[XCAFS20] Round2: bansa [Law]/Peace/Finesse vs codexnewb [Future]/Peace/Truth

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

@codexnewb GL HF!

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Jail
Building Inspector
Traffic Director
Porkhand Magistrate


WORKERS
Jail


NextHand

Spectral Aven
Lawful Search
Manufactured Truth
Reputable Newsman
Arrest


Discard

Porkhand Magistrate
Traffic Director
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

standard start

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Battle Suits
Fading Argonaut


WORKERS
Time Spiral


NextHand

Nullcraft
Hardened Mox
Neo Plexus
Forgotten Fighter


Discard

Plasmodium***
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
battle suits - ($2)
fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, tempted to run juggermox, but RN can just lock it down.

i think just patrolling as best i can here is the ideal route. battle suits, fargo to tech. next turn (depending on RN) can be gg 6, worker 5, tech one 2, neo (or mox and skip tech 1)

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Lawful Search
Reputable Newsman
Spectral Aven
Manufactured Truth
Arrest


WORKERS
Jail
Manufactured Truth


NextHand

Porkhand Magistrate
Overeager Cadet
Reputable Newsman
Bluecoat Musketeer
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Fargo - ($2)
Oni deals 3 to base on 17
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

BI should survive

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Nullcraft
Hardened Mox
Neo Plexus
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Hardened Mox (3/1)
Nullcraft
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
fading 1
Worker - ($5)
neo - ($3)
tech 1, pay you 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fargo (3/3)**

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

5/9 for newsman. do i go mox or tech 1?

i think tech 1. i hate giving them the gold, but tech 2 is my only route forward, so let’s rush the tech.

P1T3


Tech StartingHand Workers

TECH
The Art of War
General’s Hammer


STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Overeager Cadet
Porkhand Magistrate
Arrest


WORKERS
Jail
Manufactured Truth
Bluecoat Musketeer


NextHand

Overeager Cadet
Traffic Director
The Art of War
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid + float + fee - ($8)
Worker - ($7)
Overeager Cadet
Midband Oni - ($3)
Oni kills Plexus
Maxband Oni - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)
  • L8 Onimaru (4/5)
  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

going for the base

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Temporal Research
Nullcraft
Tinkerer
Hardened Mox (3/1)


WORKERS
Time Spiral
Forgotten Fighter
Temporal Research


NextHand

Overeager Cadet
Plasmodium***
tinkerer


Discard

Neo Plexus
Hardened Mox (3/1)
Flagstone Garrison
Free Speech


Tech 2 card(s)
Get Paid - ($7)
fading 1
Worker - ($6)
Vir, peak - ($4)
pay to swap - ($3)
overeager cadet
nullcraft, kill building inspector - ($1)
fargo kills cadet

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: OEC (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Fargo (3/1)*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

interesting choice. that may have been a mistake. ill summon quicne for now since i nede vir next turn. AOW coming in a turn or 2.

question is, did they tech an elite training? it seems likely. also liekly they went for AOW.

let’s assume AOW since that is bigger threat right now. clear teh board, put pressure to counter a base race.

P1T4


Tech StartingHand Workers

TECH
The Art of War
General’s Hammer


STARTING HAND
Traffic Director
Lawful Search
Overeager Cadet
Spectral Aven
The Art of War
General’s Hammer
Reputable Newsman


WORKERS
Jail
Manufactured Truth
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Reputable Newsman
Arrest
General’s Hammer


Tech 2 card(s)
Get Paid + draw 1 - ($7)
Lawful Search, look at hand, draw 1 - ($6)
The Art of War - ($3)
General’s Hammer deals 3 to base on 14 - ($1)
Oni deals 7 to base on 7
Overeager Cadet
Traffic Director - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Onimaru (6/5AAA), swift strike
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oni should survive

lol. aaaaaaaaaaaaand it’s gone!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Free Speech
Drill Sergeant


STARTING HAND
tinkerer
Plasmodium***
Overeager Cadet


WORKERS
Time Spiral
Forgotten Fighter
Temporal Research
Plasmodium***


NextHand

Neo Plexus
Flagstone Garrison
Fargo (3/1)*


Tech 2 card(s)
Get Paid + float - ($9)
fargo fades away
Worker - ($8)
tech 2 peace - ($4)
tower - ($1)
nullcraft kills soldier
overeager cadet

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OEC (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: OEC (3/2)
  • :pschip: Technician: Vir, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
1 Like

P1T5


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Arrest
Porkhand Magistrate
Reputable Newsman
General’s Hammer


WORKERS
Jail
Manufactured Truth
Bluecoat Musketeer


NextHand

The Art of War
Lawful Search
General’s Hammer
Spectral Aven


Discard

General’s Hammer
Arrest
Overeager Cadet
Traffic Director
Reputable Newsman
Porkhand Magistrate
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($7)
General’s Hammer deals 3 to base on 4 - ($5)
Arrest SQL - ($3)
Cadet trades with Scav
Soldiers and Director trade with Vir
Oni breaks base, GG!

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Onimaru (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 7

GG! @FrozenStorm

3 Likes