News Shop
Events Chat

[XCAFRR21] Pod4 FrozenStorm Red vs charnel_mouse Black

GL HF @charnel_mouse ! feels like a solid matchup

[XCAFRR21] Pod4 Player 1 Turn 1

P1 Red vs P2 Black

Starting Hand

Pillage
Bombaster
Charge
Bloodburn
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodburn (1)
  • Worker (0)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Careless Musketeer
Nautical Dog
Scorch
Mad Man
Makeshift Rambaster

End of Turn Discard
My Thoughts

Given that this will likely be a skeletons game, I’m going to opt for Bloodburn. We’ll see if that proves foolish…


1 Like

That’s a gutsy start you have there.

P2T1

Starting hand: 5

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak

Thoughts

Slow start from FrozenStorm, let’s try to bully the hell out of his hand size.


Get paid - (5)
Worker - (4)
Thieving Imp, you discard card #1 of 5 - (1)
Pestering Haunt
Discard 2, draw 4


:psblueshield: Thieving Imp 2/2+1A

Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20


Hand: 4

Jandra, the Negator
Skeletal Archery
Deteriorate
Summon Skeletons

Deck: 1

Graveyard

Discard: 2

Skeleton Javelineer
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers


Gold: 1
Workers: 6

5 x start
T1: Poisonblade Rogue

Indeed, perhaps foolish, we shall see :slight_smile:

[XCAFRR21] Pod4 Player 1 Turn 2

P1 Red vs P2 Black

Starting Hand

Careless Musketeer (discarded)
Nautical Dog
Scorch
Mad Man
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • discard 1 imp
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Gunpoint Taxman


Main:

  • Jaina (3)
  • Nautical Dog (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Mad Man, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Lobber
Careless Musketeer
Charge

End of Turn Discard
My Thoughts

Okay, full steam ahead on burning it down, tempted to go Ember Sparks even but will stick to GPT instead I think. Stealing gold rules


Copy pasta or did you miss the Thieving Imp discard?

2 Likes

I did totally ignore the discard, I will re-do turn… Imp didn’t hit Dog though so no fundamental changes @charnel_mouse , proceed

1 Like

@charnel_mouse friendly bump, action you

Sorry, life’s been busy.

P2T2

Starting hand: 4

Jandra, the Negator
Skeletal Archery
Deteriorate
Summon Skeletons

Thoughts

Hmm, no Vandy means I can’t bully FrozenStorm’s hand size so easily. Let’s go for Skeletons.

Teched cards: 2

T2: 2 x Bone Collector


Get paid + float - (7)
Worker - (6)
Tech I - (5)
Garth Torken - (3)
Summon Skeletons, two Skeletons arrive - (0)
Deteriorate, Nautical Dog dies, you draw, Bloodburn to 1 rune
Pestering Haunt hits your Tech I to 4
Discard 1, draw 1, reshuffle 7, draw 2


:psblueshield: Thieving Imp 2/2+1A
:ps_: Skeleton #1 1/1
:target: Skeleton #2 1/1 (resist 0+1)

Garth L1 1/3 (1g: summon Skeleton, once per turn)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Graveyard
Sacrifice the Weak
Bone Collector

Deck: 5

Skeleton Javelineer
Bone Collector
Summon Skeletons
Deteriorate
Skeletal Archery

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
3 in hand
5 in deck
0 in discard
2 in workers


Gold: 0
Workers: 7

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator

1 Like

No sweat! Just lmk if you expect further delay

[XCAFRR21] Pod4 Player 1 Turn 3

P1 Red vs P2 Black

Starting Hand

Makeshift Rambaster
Lobber
Careless Musketeer
Charge
Bombaster (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hotter Fire, Lobber
Lobber, Gunpoint Taxman


Main:

  • Lobber, suicides into Imp, BB to 2 (5)
  • BB kills Imp, BB to 1
  • Jaina kills Lookout, takes 1, BB to 2
  • Bombaster (3)
  • Makeshift Rambaster (1)
  • Worker (0)
Workers

Careless Musketeer, Mad Man, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn (2)
  • Jaina (2/2 lvl 1)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bloodrage Ogre
Gunpoint Taxman
Scorch

End of Turn Discard
My Thoughts

Hotter Fire and another Lobber, keep the board light for him, try to protect against StW we’ll see how it goes


@charnel_mouse :poke: friendly bump!

P2T3

Starting hand: 3

Graveyard
Sacrifice the Weak
Bone Collector

Thoughts

Bloodburn and Lobber are going to be a pain with Hotter Fire coming in. I wonder whether it’s worth having a Sneaky Pig around for Jaina, or to help the Haunt take out a Firehouse. If I tech one Pig and one Skeleton Lord, that leaves me one of each to fetch. I just need some room to build the Tech Lab, can’t afford it this turn. Not happy about having to discard the Graveyard here.

Teched cards: 2

T2: 2 x Bone Collector
T3: Sneaky Pig, Skeleton Lord


Get paid - (7)
Worker - (6)
Tech II: Necromancy - (2)
Bone Collector - (0)
Pestering Haunt hits your Tech I to 3 HP
Discard 1, draw 3


:psblueshield: Bone Collector 3/3+1A (attacks: I get a Skeleton)
:exhaust: Skeleton #1 1/1

Garth L1 1/3 (1g: summon Skeleton, once per turn)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Necromancy)


Hand: 3

Skeleton Javelineer
Bone Collector
Summon Skeletons

Deck: 2

Deteriorate
Skeletal Archery

Discard: 4

Thieving Imp
Sneaky Pig
Skeleton Lord
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
3 in hand
2 in deck
4 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard

@charnel_mouse :
You don’t have access to Bashing Units. Only Vandy and her spells are substituted. You have to tech differently!

2 Likes

I’m going to keep forgetting that, aren’t I? Thanks, I’ll need to think it over.

2 Likes

I’ll assume you don’t need to wait for my turn to consider how you correct those techs too much :wink:

[XCAFRR21] Pod4 Player 1 Turn 4

P1 Red vs P2 Black

Starting Hand

Bloodrage Ogre
Gunpoint Taxman
Scorch

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Molting Firebird, Kidnapping
Hotter Fire, Lobber
Lobber, Gunpoint Taxman


Main:

  • Gunpoint Taxman (5)
  • Worker (4)
  • Tech 2 Fire (0)
  • BB kills Haunt, BB to 1
Workers

Scorch, Careless Musketeer, Mad Man, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn (1)
  • Jaina (2/2 lvl 1)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Nautical Dog
Lobber

End of Turn Discard
My Thoughts

Hm, well I spose I know at least only 1 teched card possible here for him next turn. Could max Garth as well but I think I can handle it.