Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Garth - ($1)
Summon a Skeleton - ($0)
Play Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Garth (1/3)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
The possibility of Cal + BRO is pretty scary. I think that the best way for me to defend myself with this split is by creating a bunch of skeletons. Next turn, I can summon another skeleton, play Javelineer, and build Tech 1. Maybe I’ll even end up playing Skeletal Archery.
STARTING HAND
Mad Man
Nautical Dog
Charge
Bloodrage Ogre
Scorch
WORKERS
Careless Musketeer
Scorch
NextHand
Charge
Bombaster
Pillage
Crash Bomber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)
Cal kills SQL
Note midband Resist
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre 3/2+A
Elite:
Scavenger:
Technician: Nautical Dog 1/1
Lookout:
In Play:
Calamandra 3/3, lvl 3
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
If he uses deteriorate and sac to clear patrol, he won’t have enough gold to also level garth enough to survive attacking Cal, so I think this is an ok Play. It also assumes they are both in hand. If just Sac, then he could trade haunt then sac, leaving just enough to level garth and kill cal. Doesn’t leave much in play though. More likely he just plays the inevitable bone collectors, and then we have the battle of the swarms.
Don’t forget to add your tech 1 and take a base damage.
P1T3
Tech StartingHand Workers
TECH
Scribe
Argonaut
STARTING HAND
Bone Collector
Graveyard
Bone Collector
Skeletal Archery
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
NextHand
Summon Skeletons
Deteriorate
Pestering Haunt (1/1)
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Skeletal Archery - ($3)
Javelineer, Skeleton, and Haunt kill Bloodrage Ogre
Garth kills Dog
Play Bone Collector - ($1)
Summon a Skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Skeleton (1/1+A)
Elite:
Scavenger:
Technician: Bone Collector (3/3)
Lookout:
In Play:
Skeleton Javelineer (1/1)*
L1 Garth (1/2)
Skeleton (1/1)
Skeletal Archery
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I get to put down Skeletal Archery this turn, which should hopefully be a nice source of pressure. I’d like to build Tech 2 next turn, but my deck is thin enough that I don’t need to tech cards for it just yet. If I’m going to be attacking with all of my skeletons, I’ll have less defense than usual, so I’ll tech a Scribe for some card flow and an Argonaut for the big body + readiness. I think he’s probably going to kill Garth with stealth next turn, but that’s fine.
STARTING HAND
Charge
Crash Bomber
Pillage
Bombaster
Crash Bomber
WORKERS
Careless Musketeer
Scorch
Pillage
NextHand
Makeshift Rambaster
Blooming Ancient
Bloodburn
Crash Bomber
Mad Man
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Cal - ($4)
Tech 2 Growth - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Calamandra 4/5+A lvl 5
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Hmmm, Archery, gonna need to squash that, hoped i had another turn, but alas. I have a few options. Lay down some units and a tech 2, max cal and a tech 2, knowing she will die, or units + tower and assume everything will die. Wish I could do more to clear the skeletal horde
STARTING HAND
Bone Collector
Thieving Imp
Scribe
Argonaut
Lawbringer Gryphon
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt (1/1)
NextHand
Sacrifice the Weak
Summon Skeletons
Skeletal Lord
Bone Collector (3/3)
Deteriorate
Tech 2 card(s)
Get Paid + Scav - ($9)
Garth hits Crash Bomber for 2
Maxband Garth, get Skeletal Lord - ($6)
A skeleton kills Crash Bomber
Summon a Skeleton - ($5)
Play Summon Skeletons - ($2)
Play Bone Collector - ($0)
Exhaust 5 Skeletons, putting Lawbringer Gryphon into play