Smoker
Fox Viper
Saviour Monk
Morningstar Flagbearer
Grappling Hook
Thoughts
Aged Sensei hits base, play Saviour Monk, or Aged Sensei buffs Grave, build Heroes’ Hall and play Smoker. I don’t like the look of all that float, zhavier might actually be going for a Snapback here. I’ll go for the Monk.
If Grave does get hit with Snapback, I’m probably getting Setsuki rather than Rook. I’ll take Shuriken Hail, hopefully zhavier patrols his Birds if he gets them.
Teched cards: 2
T2: Rambasa Twin, Shuriken Hail
Get paid - (5)
Worker - (4)
Tech I - (3)
Grave kills Saviour Monk, you get a gold, takes 2 damage
Aged Sensei hits your base to 19
Saviour Monk - (1)
Discard 3, reshuffle 8, draw 5
@charnel_mouse hope the cold is getting better, we gotta keep these last two games moving though. I’ll have to start adjudicating on Thursday if we’re not making at least 1 turn a day progress on this and our game, which both haven’t moved in over a week
I’d like Rook out of here, so I don’t have to deal with Birds. I’m not sure I can manage it, though. I’d need 3 more damage, but I can’t split it up correctly. Sensei’s Advice only avoids overkill if Saviour Monk attacks Rook, but then he can’t kill him. Levelling Grave still requires maxband to kill Rook. Hook for sparkshot mean I don’t have Grave to attack Rook, and I still need someone else to finish off the patrol. Having my own Rook would have worked fine here, oh well.
I’m thinking of switching over to Rook + Setsuki, since Birds + Shuriken Hail is good for forcing zhavier’s Birds to block, then killing them with Hail. Given that, I think it’s worth risking a Snapback here to maxband and kill Rook.
I think Setsuki is relatively safe to leave, here. Teching in Focus Master in case I need to defend against surprise Ninjas or something, if not I can go for Mind-Parry Monk and Training Grounds.
Teched cards: 2
T2: Rambasa Twin, Shuriken Hail
T3: Bird’s Nest, Young Lightning Dragon
T4: Focus Master, Young Lightning Dragon
Get paid - (7)
Saviour Monk heals to 2 (full health)
Worker - (6)
Tech II: Discipline - (2)
Sensei’s Advice, Aged Sensei and Saviour Monk get +1/+1A
Saviour Monk trades with Squad Leader Rambasa Twin, it goes to codex
Aged Sensei trades with Scavenger Rambasa Twin, you get a gold
Grave readily hits your Tech I to 1
Discard 3, draw 4, reshuffle 8, draw 1
Grave L7 4/5 (resist 0+1; sparkshot; readiness)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Focus Master on patrol against a potential Glorious Ninja is pretty dicey, since Grappling Hook allows a free kill. However, if zhavier does has the Hook, then putting something else in front won’t make a difference, unless I don’t patrol the Focus Master at all. But then my only ground patroller is Grave, and Snapback has the same effect.
No Grappling Hook or Shuriken Hail for sparkshot on Birds next turn if Rook comes in with them, hopefully I draw my own Bird’s Nest.
I need techs to deal with Porcupine. Grappling Vines is the obvious choice. I could also look at Vigor Adepts for surviving Glorious Ninja attacks. The other consideration is that the Fox’s Den School could turn up to make ninjas invisible, so I think I want to float my 2 gold here rather than build a Heroes’ Hall, to save for a Tower. Not playing Rook yet either, I don’t want a chance of him being hit with Snapback before I can cast Birds’ Nest.
Young Lightning Dragon
Sensei’s Advice
Aged Sensei
Rambasa Twin
Thoughts
I have just enough gold for worker + teched units + Tower, nice. I have the option of wiping the patrol, if I’m happy to take two damage on Grave. That leaves only Grave and the Rambasa Twins on patrol, potentially against two Glorious Ninjas. Killing the scavenger would also give zhavier enough gold for worker + Snapback on lookout Grave + Glorious Ninja #2. Maybe I don’t want to attack here, then, except to kill the front Bird. That’s leaving a lot of ground enemies alive, but if I can hold on for air power then maybe it’s fine?
Obvious tech choices are another round of Entangling Vines and Vigour Adept. Or do I want another Shuriken Hail for those Birds? Maybe, zhavier’s got a lot of little units to patrol with at the moment. That Saviour Monk makes it less useful, though. Let’s keep it simple.
Rambasa Twin #1 3/2+1A (arrives: another one arrives from codex; first Twin death each turn goes to codex)
Young Lightning Dragon #2 3/3 (flying; 1g: +1 attack that turn, up to +3)
codex)
Rambasa Twin #2 3/2 (arrives: another one arrives from codex; first Twin death each turn goes to codex)
Grave L7 4/5 (resist 0+1; sparkshot; readiness)
Focus Master 4/3 (3 focus runes; ally would take exactly lethal damage: lose focus rune to prevent 1 damage)
Young Lightning Dragon #1 3/2 (flying; 1g: +1 attack that turn, up to +3; 1 damage)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tower HP: 4