Tech 2 card(s)
Get Paid - ($10)
Summon Garth - ($8)
Tricycloid - (3)
Tricycloid pings SQL, who dies, as an illusion, and deals 1 to Quince
Wounded Hyperion kills Quince, Garth lvl 3, we both draw
Mirror Maestro goes off due to Quince's death
Argonaut kills Cadet, you gain 1
Tricycloid uses last rune to hit Maestro
Fresh Hyperion kills Maestro, taking 3 damage back
Geiger and Imp destroy your tech II
Argonaut - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Argonaut 3/4+A
Elite:
Scavenger: Argonaut 3/2
Technician:
Lookout: In Play:
lvl 5 Geiger 3/4
Tricycloid 3/3 [0 rune]
lvl 3 Garth 1/3
Hyperion 4/2
Hyperion 4/2
Thieving Imp 2/2 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0 Gold:
Gold: 0
Workers: 10
Thoughts
I can destroy both tech I and II, but even if it seems very unlikely, having 1 Maestro alive and tech III up sounds frightening. So I'll favor breaking tech II and killing Maestro, teching 2x Hooded Executor to deal with any upcoming Blademaster.
GG !
Edit: I’m waiting for anyone to check I did not do mistakes this round, so I can look at your T5 hand and T2-T4 teching choices, and understand what happened then !
"P2T8
Tech StartingHand Workers
TECH
Tricycloid
STARTING HAND
Deteriorate
Now!
Temporal Distorsion
Temporal Distorsion
Graveyard
Now!
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
Deteriorate
Hooded Executioner
Now!
Tech 1 card(s)
Get Paid - ($10)
Hyperion #1 trades with SQL, I draw 1
Geiger kills River and sparkshots Oni, taking 3 damage
Imp trades with Oni, Garth maxbands and brings into play a Tricycloid
Deteriorate Maestro
Hyperion #2 trades with Maestro, we both draw
Now! Tricycloid - ($9)
Both Tricycloids, both Argo and Garth hit your base for 6+3+3+3+3 = 18 damage