[XCAFRR21] Pod3 zango Purple vs CarpeGuitarrem Purple

Hi @CarpeGuitarrem, are you ready to start pod3? Either way I’ll start the thread. Just let me know if you want to wait for your other matches before jumping into this one.

GL & HF!

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Battle Suits
Time Spiral
Hardened Mox
Tinkerer


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Plasmodium
Forgotten Fighter
Nullcraft
Temporal Research


Discard

Neo Plexus
Time Spiral
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Excited to play this mirror… Gonna be interesting!

Gonna try and hit a previous match a bit first but I’ll try and be fast!

1 Like

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter


WORKERS
Hardened Mox


NextHand

Tinkerer
Time Spiral
Nullcraft
Plasmodium
Battle Suits


Discard

Fading Argonaut
Forgotten Fighter
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Geiger - ($2)
Play Neo Plexus from hand - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Interesting start. I have options here. Did not draw Nullcraft, so I think my main options are: bounce Tinkerer (and have a hero in play, probably Geiger), which leaves Zango at 4 gold and 6 cards in hand, or set up a hero and a Neo Plexus. I actually really like the latter, because it punishes a Tinkerer tap for Plasmodium or Fargo by blowing it out of the water next turn. The main threat here is Time Spiral plus Tinkerer on Plasmodium played out next turn, which I can stop with a Forgotten Fighter, but I think I’m more likely to get something out of giving myself more material to strike back with instead. Mox is an easy worker here because Forgotten Fighter hard counters it.

@zango’s turn!

P1T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Plasmodium
Fading Argonaut
Temporal Research
Forgotten Fighter
Nullcraft


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Neo Plexus
Battle Suits
Temporal Research
Seer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
plasmo - ($2)
tinkerer removes rune from beast
Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, fading 3)
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, forecast 2)
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see how he deals with the beast :wink:

P2T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Plasmodium
Tinkerer
Time Spiral
Nullcraft
Battle Suits


WORKERS
Hardened Mox
Plasmodium


NextHand

Neo Plexus 2/2
Fading Argonaut
Tinkerer
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Research Battle Suits - ($3)
Neo Plexus trades with Fading Argonaut
Geiger kills Tinkerer, takes a damage
Geiger casts Time Spiral to add a forecast rune to your Plasmodium - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max Geiger 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I can guarantee a Plasmodium with Time Spiral next turn. Maybe I should just use my own Time Spiral to delay it? I can Time Spiral + Battle Suits to clear out the Fading Argonaut and kill Tinkerer. Leaves me 1 gold after Tech 1. Double tech Seers to mess with Plasmo some more.

@zango’s turn!

P1T3


Tech StartingHand Workers

TECH
Rememberer
Unphase


STARTING HAND
Neo Plexus
Seer
Temporal Research
Battle Suits
Seer


WORKERS
Hardened Mox
Forgotten Fighter
Battle Suits


NextHand

Time Spiral
Nullcraft
Tinkerer (1/2)
Unphase


Tech 2 card(s)
plasmo removes a time rune, now has two again
Get Paid - ($6)
Worker - ($5)
Vir - ($3)
Seer, removes a time rune from plasmo - ($2)
Seer #2, plasmo arrives - ($1)
plasmo kills max

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer 1 (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 2 (2/1)
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)
  • Vir (2/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Awesome place to be in! Only two out of three technician draws would have gotten me there, but the second Seer was just so sweet! Awesome

@CarpeGuitarrem friendly poke

1 Like

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Fading Argonaut
Tinkerer
Neo Plexus 2/2
Forgotten Fighter


WORKERS
Hardened Mox
Plasmodium
Tinkerer


NextHand

Temporal Research
Seer
Nullcraft


Discard

Forgotten Fighter
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Vir - ($5)
Peek top
Play Fading Argonaut - ($3)
Play Neo Plexus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (fading 3) 3/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Vir Garbaren 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, I guess it’s stalling for Hyperion time.

@zango’s turn!

P1T4


Tech StartingHand Workers

TECH
Rememberer
Temporal Distortion


STARTING HAND
Time Spiral
Nullcraft
Tinkerer (1/2)
Unphase
peekswap: Time Spiral <-> Neo


WORKERS
Hardened Mox
Forgotten Fighter
Battle Suits
Neo Plexus


NextHand

Rememberer
Temporal Research
Time Spiral
Rememberer
Fading Argonaut (2/3, fading 3)


Tech 2 card(s)
Get Paid + float - ($8)
peek + swap - ($7)
Worker - ($6)
my two Seers trade with SL
plasmo trades with your technician, you draw
midband vir kills your vir, vir maxbands & heals, mech is forecasted - ($4)
tech 2 past - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir (3/5, lvl7)
  • mech token (6/7, forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

really tempting to go for Tech1 break, but I’ll stick to my strategy, especially as a maxband Vir is not exactly bad in this situation

"P2T4


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Seer
Nullcraft
Temporal Research
Seer


WORKERS
Hardened Mox
Plasmodium
Tinkerer
Temporal Research


NextHand

Temporal Distortion
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play a Seer, add a rune to the mech - ($7)
Play a Seer, add a rune to the mech (4 total) - ($6)
Summon Geiger - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Seer 4/1
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 3/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max Geiger 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, could be worse. Stave off the crisis with Seers, stuff up the patrol zone and threaten Nullcraft with an elite Seer

@zango’s turn!

