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[XCAFRR21] QuarterFinals: zhavier vs CarpeGuitarrem

@CarpeGuitarrem

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Fox Primus
Aged Sensei
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Savior Monk
Morningstar Flagbearer
Safe Attacking
Fox Viper
Smoker


Discard

Sensei’s Advice
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

Sorry about the delay there! GLHF!

P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Charge
Mad Man
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Bombaster
Pillage
Bloodrage Ogre
Nautical Dog


Discard

Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Play Mad Man - ($4)
Research Bloodburn - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • Bloodburn (0 runes)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Aggressive opening, and hard for me to respond to with this hand. Heroes get eaten by Grappling Hook → Aged Sensei buff for a free Grave midband. I actually have a really dumb idea, which is Bloodburn into Mad Man. It actually gets some potential immediate value by pinging off Aged Sensei here. The only problem is that Versatile Style deals with it easily, but then again that means zhavier is teching Versatile Style, which either replaces a Tech 1 or won’t see play for a couple reshuffles. Because this opening answers Mad Man + hero so effectively, I think we’re kinda boxed into BB and it’s worth a shot.

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Versatile Style
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Smoker
Safe Attacking
Fox Viper
Savior Monk


WORKERS
Fox Primus
Fox Viper


NextHand

Versatile Style
Morningstar Flagbearer
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Tech 1 - ($1)
Safe Attacking - ($0)
Aged Sensei kills Mad Man Safely
Grave hits base to 18

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1
  • Safe Attacking
  • Grave 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I can play the upgrade game

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Firebat


STARTING HAND
Pillage
Nautical Dog
Bloodrage Ogre
Bombaster
Careless Musketeer


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Charge
Pillage
Firebat
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Bloodrage Ogre - ($3)
Play Bombaster - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Bloodburn (1 runes)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay so BRO here in Squad Leader can eat up most of a Savior Monk (with buff from Sensei), that’s a decent trade for me since I can then ping down the Savior Monk. I get 2 gold to play with after Tech 1. Throwing in a Firebat to snipe the Sensei

@zhavier’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Glorious Ninja


STARTING HAND
Sparring Partner
Morningstar Flagbearer
Grappling Hook
Versatile Style


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Smoker
Snapback
Sensei’s Advice


Discard

Versatile Style
Grappling Hook
Martial Mastery
Glorious Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei buffs grave, kills BRO
Sparring Partner - ($4)
Versatile Style, discard Bloodburn - ($2)
Midband Grave - ($0)
Savior Monk kills Bombaster

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1
  • Safe Attacking
  • Grave 3/4, lvl 3
  • Savior Monk 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Firebat
Charge
Pillage
Nautical Dog


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage


NextHand

Scorch
Gunpoint Taxman
Mad Man 1/1
Nautical Dog


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2: Blood - ($2)
Play Firebat - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, decent so far. The two choices now are racing to Anarchy 3 or crashbarrows. Let’s do Barrows and be ready to tech lab into Anarchy because we’re cycling this turn

@zhavier’s turn!

You might have missed a critical point :wink:

2 Likes

Good catch, except the Bombaster was actually on technician.

It was patrolled in scav the turn after being killed, I think was his point.

Exactly, that’s what I meant.

Oh, I missed that, I only noticed that Carpe didn’t draw for technician.

Sure do love seeing a bunch of notifications and knowing it’s probably because I goofed bad

Uh I’ll have to hit that when I get back to my home computer tonight

5 Likes
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Firebat
Charge
Pillage
Nautical Dog
Mad Man 1/1


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage


NextHand

Crashbarrow
Gunpoint Taxman
Bombaster 2/2
Scorch
Bloodburn (1 runes)


Tech 2 card(s)
Get Paid, tech draw - ($7)
Worker - ($6)
Play Firebat - ($4)
Tech 2 – Blood - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, decent so far. The two choices now are racing to Anarchy 3 or crashbarrows. Let’s do Barrows and be ready to tech lab into Anarchy because we’re cycling this turn. I could do a lot of damage instead of building Tech 2 this turn, but I think it’s better to hold and cycle.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Fox’s Den School


