[XCAFRR21] Pod3 FrozenStorm Black vs zhavier Green

Okay, I futzed it around properly, Midori can kill Orpal if he dies to skeleton arrows :wink: Back to you! Hope you’re not holding another Moment’s Peace!

P2T8


StartingHand Workers

STARTING HAND
Blooming Ancient
Tiny Basilisk
Rampant Growth
Murkwood Allies
Moment’s Peace


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Verdant Tree


NextHand

Galina Glimmer
Blooming Ancient
Behind the Ferns
Playful Panda
Young Treant


Tech 0 card(s)
Get Paid - ($10)
Calamandra - ($8)
Moment’s Peace - ($6)
Murkwood Allies - ($1)
Midori kills Orpal, Cal to lvl 3, Molac@1, midori dies, levels fizzle

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Calamandra 3/4, lvl 3

In Play:

  • Might of Leaf and Claw, 1
  • Frog 1/1
  • Frog 1/1
  • Frog 1/1
  • Frog 1/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Honestly, at this point Im likely to just die to a lord of shadows play. But its down to a roll of the dice.

UGH daggers! checkmate setup! That is ROUGH!

[XCAFRR21] Pod3 Player 1 Turn 9

P1 Black vs P2 Green

Starting Hand

Deteriorate
Lich’s Bargain
Death and Decay
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doom Grasp, Lord of Shadows
Doom Grasp, Lord of Shadows
Skeletal Lord, Doom Grasp
Death and Decay x2
Lich’s Bargain, Hooded Executioner
Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Deteriorate a frog (7)
  • Make a skeleton (6)
  • Tower (3)
  • Troq (1)
Workers

Poisonblade Rogue, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a)
  • :psfist: Elite: Troq (2+1/3)
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Bone Collector (3/3)
  • Skeletal Lord (3/3)
  • Skeletal Lord (3/3)
  • Horror (3/2)
  • Skeleton Javelineer (3/3)
  • Skeleton (3/3)
  • Skeleton (3/3)
  • Skeleton (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bone Collector
Thieving Imp
Death and Decay
Death and Decay
Doom Grasp

End of Turn Discard
My Thoughts

Man! Not killing Midori DID matter there, A LOT! This is dicey in a hurry! Turns out HE was a big mistake tech over Doom Grasp, and the whiff on DnD was a big deal… Well, this is gonna be a tight finish now! He’ll have MoLaC activated so I’ll need some help cutting through


Cackles

P2T9


StartingHand Workers

STARTING HAND
Galina Glimmer
Behind the Ferns
Playful Panda
Blooming Ancient
Young Treant


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Verdant Tree


NextHand

Blooming Ancient
Murkwood Allies


Discard

Playful Panda
Young Treant


Tech 0 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Behind the Ferns Really didn’t think I was going to get to use this… - ($5)
Maxband Calamandra - ($3)
Galina Glimmer - ($2)
Argagarg - ($0)
2 runes to Frog 1, pings SQL horror, triggers Tower
Frog 2 kills SQL horror
1 Rune to Frog 3, trades with Backline Horror
Calamandra discards 2 cards, gains stealth, and murders Garth in his coffin, Arg to lvl 3

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 5/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer 7/7
  • :pschip: Technician: Blooming Ancient 7/9
  • :target: Lookout: Argagarg 6/9, lvl 3

In Play:

  • Might of Leaf and Claw, ACTIVE
  • Behind the Ferns
  • Calamandra 9/7, lvl 5

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Could Still die to lord of shadows pretty easily here, but hey, its been a gamble for like 3 turns now…

1 Like

GG WP! Unlucky I couldn’t get to DnD in time to prevent that perfect lineup of Molac / mp / mp + murkwood. Now I have them both so no hope of burning it down in time even if I throw some weight around this turn.

Not my tournament this time!

Talk about razors edge! I was certain I’d be dead like every turn after 1. Lichs bargain is just so crazy good. Imagine if I hadn’t teched in BtF, or workered it! That was bonkers.

GG