Now that’s unfortunate for me that you also have teched two of these awesome creatures :wink:

P1T5


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Time Spiral
Rememberer
Temporal Research
Fading Argonaut (2/3, fading 3)
Rememberer


WORKERS
Hardened Mox
Forgotten Fighter
Battle Suits
Neo Plexus
Fading Argonaut (2/3, fading 3)


NextHand

Unphase
Temporal Distortion
Nullcraft (1/1)
Tinkerer (1/2)


Discard

Time Spiral
Temporal Research
Rememberer


Tech 2 card(s)
Get Paid - ($8)
peek
Rememberer - ($3)
exhaust vir, play seer from deck, removes rune from rememberer, golgo arrives from discard - ($2)
peek
time spiral from hand removes rune from rememberer, golgo arrives from discard - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort 1 (6/4, fading 2)
  • :pschip: Technician: Yesterday’s Golgort 2 (6/4, fading 2)
  • :target: Lookout:

In Play:

  • Vir (3/5, lvl7)
  • mech token (6/7, forecast 3)
  • Rememberer (3/3, fading 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

On the other hand it’s very fortunate that he drew them both last turn and not this one :wink:

And I really have to look up the rules how fading queue works. Can a rememberer fetch himself from discard? Can I queue the triggers in such a way that the newly fetched card directly has to remove a time rune?

@zango The answer to at least one of the questions in your Thoughts is given here: Codex Card Database | Rememberer

1 Like

Thanks and the other is answered by “no”. There are multiple answers about that in the rules questions thread

1 Like

"P2T5


Tech StartingHand Workers

TECH
Now!
Rewind


STARTING HAND
Time Spiral
Forgotten Fighter
Temporal Distortion
Tricycloid
Temporal Distortion


WORKERS
Hardened Mox
Plasmodium
Tinkerer
Temporal Research


NextHand

Hyperion
Fading Argonaut (fading 3) 3/3
Neo Plexus 3/2+a
Nullcraft
Now!


Tech 2 card(s)
Get Paid - ($9)
Midband Geiger - ($7)
Exhaust Geiger and discard to draw
Play Tricycloid - ($2)
Remove runes from Tricycloid to ping both Golgorts and Vir
Geiger casts Temporal Distortion on Tricycloid, returning it to hand and bringing Hyperion out of my Codex - ($0)
Hyperion kills Seer, draws
Seers trade with Golgorts

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Max Geiger 2/4
  • Hyperion 5/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I can flicker one Seer to set up a Golgort fade and Time Spiral the other one. So then I midband Geiger to dig for something else.

@zango’s turn!

Big turn coming. Feels absolutely awesome. First time ever to properly play a TD for me, after seeing dwarddd do so much crazy stuff with purple in the last tourney it feels just crazy to be the one to do such things!

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Research & Development


STARTING HAND
Unphase
Tinkerer (1/2)
Nullcraft (1/1)
Temporal Distortion
Seer 1 (2/1A) (Technician draw)
Plasmodium (4/2) (Hyperion draw)
Temporal Distortion (Hyperion draw)


WORKERS
Hardened Mox
Forgotten Fighter
Battle Suits
Neo Plexus
Fading Argonaut (2/3, fading 3)
Plasmodium (4/2)


NextHand

Rememberer
Temporal Research
Research & Development
Seer (2/1A)
Temporal Distortion


Discard

Temporal Distortion
Hyperion (4/5)
Rememberer (3/3, fading 2)
Nullcraft (1/1)
Tinkerer (1/2)
Unphase


Tech 2 card(s)
Get Paid+scav - ($10)
Technician draw
Rememberer dies to fading, remembers himself
mech token removes a forecast rune
don’t need to peek as I know what the last useless card is :wink:
Seer removes a time rune from rememberer, a golgo returns - ($9)
Max - ($7)
TD return Rememberer to hand, get hyperion from codex - ($5)
hyperion kills your max, my max to lvl 3, I draw
maxband max, flickers hyperion - ($3)
hyperion deals 4 damage to tech 2, I reshuffle & draw, time rune on Golgo
peek
temporal distortion Hyperion to hand, tricycloid from codex to play - ($1)
remove three time runes to kill your Hyperion
Vir breaks tech 2, your base takes two damage, rune to golgo
worker - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Vir (3/4, lvl7)
  • mech token (6/7, forecast 2)
  • Yesterday’s Golgort 1 (6/4, fading 4)
  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well my plan was to trade vir against Hyperion and to break tech 2 with nullcraft, but when presented with a top decked second TD, I’ll definitely take it :sunglasses:

1 Like

Ahwhoop there it is, I’ll scoop here, gg

Great finisher!

@FrozenStorm

2 Likes

@CarpeGuitarrem I gotta say, I was fully expecting you to spend your T5 flickering Seers to take runes off all the fading dudes :grin:

What a fun game! And well I felt super lucky the whole time, as all my draws lined up so perfectly

1 Like

:rofl: :joy:
Carpe, you’re awesome!

1 Like

I considered it but figured I could develop more board presence effectively with the Hyperion play. Might have been wrong. Should have pinged Rememberer though

1 Like