (1/4 +1)
L6 Zane (4/3)
Option 2 is clearly superior
10 gold (10)
No tech, rebuild
L3 Quince (6)
Mirror copies Grounded Guide (4)
Monkey (2)
Monkey trades with River, Zane to max, shove Lizard to Scavenger
Taxman trades with Lizard, steals Scavenger gold (3)
Messenger (2)
Chaos Mirror, swap Messenger & Grounded Guide ATK (0)
Messenger trades with Maestro
Zane kills Grounded Guide
Discard 3, Draw 5
Mirror Guide gets trashed eot
SQL - L3 Quince (1/4 +1)
L6 Zane (4/3)
Base - 16
Tech I - 4
Tech II - 3 (Anarchy)
Tech III - 5
10 workers, 0 gold
Hand: 5
Deck: 1
Discard: 8
Next hand
Free Speech
Tenderfoot — Tech 0
Bloom — Magic
Granfalloon Flagbearer — Tech 0
Monkey
#fail . That’s probably game.
1 Like