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[XCAFRR21] Pod3 OffKilter White vs Zango White

GL HF

P1T1


StartingHand Workers

STARTING HAND
Smoker
Morningstar Flagbearer
Sensei’s Advice
Snapback
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Fox Viper
Grappling Hook
Safe Attacking
Fox Primus
Savior Monk


Discard

Sensei’s Advice
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Grave Stormborne 2/3 Sparkshot

In Play:

  • Aged Sensei 1/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Sensei-Grave into Saviour Monk sounds legit. Flagbearer can sit this one out.

@Zango’s turn!

Fun to you too and GL as well!
I was really looking forward to this mirror match. I just realized today, that being P2 in this mirror really sucks :sweat_smile:

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking


WORKERS
Safe Attacking


NextHand

Smoker
Savior Monk
Grappling Hook
Sensei’s Advice
Snapback


Discard

Aged Sensei (1/1)
Morningstar Flagbearer
Fox Primus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Fox viper - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Viper (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

How the heck do you defend against that? I honestly don’t see a way that is safe for not taking behind if he had the right cards in hand, so let’s take the gamble here…

Yeah, it should be an interesting match!

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Sensei’s Advice
Rambasa Twin
Sparring Partner
Fox Primus
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei boosts Grave
Grave attacks Rook (deals 2 takes 1 after armour)
Savior Monk - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2a Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1 *
  • L1 Grave Stormborne 2/(3-1) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Seems okay to attack Rook even from the squad leader position. He could use Grappling Hook to trade out and kill Grave, but Rook would die too so that 's okay. Going for Twins and Sparring partner means I probably won’t keep up the pressure next turn.

@Zango’s turn!

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Bird’s Nest


STARTING HAND
Snapback
Smoker
Savior Monk
Grappling Hook
Sensei’s Advice


WORKERS
Safe Attacking
Smoker


NextHand

Grappling Hook
Fox Primus
Rambasa Twin
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech - ($4)
Grappling Hook Monk to lookout
viper trades with Monk
Rook kills sensei
Savior Monk - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook (2/1, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Woohoo, no grappling hook AS boosted midband kill of Rook!

Edit: fixing can’t afford heroes hall

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Sensei’s Advice
Rambasa Twin
Snapback
Fox Primus
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus


NextHand

Grappling Hook
Sparring Partner
Smoker
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twins - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician:
  • :target: Lookout: Sparring Partner 2/2 *

In Play:

  • L1 Grave Stormborne 2/(3-1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I got both my tech 1s, which is great! However, I want to keep Sensei’s advice and snapback, which means workering Fox Primus… gotta tech Bird’s Nest as on anti-air option.

@Zango’s turn!

HH costs $2, you’re 1 short.

1 Like

Oh right, I’ll skip it then, thanks

1 Like

P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Rambasa Twin
Sensei’s Advice
Grappling Hook
Fox Primus


WORKERS
Safe Attacking
Smoker
Fox Primus


NextHand

Morningstar Flagbearer
Snapback
Fox Viper (2/1)
Bird’s Nest


Discard

Savior Monk (2/2)
Sensei’s Advice
Grappling Hook
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
midband Rook kills SL - ($4)
Monk trades with SP
twins - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 2 (3/2)
  • :pschip: Technician: Rambasa Twin 1 (3/2)
  • :target: Lookout:

In Play:

  • Rook (3/2, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

puh, both Tech1 choices in T3 is hard. Without the twins for myself that would have been harsh… I’ll invest the float to ensure that eventually both twins return to the codex, even though that puts a big crosshairs on Rook.

P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Speed of the Fox


STARTING HAND
Smoker
Safe Attacking
Grappling Hook
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking


NextHand

Bird’s Nest
Savior Monk
Sensei’s Advice
Snapback


Discard

Sparring Partner
Smoker
Grappling Hook
Doubling Barbarbarian
Speed of the Fox


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner - ($6)
Tech 2: Strength - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne 2/(3-1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Bye Bye board control! I should have left the sparring partner in Technician, or even sidelined. At least I can Snapback Rook next turn.

@Zango’s turn!

Edit: forgot to kill Rook in my sheet

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Training Grounds


STARTING HAND
Snapback
Morningstar Flagbearer
Bird’s Nest
Fox Viper (2/1)


WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer


NextHand

Training Grounds
Aged Sensei (1/1)
Young Lightning Dragon
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 discipline - ($3)
birds nest - ($1)
one twin trades with SPartner, you draw
Rook walks past your patrol and trades with grave

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin 1 (3/2)
  • :target: Lookout:

In Play:

  • bird 1 (1/1)
  • bird 2 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Very difficult what to do with Rook. With birds it’s so tempting to deal 3 damage to tech 2, but then midband grave would kill him, I think this is the better way… Unfortunately…

Talk about a mirror matchup!
P1T5


Tech StartingHand Workers

TECH
Whitestar Grappler
Doubling Barbarbarian


STARTING HAND
Sensei’s Advice
Savior Monk
Snapback
Bird’s Nest
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking
Savior Monk


NextHand

Smoker
Doubling Barbarbarian
Aged Sensei
Sensei’s Advice
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Technician Draw
Rook - ($7)
Bird’s Nest - ($5)
Midband Rook - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Birdo 1/1a Flying token
  • :psfist: Elite:
  • :ps_: Scavenger: Birdie 1/1 Flying Token
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • L5 Rook 3/5 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

So much mirroring! It’s tempting to get a surplus here, but it’s probably important to keep Rook and the Bird’s Nest around in case of Young Lightning Dragons. Of course there’s always snapback… but if I can get Whitestar Grappler out before the dragons I can deal with them that way.

@Zango’s turn!

