[XCAFRR21] SemiFinals: zango Red vs OffKilter Red

Now who would have thought that the two of us would be able to get here? GL & HF @OffKilter !

P1T1


StartingHand Workers

STARTING HAND
Charge
Nautical Dog
Bloodburn
Scorch
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Pillage
Mad Man
Careless Musketeer
Bombaster
Makeshift Rambaster


Discard

Bloodrage Ogre
Scorch
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
dog - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Man… Red mirror most likely will end up in blood mirror straight to the face, so not having the MSR in T1 really is a pity, but well, let’s try something different!

Yeah, @zango, I’m super pumped to get this far! GL HF!!

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Scorch
Pillage
Nautical Dog
Makeshift Rambaster


WORKERS
Scorch


NextHand

Mad Man
Bloodrage Ogre
Charge
Bombaster


Discard

Makeshift Rambaster
Pillage


Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Careless Musketeer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Careless Musketeer 2/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Oh yikes, a good P1 red hand is not so good P2. I think I can get away with playing 2 cards, since I’ll almost certainly draw back to full with that technician dog. I don’t want to give an opportunity for a hero kill this early! I also don’t want to float enough for a strong pillage. This’ll have to do…

@zango’s turn!

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Mad Man
Careless Musketeer
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn
Pillage


NextHand

Firebat
Firebat
Charge
Careless Musketeer
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
bombaster - ($1)
Drakk kills dog, you draw
dog trades with Musketeer

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk (1/2, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

good trade for me, obviously I’ll take it!
With no Bogre and no Bombaster, I’ll have to expect both next turn…

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Firebat


STARTING HAND
Charge
Bloodrage Ogre
Bombaster
Mad Man
Bloodburn


WORKERS
Scorch
Mad Man


NextHand

Makeshift Rambaster
Charge
Bloodburn
Gunpoint Taxman
Careless Musketeer


Tech 2 card(s)
Get Paid + float - ($7)
Technician Draw
Tech 1 - ($6)
Worker - ($5)
Bombaster - ($3)
Jaina - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2a *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina Stormborne 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I want to play a more defensive game with pillaging to get ahead. Relatively beefy units should hold off an early rush, and if I can steal some money with the taxman that’d be great. I’ll probably want to get Flame Arrow to snipe Drakk before Frenzy gets out of control.

@zango’s turn!

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
Firebat
Charge
Nautical Dog (1/1)
Careless Musketeer
Firebat


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodrage Ogre
Scorch
Mad Man


Discard

Nautical Dog (1/1)
Charge
Kidnapping
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Firebat - ($4)
Firebat - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat 1 (3/3)
  • :pschip: Technician: Firebat 2 (3/3)
  • :target: Lookout:

In Play:

  • Drakk (1/2, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I was expecting him to play a tard more agressive, let’s use it to work on the board presence. Tough decision whether to pretech a tech2 card or not. It’s both highly likely that I will go for Tech 2 next turn, before my next cycle starts and it also is highly likely that I will have a good aggressive route that will not allow to also go for the tech-up. Let’s only take cards that will not be dead draws if things slightly deviate from my expectations.

P2T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Flame Arrow


STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Gunpoint Taxman
Careless Musketeer


WORKERS
Scorch
Mad Man
Bloodburn


NextHand

Nautical Dog
Firebat
Bloodrage Ogre
Pillage


Discard

Charge
Makeshift Rambaster
Chameleon Lizzo
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Careless Musketeer - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger: Careless Musketeer 2/1
  • :pschip: Technician:
  • :target: Lookout: Bombaster 2/2 *

In Play:

  • L1 Jaina Stormborne 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh, double firebat! That’s a threat. With a tower I can at least make the trades expensive, and maybe keep Jaina alive. Teching in Chameloen and Flame Arrow to give options for sniping Drakk. I’ll have the musketeer scavenge rather than technician to delay my shuffle. Poor musketeer is wearing a red shirt today.

@zango’s turn!

