[XCAFS18] Bomber678 [Necro]/Truth/Blood vs Dreamfire [Discipline]/Feral/Necro

@Dreamfire … tomorrow my time.

Turn 1

Hand:
Worker: Summon Skeletons


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Skeleton Javelineer ($2)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Skeleton Javelineer (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Sacrifice the Weak, Pestering Haunt, Poisonblade Rogue, Thieving Imp, Jandra, the Negator

Discard

Graveyard, Skeleton Archery, Deteriorate

Guess I can put thoughts in

I am very tired.
I thought about playing Garth, but really, I’m not going to attack with him anyway, so I’ll just float.

P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Primus
Grappling Hook
Savior Monk
Fox Viper


WORKERS
Fox Primus


NextHand

Snapback
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Smoker


Discard

Fox Viper
Grappling Hook
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I like Grave for threatening sparkshot on Bomber’s multitude of tokens. And Savior Monk on scav does ok against StW.
I wonder what the float is for… maybe Imp?

Turn 2

Hand: Sacrifice the Weak, Pestering Haunt, Poisonblade Rogue, Thieving Imp, Jandra, the Negator
Tech: Bone Collector, Bone Collector
Worker: Jandra, the Negator


  1. Tech 2 cards
  2. Get paid (+$5, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Thieving Imp, discard #4 ($1)
  6. Summon Pestering Haunt ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Skeleton Javelineer (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Bone Collector, Poisonblade Rogue, Bone Collector, Deteriorate

Discard

I'm thinking...

Grave is a strong hero. Let’s try to bleed his hand.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Bone Collector


STARTING HAND
Safe Attacking
Snapback
Aged Sensei
Morningstar Flagbearer
Smoker


WORKERS
Fox Primus
Smoker


NextHand

Grappling Hook
Aged Sensei
Bone Collector
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Grave to midband - ($1)
Grave readily kills Imp.
Safe Attacking - ($0)
Savior Monk kills Javelineer, takes no damage, you draw.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think I need to pressure Bomber, so as to deter a Graveyard. I’m willing to give away the technician draw to keep tempo, even though I could lose Savior Monk to StW or Det+Haunt.

Turn 3

Hand: Bone Collector, Deteriorate, Bone Collector, Poisonblade Rogue, Skeletal Archery
Tech: Crashbarrow, Crash Bomber
Worker: Poisonblade Rogue


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$6, $7)
  4. Hire a worker ($6)
  5. Summon Bone Collector ($4)
  6. Summon Bone Collector ($2)
  7. Summon Garth Torken ($0)
  8. Deteriorate Saviour Monk ($0)
  9. Pestering Haunt trades with Saviour Monk
  10. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Bone Collector (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bone Collector (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Sacrifice the Weak, Graveyard, Crash Bomber

Discard

I'm not sure

This seems ok. He has no haste. Just need to kill things. Then I can play Crashbarrows.

P2T3


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Grappling Hook
Bone Collector
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Fox Viper
Sensei’s Advice
Snapback
Rambasa Twin


Discard

Savior Monk
Aged Sensei
Grappling Hook
Behind the Ferns
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave to maxband - ($2)
Grave readily kills SQL.
Exhaust Grave and spend sword to kill technician, you draw.
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think the 4 gold into maxband Grave is an efficient answer to the 4 gold and 2 cards (1 after technician) Bomber invested in BCs. If I lose my own BC next turn, I could play Rambasa and tech up, otherwise I’ll probably just HH. Since I’m not reshuffling yet, I’ll stick with teching spells for now.

Turn 4

Hand: Sacrifice the Weak, Graveyard, Crash Bomber, Pestering Haunt
Tech: Shoddy Glider, Shoddy Glider
Worker: Pestering Haunt


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Blood ($2)
  6. Cast Sacrifice the Weak, Bone Collector dies ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Garth Torken (1/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 7

Hand

Skeleton Javelineer, Deteriorate, Crashbarrow, Skeletal Archery

Discard

Shoddy Glider, Shoddy Glider, Bone Collector, Bone Collector, Crash Bomber, Sacrifice the Weak, Graveyard

Imma not so sure

I think since he haste no haste he can’t kill my tech 2 next turn, so if he kills Garth I can do a mirror crashbarrow. I may be proven wrong though.