STARTING HAND
Snapback
Sensei’s Advice
Smoker


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Versatile Style
Sensei’s Advice
Glorious Ninja


Tech 2 card(s)
Get Paid, Savior heals - ($7)
Worker - ($6)
Sensei’s Advice on Sparring Partner and Savior Monk - ($5)
Aged Sensei buffs Savior
Savior kills Firebat, armor absorbs all damage
Partner and Grave break tech 2, base to 16
Tech 2 Ninjutsu - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1
  • Safe Attacking
  • Savior Monk 2/2
  • Sparring Partner 2/2+A

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Bummer, you had Sensei’s Advice.

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
Scorch
Gunpoint Taxman
Bombaster 2/2
Bloodburn (1 runes)
Crashbarrow


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage


NextHand

Charge
Mad Man 1/1
Nautical Dog
Crashbarrow
Bloodrage Ogre 3/2+a


Discard

Firebat
Bloodburn (1 runes)
Scorch
Bombaster 2/2
Crashbarrow
Kidnapping
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Summon Zane - ($6)
Maxband Zane, shove Grave into Scavenger - ($1)
Zane kills Grave, levels fizzle, we both get a gold - ($2)
Play Gunpoint Taxman from hand - ($0)
Rebuild Tech 2

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Zane 4/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, that’s a bummer. I think it’s time for the Zane swing. And I hate skipping worker but it seems necessary here since I don’t have a 1 drop to stick in patrol. Max Zane, scavenger boot, GPT with the gold.

@zhavier’s turn!

P1T5


Tech StartingHand Workers

TECH
Flying Fox
Flying Fox


STARTING HAND
Sensei’s Advice
Glorious Ninja
Versatile Style


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Versatile Style


NextHand

Fox’s Den School
Martial Mastery
Glorious Ninja


Discard

Aged Sensei
Sensei’s Advice
Flying Fox
Flying Fox


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Rook - ($7)
Glorious Ninja - ($2)
Ninja kills Gunpoint
Sparring Partner hits tech 2
Untap Partner, Put rune on Savior Monk - ($0)
Savior Monk breaks Tech 2
Aged Sensei kills Zane, Rook to lvl 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk 3/3, +1 Rune
  • Sparring Partner 2/2
  • Glorious Ninja 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Woof, that’s a swing.

P2T5


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Crashbarrow
Bloodrage Ogre 3/2+a
Nautical Dog
Mad Man 1/1
Charge


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage
Nautical Dog


NextHand

Scorch
Bloodburn (1 runes)
Gunpoint Taxman 3/3+a
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre from hand - ($5)
Mad Man - ($4)
Tower - ($1)
Rebuild Tech 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well, not looking good here. Gonna give it a last fight but yeah not looking great.

@zhavier’s turn!

P1T6


Tech StartingHand Workers

TECH
Sparring Partner
Speed of the Fox


STARTING HAND
Glorious Ninja
Martial Mastery
Fox’s Den School


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Versatile Style


NextHand

Snapback
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Glorious Ninja - ($4)
Fox’s Den School - ($0)
Ninja one kills Bro, triggers tower
Ninja 2 breaks Tower, sneakily
Partner kills Mad Man safely
Savior monk and Rook Break Tech 2

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk 3/3, +1 Rune
  • Sparring Partner 2/2
  • Glorious Ninja 4/2
  • Fox’s Den School :heart: 4
  • Glorious Ninja 4/3
  • Rook 2/4, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Hmm okay yeah, I figured I’d push it a turn before folding, and it doesn’t look like I have the tools to turn this around. GG! Kinda wishing I’d teched Sharks…

I assumed if you had sharks, I’d lose my tech 2, but otherwise still be able to kill you next turn with sneaky things.

1 Like