Edit: I was dumb and posted my thoughts only, but not the turn.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bloodrage Ogre
Mad Man
Scorch
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch


NextHand

Mad Man
Bloodrage Ogre
Crashbarrow
Makeshift Rambaster
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 blood - ($2)
Jaina - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat 1 (3/3A)
  • :psfist: Elite: Bombaster (2+1/2)
  • :ps_: Scavenger: Firebat 2 (3/3)
  • :pschip: Technician: Jaina (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Drakk (1/2, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Uff, that one was complicated. Tended to go for action, but I’m convinced that the passive route is better. It is possible for him to clear my board completely with the right cards, but first he has to have them and second I’ll still have tech 2 and heroes’ hall, while he hasn’t teched up, which should end up favorable for me during the next cycle.

crosses fingers
P2T4


Tech StartingHand Workers

TECH
Kidnapping
Calypso Vystari


STARTING HAND
Firebat
Nautical Dog
Pillage
Bloodrage Ogre


WORKERS
Scorch
Mad Man
Bloodburn


NextHand

Chameleon Lizzo
Nautical Dog
Flame Arrow
Charge


Tech 2 card(s)
Get Paid - ($8)
Skip worker
Firebat - ($6)
Tech 2 : Anarchy - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2a rage
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3 *
  • :pschip: Technician: Firebat 3/3 *
  • :target: Lookout: Bombaster 2/2 *

In Play:

  • L1 Jaina Stormborne 2/3
  • Careless Musketeer 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, that’s scary! Crashbarrows could do serious damage, and it’ll be easy to burn down my tech 2 or my tower. Feels like skipping a worker is necessary at this time. I’ll tech in Kidnapping to deal with the Firebats, or if I’m lucky I could nab a bigger unit. For my other tech… Calypso Vystari? Sure, it could work.

@zango’s turn!

Let the carnage begin :wink:

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Surprise Attack


STARTING HAND
Crashbarrow
Nautical Dog (1/1)
Makeshift Rambaster
Mad Man
Bloodrage Ogre


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
Nautical Dog (1/1)


NextHand

Charge
Kidnapping
Surprise Attack


Discard

Firebat 1 (3/3A)
Bombaster (2+1/2)
Crashbarrow
Firebat 2 (3/3)
Mad Man
Bloodrage Ogre (3/2A)
Shoddy Glider
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
crashbarrow kills SL & scavenger, you gain 1 gold - ($4)
Firebat 1 trades with yours, you draw
bombasters trade
Firebat 2 trades with Jaina, levels to Drakk
Drakk deals 1 damage to your tech 2, gets one from tower
midband Drakk - ($3)
MSR breaks tech 2, two to your base, 1 to MSR - ($1)
mad max trades with musketeer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)
  • Drakk (2/3, lvl4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

This one got me into overdrive. Break both tech 1&2 with only Drakk and dog in defense but Jaina & musketeer still alive?
Break “only” tech 2?
And if so let Jaina live to prevent sharks? On the other hand why then Jaina to backline when he has to expect tech 2 to be broken in a multitude of ways? I can understand musketeer to backline with Jaina’s sparkshot, but not Jaina backline. He probably has a Jaina spell coming :-/
Hard decisions, man would it have been awesome to also have this kidnapping in hand…

Going down to three cards is a bummer, especially against his five, on the other hand he now has to deliver. Let’s cross fingers no sharks plus mad man/lobber or something similar devastating…
It really feels like I give away too much of the advantage that I already had by this move, even though the overall trade is 10 gold, 2 free level and 5 cards against net 11 gold & 4 cards and tech break. Which doesn’t look that bad when considering that I’m now ahead with workers AND have more board presence… It probably heavily depends on our next draws.

Ouch.

P2T5


Tech StartingHand Workers

TECH
Desperation
Surprise Attack


STARTING HAND
Nautical Dog
Charge
Chameleon Lizzo
Flame Arrow
Calypso Vystari


WORKERS
Scorch
Mad Man
Bloodburn


NextHand

Makeshift Rambaster
Pillage
Flame Arrow
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Scavenge - ($9)
Technician Draw
Rebuild Tech II
Zane - ($7)
Calypso Vystari - ($6)
Nautical Dog - ($5)
Charge → Calypso Vystari - ($3)
Vystary sidelines Jaina
Midband Zane - ($0)
Zane kills Drakk, my base to 17
Zane maxbands with level bounty

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane 4/4
  • Calypso Vystari 2/2

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This is bad. At least next turn I have Kidnapping and Rambaster, though he’ll probably Crashbarrow me and I’ll have nothing to kidnap.