Yeah, lol. Happy to have decided to go for a different spec, though. So I’m at least somewhere breaking the mirror :wink:

Edit: added attack bonus from training grounds to hero stats

P2T5


Tech StartingHand Workers

TECH
Earthquake
Young Lightning Dragon


STARTING HAND
Aged Sensei (1/1)
Training Grounds
Sensei’s Advice
Young Lightning Dragon


WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer


NextHand

Fox Viper (2/1)
Bird’s Nest


Discard

Sensei’s Advice
Earthquake
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($10)
skip Worker
setsuki - ($8)
grave - ($6)
Training Grounds - ($5)
Aged Sensei (1/1) - ($4)
Young Lightning Dragon - ($1)
Sensei’s Advice on my birds - ($0)
birds kill SL & technician, you draw

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Rambasa Twin 1 (3/2)
  • :target: Lookout:

In Play:

  • bird 1 (1/1)
  • bird 2 (1/1)
  • Training Grounds
  • setsuki (1+1/3, lvl1)
  • grave (2+1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That birds nest is surprising, so no pre teched tech2. That leaves a maximum of 4 tech2 cards in his current cycle, but with his hand size still up and running with all my technician kills, that’s not going to be a problem for him.
It’s just too tempting to empty my hand, even though the risk is high that the next turn then has nothing of interest in my hand.

@OffKilter friendly poke

Yikes! I may have to learn some proper discipline after this match!

P1T6


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler


STARTING HAND
Doubling Barbarbarian
Sensei’s Advice
Aged Sensei
Smoker
Whitestar Grappler
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking
Savior Monk


NextHand

Speed of the Fox
Sparring Partner
Sparring Partner
Doubling Barbarbarian
Snapback


Discard

Grappling Hook
Sensei’s Advice
Smoker
Doubling Barbarbarian
Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($10)
Technician Draw
Birdo respawns
Grappling Hook Young Lightning Dragon → Lookout
Birdie kills Aged Sensei
Rook kills Rambasa Twin (you draw)
Maxband Rook - ($7)
Whitestar Grappler - ($4)
Aged Sensei - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler
  • :psfist: Elite:
  • :ps_: Scavenger: Birdo 1/1 Flying token
  • :pschip: Technician: Aged Sensei 1/1*
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • L8 Rook 4/6 *
  • Birdie 1/1 Flying Token

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yikes! I am in trouble now. I can’t quite kill a hero, but I’d better maxband Rook to save him from Graves’ sword. I should have tech’d DeGrey earlier… I didn’t think the birds would be so annoying! At least the tower can deal with the birds, and maybe weaken some others.

@Zango’s turn!

P2T6


Tech StartingHand Workers

TECH
Earthquake
Fox’s Den Students


STARTING HAND
Fox Viper (2/1)
Bird’s Nest
Grappling Hook


WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper (2/1)


NextHand

Training Grounds
Savior Monk (2/2)
Mind-Parry Monk


Discard

Sensei’s Advice
Earthquake
Young Lightning Dragon
Earthquake
Fox’s Den Students
Aged Sensei (1/1)
Grappling Hook
Bird’s Nest


Tech 2 card(s)
Get Paid + scav - ($10)
Heroes Hall - ($8)
Hook: your SL to lookout
exhaust training grounds to maxlevel grave
grave kills grappler, sparkshots AS, you draw
remove swordrune from grave to let Rook crumble
my birds trade with your birds, you gain 1
YLD pumped up kills Rook, nest topples, levels to Setsuki - ($5)
maxband Setsuki - ($2)
worker - ($1)
Stesuki breaks tower, your base takes 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • setsuki (3+1/3, lvl6)
  • Training Grounds
  • grave (4+1/1, lvl7)
  • Young Lightning Dragon (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

waiting for MPM…
Let’s cross fingers for setsuki draw…

P1T7


StartingHand Workers

STARTING HAND
Sparring Partner
Sparring Partner
Speed of the Fox
Snapback
Doubling Barbarbarian
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking
Savior Monk
Grappling Hook


NextHand

Doubling Barbarbarian
Aged Sensei
Whitestar Grappler
Whitestar Grappler


Discard

Speed of the Fox
Bird’s Nest
Snapback
Doubling Barbarbarian


Tech 0 card(s)
Get Paid - ($9)
Scavenge - ($10)
Setsuki - ($8)
Midband Setsuki - ($5)
Speed of the Fox - ($3)
My Setsuki asassinates yours
Setsuki Maxbands
Sparring Partner - ($2)
Sparring Partner - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician: Setsuki 3/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Wow, Rook still died! At least I can speed of the fox to take out setsuki, but that dragon will have revenge surely. This is rough. Even though it’s likely a sparring partner will survive, it’s unlikely that a doubling barbarian will be in my next hand. And he’ll have maxband rook next turn! Yikes…

@Zango’s turn!

1 Like

You have to pay 1 for attacking setsuki :wink:

Of course! I’ll skip the worker then…

Though I think I’ll concede. There’s no way I can come back, and if you kill my tech 2 there’s not many cards in my deck that I can even play!

GG, I hope it was as fun as you were hoping. I certainly learned a lot :slight_smile:

@FrozenStorm

1 Like

Thanks! That speed of the fox really got me here! I think I probably would have preferred to kill setsuki over tech 2, as i really fear the card draw (and snapback being the last card in my deck, so it not being in my hand)
It’s been the first time for me to go for discipline tech 2 and it felt awesome! Definitely was fun this game!

Woah mate, you had the grappling hook in T2!
I was so ballsy to gamble on you not having it… You could have moved Rook away from SL to kill him with midband grave buffed by AS, then the whole game looks completely different!
You could have even moved him to technician to mess with my next cycle, as I then definitely will not have any teched card for quite a while…