[XCAFS18] Nekoatl [Finesse]/Peace/Truth vs Marto [Necro]/Present/Balance

GL HF @Marto

P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Wither
Tenderfoot
Bloom
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Older Brother
Timely Messenger
Brick Thief
Spark
Helpful Turtle


Discard

Bloom
Wither
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I’ve always had trouble dealing with Present, and on top of that, I have to worry about Nature Reclaims taking my Garrisons out of the game. This might be the strongest counter to my build I’ve faced so far this tourney, though I do have Free Speech as an option to deal with Reclaims / Temporal Distortion. Luckily, I get to be P1 and I have a strong opening hand.

1 Like

Hey there :slight_smile:
I left Europe to the US this week, playing another cool cardgame IRL in Roseville MN. So consider I’m off Codex 'til monday/Tuesday, depending on how exhausted I’ll be from jet-lag !

3 Likes

MN represent! What game was it

2 Likes

L5R or Game of Thrones, maybe? Roseville is FFG headquarters.

1 Like

Like for the whole company? I knew they played a lot of FFG stuff on the east side but I didn’t realize the company was based over there!

1 Like

Just looked it up, and yeah, that’s where FFG headquarters is located, and apparently they have a gaming center as well. Maybe I’ll check it out someday if I notice an event I’m interested in.

2 Likes

@Marto

Did you survive? Are you around to finish this match?

1 Like

Hi there,

I’m live and well, but had a hard week; jet-lag hit me quite hard, and I had some late work to finish.
I’m up to proceed now; yet if it delays the tournament too much, I’ll forfeit and let whoever has to face @cstick :wink:

Indeed I was at the FFG Center, to attend Game of Thrones World Championships, with other French and Euro fellows. It was quite exciting to tell the truth ! If ever you happen to live not too far to the center, it’s a nice place for casual play and tournaments both.

4 Likes

@Marto
You gave notice, I don’t see a problem with you finishing out the match :slight_smile: Carry on.

3 Likes

Let’s go then :slight_smile:
GL, HF @Nekoatl !

"P2T1


StartingHand Workers

STARTING HAND
Graveyard
Deteriorate
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


WORKERS
Pestering Haunt


NextHand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Older Brother
Timely Messenger
Helpful Turtle
Spark
Brick Thief


WORKERS
Fruit Ninja
Older Brother


NextHand

Overeager Cadet
Spark
Overeager Cadet
Wither
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Helpful Turtle - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite: Helpful Turtle (2/2) Healing 1
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I can kill Jandra, but not efficiently. I’ll try leaving her alive to threaten any other non-demon units played.

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Thieving Imp


WORKERS
Pestering Haunt
Poisonblade Rogue


NextHand

Graveyard
Argonaut
Argonaut
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Thieving Imp, you discard #4 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
Thoughts

Just as EricF, Nekoatl plays mono-finesse as P1, so I think I’ll go for argonauts for the very same reason: Discord slays any LB setup, while Nimble Fencer and hero agression hit BC way too hard. With no Arrest, Argonauts should endure loads of damage, wand Graveyard should be safe as General Hammer isn’t a great pick even against black. I hope I can set up before Oni slays everything…

"

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Wither
Overeager Cadet
Spark
Timely Messenger


WORKERS
Fruit Ninja
Older Brother
Spark


NextHand

Bloom
Granfalloon Flagbearer
Brick Thief


Discard

Wither
Timely Messenger
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Overeager Cadet
Overeager Cadet

Float ($6)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 6
  • Workers: 7

Thoughts

Shame the Imp took Wither. Midband and Jandra kill would expose Oni to death by Nether Drain, which would be a disaster, so that’s out. Seeding Garrisons in case Technician forces a reshuffle.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Graveyard
Argonaut
Sacrifice the Weak
Argonaut
Skeleton Javelineer


WORKERS
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


NextHand

Deteriorate
Summon Skeletons
Skeletal Archery
Hyperion


Tech 2 card(s)
Get Paid + float - ($8)
Jandra kills SQL
Argonaut - ($5)
Argonaut - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Argonaut 3/4
  • :target: Lookout:
    In Play:
  • Jandra, the Negator 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

2x Argo or Graveyard ? Too bad I drew all 3 the same turn. Maybe I should skip worker and build a board, but then I'll have trouble affording my tech IIs. I will skip Graveyard, as my units shouldn't die this soon, Nekoatl favoring board presence over agression up 'til now. Teching tech IIs as I won't have much to do with my gold on next turn save teching up, and I can't prevent reshuffle save playing Jav + Grave and workering StW, which seems quite bad.

P1T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Bloom
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Older Brother
Spark
Granfalloon Flagbearer


NextHand

Bloom
Brick Thief
Timely Messenger
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Midband Onimaru - ($8)
Onimaru and Tenderfoot kill SQL
Maxband Onimaru - ($5)
Overeager Cadet trades with Thieving Imp
Tech II: Finesse - ($1)
Tech Lab: Peace - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • L8 General Onimaru (4/5) Frenzy 1, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

It’s tempting to split between Free Speech and AoW, but I need to ensure that Nature Reclaims doesn’t hit a Garrison, so I’ll double up.