@zango’s turn!

P1T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Charge
Kidnapping
Surprise Attack


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
Nautical Dog (1/1)
Charge


NextHand

Crashbarrow
Bloodrage Ogre (3/2A)
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Jaina kills scavenger, you gain gold
Surprise Attack - ($1)
MSR pings down Zane
sharks kill Zane & Calypso, levels to Jaina
Jaina midband heals - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane (2/2, lvl 1)
  • :target: Lookout:

In Play:

  • Jaina (3/3), lvl 4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Seriously? Calypso?? That really was unexpected, and came to be a good move. With midband Drakk, sharks would have been so much more fun :sunglasses:

P2T6


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Makeshift Rambaster
Pillage
Kidnapping
Flame Arrow


WORKERS
Scorch
Mad Man
Bloodburn
Pillage


NextHand

Desperation
Firebat
Careless Musketeer
Bombaster


Discard

Nautical Dog
Calypso Vystari
Flame Arrow
Kidnapping
Makeshift Rambaster
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($8)
scavenge - ($9)
Jaina - ($7)
Flame Arrow kills your Jaina, levels to mine - ($3)
worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina 2/3a Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Nothing to kidnap, another flop! I’ll float some and hope for some desperation.

@zango’s turn!

P1T7


StartingHand Workers

STARTING HAND
Crashbarrow
Bloodrage Ogre (3/2A)
Surprise Attack


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
Nautical Dog (1/1)
Charge


NextHand

Mad Man
Makeshift Rambaster (1/1)
Crashbarrow
Pirate-Gang Commander


Discard

Crashbarrow
Surprise Attack
Bloodrage Ogre (3/2A)


Tech 0 card(s)
Get Paid - ($10)
Crashbarrow kills Jaina & deals 2 to tech 2, levels to Zane - ($7)
midband Zane breaks tech 2 - ($6)
tech 3 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (3/2, lvl 4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Double Tech break and base down to 13 & Drakk for defense?
or
tech 2 break, myself to tech level 3 and no defense?
or
Straight for the throat?

Desperation is not going to save me here.

P2T7


Tech StartingHand Workers

TECH
Desperation
Gunpoint Taxman


STARTING HAND
Bombaster
Careless Musketeer
Desperation
Firebat
Surprise Attack
Chameleon Lizzo
Gunpoint Taxman


WORKERS
Scorch
Mad Man
Bloodburn
Pillage
Bombaster


NextHand

Charge
Bloodrage Ogre


Discard

Nautical Dog
Calypso Vystari
Flame Arrow
Kidnapping
Makeshift Rambaster
Steam Tank
Steam Tank
Desperation
Gunpoint Taxman
Surprise Attack
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 2
Drakk - ($9)
Firebat - ($7)
Careless musketeer - ($5)
worker - ($4)
Desperation
Gunpoint Taxman - ($2)
Summon Zane - ($0)
Zane Suicides into your zane
levels to drakk

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • L3 Drakk 1/3
  • Careless Musketeer 2/1 *

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Desperation draw was terrible.

@zango’s turn!

Actually, I’ll concede. I can do almost literally nothing next turn.

GG @zango .

1 Like

GG, that Calypso really surprised me a lot. Was fun playing with you!

@FrozenStorm

1 Like

Ah you had the flame arrow here… I was almost more afraid of sharks, which was why I almost let Jaina live in order to neglect you to play Zane. Lucky me!

1 Like

Yeah… my luck felt consistently bad this game, which is a sure sign I was approaching it wrong. I let you get Tech 2 first, what an impossible situation! At least I have some ideas for how to approach P2 for next time :slight_smile:

Good luck in the finals! How exciting!

1 Like

No tthat it really matters, but your tech 2 was down, so you couldnt summon zane here.

1 Like