[XCAFS18] Cstick [Necro]/Present/Law vs zhavier [Blood]/Feral/Growth

@zhavier GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Jandra, the Negator


Discard

Deteriorate
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Garth - ($1)
Summon a Skeleton - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The possibility of Cal + BRO is pretty scary. I think that the best way for me to defend myself with this split is by creating a bunch of skeletons. Next turn, I can summon another skeleton, play Javelineer, and build Tech 1. Maybe I’ll even end up playing Skeletal Archery.

P2T1


StartingHand Workers

STARTING HAND
Bombaster
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Bloodrage Ogre
Charge
Mad Man
Scorch


Discard

Pillage
Bombaster
Makeshift Rambaster
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Calamandra - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Bone Collector
Skeletal Archery
Thieving Imp
Bone Collector
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon a Skeleton - ($3)
Play Skeleton Javelineer - ($2)
Build Tech 1 - ($0)
Pestering Haunt pings your base for 1

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Mad Man
Nautical Dog
Charge
Bloodrage Ogre
Scorch


WORKERS
Careless Musketeer
Scorch


NextHand

Charge
Bombaster
Pillage
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)
Cal kills SQL
Note midband Resist

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Calamandra 3/3, lvl 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If he uses deteriorate and sac to clear patrol, he won’t have enough gold to also level garth enough to survive attacking Cal, so I think this is an ok Play. It also assumes they are both in hand. If just Sac, then he could trade haunt then sac, leaving just enough to level garth and kill cal. Doesn’t leave much in play though. More likely he just plays the inevitable bone collectors, and then we have the battle of the swarms.

Don’t forget to add your tech 1 and take a base damage.

P1T3


Tech StartingHand Workers

TECH
Scribe
Argonaut


STARTING HAND
Bone Collector
Graveyard
Bone Collector
Skeletal Archery
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Deteriorate
Pestering Haunt (1/1)
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Skeletal Archery - ($3)
Javelineer, Skeleton, and Haunt kill Bloodrage Ogre
Garth kills Dog
Play Bone Collector - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)*
  • L1 Garth (1/2)
  • Skeleton (1/1)
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I get to put down Skeletal Archery this turn, which should hopefully be a nice source of pressure. I’d like to build Tech 2 next turn, but my deck is thin enough that I don’t need to tech cards for it just yet. If I’m going to be attacking with all of my skeletons, I’ll have less defense than usual, so I’ll tech a Scribe for some card flow and an Argonaut for the big body + readiness. I think he’s probably going to kill Garth with stealth next turn, but that’s fine.

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Blooming Ancient


STARTING HAND
Charge
Crash Bomber
Pillage
Bombaster
Crash Bomber


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Makeshift Rambaster
Blooming Ancient
Bloodburn
Crash Bomber
Mad Man


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Cal - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 4/5+A lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, Archery, gonna need to squash that, hoped i had another turn, but alas. I have a few options. Lay down some units and a tech 2, max cal and a tech 2, knowing she will die, or units + tower and assume everything will die. Wish I could do more to clear the skeletal horde

P1T4


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Skeletal Lord


STARTING HAND
Deteriorate
Sacrifice the Weak
Summon Skeletons
Pestering Haunt (1/1)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt (1/1)


NextHand

Thieving Imp
Lawbringer Gryphon
Argonaut
Bone Collector
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector + 3 skeletons kill Cal, Garth to L3
Garth to L4 - ($5)
Garth hits Tech 2 for 2
Summon a Skeleton - ($4)
Build Tech 2: Necromancy - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)*
  • L4 Garth (2/4)
  • Skeleton (1/1)
  • Skeletal Archery
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Kidnapping


STARTING HAND
Mad Man
Makeshift Rambaster
Bloodburn
Blooming Ancient
Crash Bomber


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Nautical Dog
Bloodlust
Bombaster


Discard

Mad Man
Bloodburn
Might of Leaf and Claw
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Makeshift Rambaster, kills Tech, +1 Rune - ($2)
Mad Man, trades with Scav, +1 Rune - ($1)
Crash Bomber, +1 Rune - ($0)
Move Runes

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 3/3+A, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger: Blooming Ancient 3/5, +1 Rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 2/2, +1 Rune

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Lich’s Bargain
Skeletal Lord


STARTING HAND
Bone Collector
Thieving Imp
Scribe
Argonaut
Lawbringer Gryphon
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt (1/1)


NextHand

Sacrifice the Weak
Summon Skeletons
Skeletal Lord
Bone Collector (3/3)
Deteriorate


Tech 2 card(s)
Get Paid + Scav - ($9)
Garth hits Crash Bomber for 2
Maxband Garth, get Skeletal Lord - ($6)
A skeleton kills Crash Bomber
Summon a Skeleton - ($5)
Play Summon Skeletons - ($2)
Play Bone Collector - ($0)
Exhaust 5 Skeletons, putting Lawbringer Gryphon into play :sunglasses:

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout: Lawbringer Gryphon (7/6) :sunglasses:

In Play:

  • L4 Garth (3/4)
  • Skeletal Archery
  • Skeleton Javelineer (2/2)*
  • Skeleton (2/2)
  • Skeleton (2/2)
  • Skeleton (2/2)
  • Skeleton (2/2)
  • Skeleton (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

Yup, that’s game, I got nothing :slight_smile:

Well Played, sir! I think i really needed that tower to keep down the skeleton threat.

1 Like