P2T4


Tech StartingHand Workers

TECH
Temporal Distorsion
Temporal Distorsion


STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Hyperion


WORKERS
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons


NextHand

Tricycloid
Sacrifice the Weak
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Tech II - Present - ($5)
Summon Garth - ($3)
Skeleton token - ($2)
Deteriorate SQL
Argonaut kills Lookout

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton token 1/1
  • :pschip: Technician: lvl 1 Garth
  • :target: Lookout:
    In Play:
  • Jandra, the Negator 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 9
Thoughts

Drawing Hyperion now isn't that bad, seeing Nekoatl's board. Tricycloid will be very necessary ! Teching 2x TD, hoping he didn't early tech Free Speech, so I can use it soon (luckily next turn, if topdeck from draw/Garth's death, or if Garth survives and uses midband) and take the momentum. After that I'll stick to units, unless I find a reliable way to deal with Quince.

P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Brick Thief
Timely Messenger
Bloom
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Spark
Granfalloon Flagbearer
Bloom


NextHand

Wither
Flagstone Garrison
Flagstone Garrison
Free Speech


Discard

Timely Messenger
Tenderfoot
Brick Thief
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru kills SQL
Timely Messenger - ($6)
River Montoya - ($4)
Messenger, Soldier, and Turtle kill Garth

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River Montoya (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L8 General Onimaru (4/2) Frenzy 1, readiness [3 damage]
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Would really have liked to draw a Free Speech, or at least a Garrison to maybe fetch a Free Speech. This is kinda bad. I’ll probably need to sacrifice a hero and swap to Quince next turn. Pushing a bit to kill Garth so he can’t Nether Drain his way to pulling a free unit out of the discard pile.

"P2T5


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Tricycloid
Graveyard
Sacrifice the Weak
Skeletal Archery
Temporal Distorsion
Deteriorate


WORKERS
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


NextHand

Temporal Distorsion
Deteriorate
Thieving Imp
Hyperion
Argonaut


Tech 2 card(s)
Get Paid + float - ($11)
Skeleton, then Jandra hit River, and die. River survives with 1 hp
Tricycloid - ($6)
Summon Geiger - ($4)
Tricycloid uses all 3 runes to kill both River and Oni
Geiger maxbands, Tricycloid is trashed and returns with all 3 runes
Tricycloid uses 1 rune on tech II, 1 on Turtle (killing it) and 1 on Tech I
Temporal Distorsion, Tricycloid turns into an Hyperion - ($2)
Hyperion destroys your Tech II, I draw 1
Worker - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 5 Geiger 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Hyperion 4/5
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

Hmmm, I wonder what Nekoatl drew, to play so few cards… Good news. Topdecking TD from techn was lucky but just killing both heroes seems already quite a good swing for me. I prefer not teching too many spells, as with only Quince alive, Nekoatl will probably end up teching Free Speeches, if he didn’t already. Teching some haste to value out tempo. In this situation, Quince + Free Speech would cost him half income, with no effect on my strong Tech IIs, so I guess I can play around even if he does cast it.

"

1 Like

P1T6


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Wither
Flagstone Garrison
Flagstone Garrison
Free Speech
Overeager Cadet


WORKERS
Fruit Ninja
Older Brother
Spark
Granfalloon Flagbearer
Bloom
Wither


NextHand

Overeager Cadet
Maestro
Brick Thief
Free Speech


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rebuild Tech II
Sirus Quince - ($10)
Free Speech - ($8)
Overeager Cadet
Mirror Illusion - ($6)

Float ($6)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10

Thoughts

Tech II down, and both Garrisons in hand. Yay. At least the Free Speech are split. It’s probably not enough to save me at this point, but it’s all I can do.

P2T6


StartingHand Workers

STARTING HAND
Argonaut
Thieving Imp
Hyperion
Temporal Distorsion
Deteriorate
Graveyard


WORKERS
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


NextHand

Now!
Tricycloid
Argonaut
Now!
Sacrifice the Weak


Discard

Deteriorate
Temporal Distorsion
Graveyard


Tech 0 card(s)
Get Paid + float - ($11)
Hyperion kills SQL, taking 2 damage, I draw 1
Argonaut - ($8)
Thieving Imp, discarding #3 - ($5)
Hyperion - ($0)
Geiger kills scav Mirror, you gain 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Hyperion 4/5
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • Hyperion 4/3
  • lvl 5 Geiger 3/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

What hurts most is losing Sparkshot, as I've no way to get through this patrol… Let's build some board presence and wait for a Tricycloid to arrive (very likely on next turn, with both Hyperions on the board).
After I drew (so a bit late !): I wonder if instead of playing Imp, I could play Graveyard + Worker and head to Tech III - Balance. I feel T-rexes may help here, as Blue has not may options against strong Tech IIIs. If Nekoatl manages to wall me off again on next turn, I might consider this.