P2T4


Tech StartingHand Workers

TECH
Vigor Adept
Murkwood Allies


STARTING HAND
Fox Viper
Sensei’s Advice
Snapback
Rambasa Twin


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper


NextHand

Vigor Adept
Behind the Ferns
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Scavenger gold - ($9)
Worker - ($8)
Rambasa Twin, other Twin arrives - ($4)
Tech 2 (Discipline) - ($0)
Grave kills Garth, levels fizzle, you get 1 gold.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I wasn’t able to apply enough pressure, and now it’s Crashbarrow time… At least Bomber can’t afford all 3 of maxband Quince + Crashbarrow + Graveyard.
I regret teching Behind the Ferns last turn. I wanted it as an answer to Bugblatter/Quince/Graveyard, but at this rate I won’t have units to use it with. It’s also utterly useless against Crashbarrows. Murkwood Allies is much better for that. Other than that, I’ll take a Vigor Adept as an efficient way to get value out of Ferocity. YLDs lose to Gliders, and Focus Master is too situational. I’ll probably pull a MPM with Garth at some point.

Turn 5

Hand: Skeleton Javelineer, Deteriorate, Crashbarrow, Skeletal Archery
Tech: Kidnapping, Crashbarrow


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Summon Crashbarrow ($6)
  4. Summon Sirus Quince ($4)
  5. Midband Quince ($2)
  6. Copy Crashbarrow ($0)
  7. Mirror Crashbarrow kills Rambasas, you draw+gold
  8. Crashbarrow destroys your tech 2, your base to 18
  9. Discard 3, draw 1, reshuffle, draw 4
  10. Crashbarrow dies

  • Patrol:
    :psblueshield:Leader: Sirus Quince (1/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 8
  • Discard: 1

Hand

Thieving Imp, Bone Collector, Bone Collector, Shoddy Glider, Sacrifice the Weak

Discard

Crashbarrow

Thinking intensifies

I wasn’t sure if going for the mirror was correct this turn. I could’ve just done worker things and put a javelineer in and blah blah blah, but then I was like “how about I just kill his stuff and then he can’t kill Quince (barring a reversal)?” But he probably has reversal so I think I’m going to be punished for my HUBRIS (but I still keep my Tech 2 so whatever)

P2T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Grappling Hook
Vigor Adept
Behind the Ferns
Aged Sensei


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Behind the Ferns


NextHand

Bone Collector
Savior Monk
Murkwood Allies
Ferocity
Snapback


Discard

Rambasa Twin
Grappling Hook
Vigor Adept
Aged Sensei
Sensei’s Advice
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold and technician draw - ($10)
Rebuild tech 2.
Worker - ($9)
Grappling Hook Quince to lookout.
Grave trades with Quince.
Garth - ($7)
Garth to maxband, fetch Rambasa Twin from discard, other Twin arrives - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Skeleton (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I don’t know why Bomber didn’t just maxband Quince, but thanks to Grappling Hook I can trade Grave for him and bring in Garth. Bomber’s Crashbarrow is in discard, ready to be fetched, but that would be the entire 8 gold, so I’m not too worried.

Turn 6

Hand: Thieving Imp, Bone Collector, Bone Collector, Shoddy Glider, Sacrifice the Weak
Tech: Free Speech, Captured Bugblatter
Worker: Thieving Imp


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Shoddy Glider ($6)
  5. Summon Bone Collector ($4)
  6. Summon Bone Collector ($2)
  7. Summon Garth Torken ($0)
  8. Shoddy Glider kills Scavenger Rambasa, you get gold
  9. Discard 1, draw 3
  10. Glider dies

  • Patrol:
    :psblueshield:Leader: Bone Collector (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Bone Collector (3/3)
    :pschip:Technician: Garth Torken (1/3)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 5
  • Discard: 5

Hand

Crash Bomber, Skeleton Javelineer, Deteriorate

Discard

Sacrifice the Weak, Captured Bugblatter, Free Speech, Shoddy Glider, Crashbarrow

Big think

Indeed, I forgot grappling hook and my hubris was duly punished. Oh well, just have to keep the tech 2 up so more crashbarrows can arrive.

