Oh no.
P2T6
Starting hand: 2
Sacrifice the Weak
Summon Skeletons
Technician draw: 1
Skeleton Lord
Thoughts
What a wonderful Technician draw. I could sacrifice Skeletons here for a better hand size before killing off Garth, but I think having a bigger board is fine for now.
Teched cards: 0
T2: 2 x Bone Collector
T3: Corpse Catapult, Skeleton Lord
T4: Necromancer, Skeleton Lord
T5: Lich’s Bargain, Zarramonde, the Obliterator
Get paid + Scavenger - (11)
Skeleton Lord - (8)
Garth summons Skeleton #5 - (7)
Orpal Gloor - (5)
Summon Skeletons, Skeletons #6 and #7 arrives - (2)
Garth suicides into Drakk for 2+1A damage, levels fizzle
Skeleton #2 kills Drakk, my base to 19, Orpal to level 3
Skeleton #3 kills Lobber
Midband Orpal - (1)
Discard 1, draw 3
Orpal L4 2/4+1A (deals damage in - runes; sacrifice non-demon unit: give - rune to target unit, once per turn)
Skeleton #5 2/2 (Skeletal Archery: anti-air, long range; Skeleton Lord: +1/+1)
Skeleton #6 2/2 (Skeletal Archery: anti-air, long range; Skeleton Lord: +1/+1)
Skeleton #7 2/2 (resist 0+1; Skeletal Archery: anti-air, long range; Skeleton Lord: +1/+1)
Skeleton Lord 3/3 (Skeletons get +1/+1; exhaust 5 Skeletons: put a unit into play from hand)
Skeleton #2 2/2 (Skeletal Archery: anti-air, long range; Skeleton Lord: +1/+1)
Skeleton #3 2/2 (Skeletal Archery: anti-air, long range; Skeleton Lord: +1/+1)
Skeletal Archery (Skeletons have anti-air and long range)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Heroes’ Hall HP: 4
Hand: 3
Corpse Catapult
Necromancer
Deteriorate
Deck: 1
Thieving Imp
Discard: 7
Bone Collector
Lich’s Bargain
Zarramonde, the Obliterator
Skeleton Lord
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
3 in hand
1 in deck
7 in discard
5 in workers
Gold: 1
Workers: 10
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard
T4: Bone Collector
T5: Pestering Haunt