Sacrifice the Weak
Crashbarrow
Metamorphosis
Dark Pact
Tech 0 card(s)
Get Paid - ($10)
Drakk - ($8)
Expensive StW, Sac Steam Tank - ($5)
Crashbarrow, breaks Tech II, takes 1, your base to 11 - ($2)
Jav - ($1)
Crashbarrow dies from Ephemeral
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton Javelineer 1/1A [Javelin]
Elite:
Scavenger:
Technician: L1 Drakk Ramhorn 1/3
Lookout:
In Play:
Pestering Haunt 1/1 [Unstoppable]
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 2 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 4
Gold:
Gold: 1
Workers: 10
Thoughts
StW gets me a tech break here, almost at lethal. Keeping Haunt in case I need the extra attack to get through his patrol or break Tech II again
STARTING HAND
Pirate Gunship
Merfolk Prospector
Steam Tank
Behind the Ferns
Surprise Attack
Huntress
WORKERS
Verdant Tree
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth
NextHand
Pirate Gunship
Steam Tank
Disguised Monkey
Ironbark Treant
Steam Tank
Tech 2 card(s)
Get Paid - ($11)
Skip Worker
2 Levels to Zane, - ($9)
Zane shoves SQL to scavanger, and deals 1 damage to him, you and I get 1 gold - ($10)
Zane kills Drakk, takes 1 damage and 1 damage to my base, you and I draw 1 card
Surprise Attack, Shark 1 breaks your Tech2, 2 damage to your base, Sharke 2 deals 3 damage to your Tech1 - ($5)
Huntress - ($3)
Merfolk Prospector - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Huntress (3/3+1A) Anti Air, Sparkshot
Sacrifice the Weak
Deteriorate
Shoddy Glider
Captured Bugblatter
Dark Pact
Tech 2 card(s)
Technician Draw
Get Paid + float + Scavenger - ($12)
Rebuild Tech II
Haunt runs into Huntress, removes armour
Vandy + Midband - ($8)
Shadow Blade Huntress, randomise hand and discard #3 of 5 - ($5)
Hoodie - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Hooded Executioner 3/3A
Elite:
Scavenger:
Technician: L3 Vandy Anadrose 3/4 [Sparkshot]
Lookout:
In Play:
*
Buildings:
Base HP: 14
Tech I HP: 2
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Zane keeps hammering me, so I need to deplete his board and hand, then shore up including a Tower. Best case he isn’t able to shark me this turn but he has the gold for that and to tech up for gunships, which I assume he just added. I only need a little more base damage to finish this. Bugblatter and Kidnapping should help me get there
STARTING HAND
Pirate Gunship
Disguised Monkey
Ironbark Treant
Steam Tank
Steam Tank
WORKERS
Verdant Tree
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth
NextHand
Surprise Attack
Behind the Ferns
Disguised Monkey
Discard
Huntress
Disguised Monkey
Pirate Gunship
Tech 0 card(s)
Get Paid + float - ($13)
Worker
Steam Tank - ($10)
Steam Tank - ($7)
Ironbark Treant - ($4)
Calamandra + 2 Levels - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Steam Tank (3/6+1A)
Elite: Ironbark Treant (1+1/2+2A)
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout: Steam Tank (3/6)
In Play:
Zane (4/3) Level 6, Haste
Calamandra (3/4) Level 3, my units have Resist 1
Buildings:
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 11
Thoughts
Tricky …He discarded my monkey, I have not enough Attack and didn’t draw Surprise Attack. Kidnapping is a big problem and of course StW but Calamandras mid ability makes everything expensive for him. I hope that a Steam Tank survives and next turn I can deal a lot of damage to his Base with Behind the ferns…
I think hug0naut has lethal here? Play bugblatter and glider, that’s 5 gold, run executioner in to deal 1 damage, glider attacks base for 3, deteriorate prospector, then sacrifice the weak for 3 more. 3 gold left, 3 base health left. Dark pact for two damage, then use vandy to kill steam tank…? No she doesn’t have enough attack.
Damn, maybe they’re one short. Anyone help me out here? If the second dark pact wasn’t already teched could fetch it and kill…
Edit way later:
I just realised my proposed line is already lethal
The glider dies to tower and the stw kills the bugblatter, 3 from glider, 5 damage from bugblatter seeing deaths (including its own) and 2 from dark pact. It’s lethal!
Shoddy Glider
Deteriorate
Hooded Executioner
Sacrifice the Weak
Captured Bugblatter
Dark Pact
Tech 0 card(s)
Get Paid - ($10)
Bugblatter - ($7)
Shoddy Glider, hits your base to 7, dies from Tower, your base to 6 - ($6)
Deteriorate Prospector, Pay Resist, you draw, your base to 5 - ($4)
Hoodie suicides into SQL, your base to 4
StW, Bugblatter and Treant simultaneously die, your base to 2 - ($2)
Dark Pact your base for 2 damage, DESTROYING IT! - ($1)