P2T6


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Ferocity
Bone Collector
Murkwood Allies
Snapback
Savior Monk


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Behind the Ferns
Savior Monk


NextHand

Mind-Parry Monk
Young Lightning Dragon
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid - ($10)
Scavenger gold - ($11)
Worker - ($10)
Calamandra - ($8)
Bone Collector - ($6)
Ferocity - ($4)
Rambasa Twin swiftly pierces SQL’s armor and kills it.
My Garth kills your Garth, Calamandra to midband, you draw.
Calamandra to maxband - ($2)
Garth makes another skeleton - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/3)
  • Calamandra lvl 5 (4/5)
  • Rambasa Twin (3/2)
  • Skeleton (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I finally get a chance to strike, let’s make it count! I’m going to maxband Cal just for the chance of playing Feral Strike, which means I can’t afford Murkwood Allies, but that’s ok. Swift-Striking BC + skeleton on elite should be impervious to anything but Deteriorate + Shoddy Glider.

In the order played, your skeleton would not have ferocity. I assume you want that, so the skeleton would need to be created earlier in the turn, which is entirely feasible to do.

I didn’t number the skeletons (I had one from the previous turn), so technically the elite one could have Swift Strike. But you’re right of course, it would’ve been cleaner to create the skeleton earlier.

Turn 7

Hand: Crash Bomber, Skeleton Javelineer, Deteriorate, Shoddy Glider
Tech: Pirate Gang Commander, Captured Bugblatter
Worker: Skeleton Javelineer


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Summon Shoddy Glider ($7)
  6. Summon Sirus Quince ($5)
  7. Shoddy Glider kills Garth, Quince midbands
  8. Copy Shoddy Glider ($3)
  9. Summon Mirror Illusion ($1)
  10. Mirror Glider kills Bone Collector, you draw
  11. Discard 2, draw 4
  12. Gliders die

  • Patrol:
    :psblueshield:Leader: Bone Collector (3/3+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger: Sirus Quince (1/4) lvl 3
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 11

Hand

Skeletal Archery, Crashbarrow, Kidnapping, Graveyard

Discard

Shoddy Glider, Shoddy Glider, Crashbarrow, Deteriorate, Crash Bomber, Pirate Gang Commander, Captured Bugblatter, Captured Bugblatter, Sacrifice the Weak, Bone Collector, Free Speech

Bigger thinks

I sure did forget about ferocity while planning my turn. Good thing they posted or I would have totally posted an illegal turn.
I went through about three variations of this turn, but my motto remains the same. Keep up the tech 2, wait for crashbarrows. Might even build a Tech 3, but we’ll see.

Bomber678

Why do you keep using midband quince instead of maxband?

Hello zhavier

In that instance it was because I was saving money by using Garth to level up quince.
Turn 5? Cause uhhhhhhhhhhhh I’m dumb?

Fair enough :slight_smile:

P2T7


StartingHand Workers

STARTING HAND
Feral Strike
Young Lightning Dragon
Mind-Parry Monk
Feral Strike
Aged Sensei


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Behind the Ferns
Savior Monk
Feral Strike


NextHand

Murkwood Allies
Sensei’s Advice
Ferocity
Vigor Adept


Discard

Bone Collector
Feral Strike
Young Lightning Dragon
Mind-Parry Monk


Tech 0 card(s)
Get Paid + float - ($12)
Technician draw.
Worker - ($11)
Feral Strike, boosted to fetch and play Mind-Parry Monk and Rampaging Elephant - ($3)
Calamandra kills SQL.
Grave - ($1)
Skeleton #1 safely kills Mirror Illusion.
Skeleton #2 and Rambasa Twin safely kill Quince, Grave to midband, you get 1 gold.
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant (6/7A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/2)
  • Grave lvl 3 (3/4)
  • Mind-Parry Monk (5/4)
  • Rambasa Twin (3/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

I actually considered playing unboosted Feral Strike to just get MPM and YLD for cheap, but MPM + Elephant is insanely hard to counter (plus it keeps my handsize up).
Also it’s nice to get some value out of Safe Attacking.

This is… decidedly uncool.

I did not, in fact, read mind parry monk properly. Kidnapping is useless here.

I cannot see any possible path that could lead to me living through just the damage on your board, and you undoubtedly have combat tricks up your sleeve. I concede.

@zhavier wrap me up boy cause I’m bustering out