[XCAFS24] Round7: P1 thehug0naut vs P2 Steve44

P1T7


StartingHand Workers

STARTING HAND

Metamorphosis
Hooded Executioner
Metamorphosis
Skele draw → Pestering Haunt


WORKERS

Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Sacrifice the Weak
Skeleton Javelineer
Dark Pact
Crashbarrow
Metamorphosis


Tech 0 card(s)
Get Paid - ($10)
Vandy + Midband - ($6)
Maxband Garth, Crashbarrow from discard, trades Shambler, Overpower 2 to Calamandra - ($0)
Sac Skele, draw
Garth trades Cala, Vandy maxbands, doom whiffs
Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy Anadrose 4/5A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1 [Unstoppable]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Decent defence from him, best I can do is clear board and force him to find a way to kill Vandy and my Tech II

P2T7
StartingHand Workers

STARTING HAND
Steam Tank
Ironbark Treant
Playful Panda
Huntress
Surprise Attack


WORKERS
Verdant Tree
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth


NextHand

Steam Tank
Behind the Ferns
Surprise Attack
Pirate Gunship
Merfolk Prospector


Discard

Spore Shambler
Surprise Attack
Ironbark Treant
Huntress
Playful Panda


Tech 0 card(s)
Get Paid - ($11)
Worker
Zane - ($9)
Surprise Attack, Sharks eat Vandy, 2 Levels to Zane - ($4)
Steam Tank - ($1)
1 Level to Zane, Zane deals 3 damage to your Tech2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+ 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (3/3) Level 4, Haste

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
1 Like

P1T8


StartingHand Workers

STARTING HAND

Metamorphosis
Dark Pact
Sacrifice the Weak
Crashbarrow
Skeleton Javelineer


WORKERS

Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Crashbarrow
Hooded Executioner
Shoddy Glider
Shadow Blade


Discard

Sacrifice the Weak
Crashbarrow
Metamorphosis
Dark Pact


Tech 0 card(s)
Get Paid - ($10)
Drakk - ($8)
Expensive StW, Sac Steam Tank - ($5)
Crashbarrow, breaks Tech II, takes 1, your base to 11 - ($2)
Jav - ($1)
Crashbarrow dies from Ephemeral

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1A [Javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1 [Unstoppable]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

StW gets me a tech break here, almost at lethal. Keeping Haunt in case I need the extra attack to get through his patrol or break Tech II again

P2T8
Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Pirate Gunship
Merfolk Prospector
Steam Tank
Behind the Ferns
Surprise Attack
Huntress


WORKERS
Verdant Tree
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth


NextHand

Pirate Gunship
Steam Tank
Disguised Monkey
Ironbark Treant
Steam Tank


Tech 2 card(s)
Get Paid - ($11)
Skip Worker
2 Levels to Zane, - ($9)
Zane shoves SQL to scavanger, and deals 1 damage to him, you and I get 1 gold - ($10)
Zane kills Drakk, takes 1 damage and 1 damage to my base, you and I draw 1 card
Surprise Attack, Shark 1 breaks your Tech2, 2 damage to your base, Sharke 2 deals 3 damage to your Tech1 - ($5)
Huntress - ($3)
Merfolk Prospector - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+1A) Anti Air, Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Zane (4/3) Level 6, Haste

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
1 Like

P1T9


Tech StartingHand Workers

TECH

Captured Bugblatter
Kidnapping


STARTING HAND

Hooded Executioner
Shadow Blade
Shoddy Glider
Crashbarrow
Technician Draw → Metamorphosis


WORKERS

Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Sacrifice the Weak
Deteriorate
Shoddy Glider
Captured Bugblatter
Dark Pact


Tech 2 card(s)
Technician Draw
Get Paid + float + Scavenger - ($12)
Rebuild Tech II
Haunt runs into Huntress, removes armour
Vandy + Midband - ($8)
Shadow Blade Huntress, randomise hand and discard #3 of 5 - ($5)
Hoodie - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Vandy Anadrose 3/4 [Sparkshot]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Zane keeps hammering me, so I need to deplete his board and hand, then shore up including a Tower. Best case he isn’t able to shark me this turn but he has the gold for that and to tech up for gunships, which I assume he just added. I only need a little more base damage to finish this. Bugblatter and Kidnapping should help me get there

Edit: Retaken, thanks @zango

You can’t summon two heroes

1 Like

D’oh! My ability to make basic mistakes despite my playing experience still never ceases to amaze me :sweat_smile:

1 Like

We’ve all been there and will continue to come back to that :sweat_smile:

1 Like

P2T9


StartingHand Workers

STARTING HAND
Pirate Gunship
Disguised Monkey
Ironbark Treant
Steam Tank
Steam Tank


WORKERS
Verdant Tree
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth


NextHand

Surprise Attack
Behind the Ferns
Disguised Monkey


Discard

Huntress
Disguised Monkey
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($13)
Worker
Steam Tank - ($10)
Steam Tank - ($7)
Ironbark Treant - ($4)
Calamandra + 2 Levels - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1A)
  • :psfist: Elite: Ironbark Treant (1+1/2+2A)
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Steam Tank (3/6)

In Play:

  • Zane (4/3) Level 6, Haste
  • Calamandra (3/4) Level 3, my units have Resist 1

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Tricky …He discarded my monkey, I have not enough Attack and didn’t draw Surprise Attack. Kidnapping is a big problem and of course StW but Calamandras mid ability makes everything expensive for him. I hope that a Steam Tank survives and next turn I can deal a lot of damage to his Base with Behind the ferns…

"

spectator note (players don't read til after)

I think hug0naut has lethal here? Play bugblatter and glider, that’s 5 gold, run executioner in to deal 1 damage, glider attacks base for 3, deteriorate prospector, then sacrifice the weak for 3 more. 3 gold left, 3 base health left. Dark pact for two damage, then use vandy to kill steam tank…? No she doesn’t have enough attack.

Damn, maybe they’re one short. Anyone help me out here? If the second dark pact wasn’t already teched could fetch it and kill…

Edit way later:
I just realised my proposed line is already lethal
The glider dies to tower and the stw kills the bugblatter, 3 from glider, 5 damage from bugblatter seeing deaths (including its own) and 2 from dark pact. It’s lethal!

1 Like

GG and WP @Steve44

P1T10


StartingHand Workers

STARTING HAND

Dark Pact
Deteriorate
Shoddy Glider
Sacrifice the Weak
Captured Bugblatter


WORKERS

Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Pestering Haunt
Kidnapping


Discard

Shoddy Glider
Deteriorate
Hooded Executioner
Sacrifice the Weak
Captured Bugblatter
Dark Pact


Tech 0 card(s)
Get Paid - ($10)
Bugblatter - ($7)
Shoddy Glider, hits your base to 7, dies from Tower, your base to 6 - ($6)
Deteriorate Prospector, Pay Resist, you draw, your base to 5 - ($4)
Hoodie suicides into SQL, your base to 4
StW, Bugblatter and Treant simultaneously die, your base to 2 - ($2)
Dark Pact your base for 2 damage, DESTROYING IT! - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/4 [Sparkshot]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

@zango it is done

1 Like

@Steve44 you were my last hope :cry: , wp @thehug0naut!

2 Likes

Sorry! :confused: My plan didn’t work…:see_no_evil::see_no_evil:

1 Like

Congrats! WP!!:+1: Too much blood pressure for me! Steam Tanks with Behind the ferns was too slow…

1 Like