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[XCAFRR21] Pod3 FrozenStorm Black vs zhavier Green

@zhavier will start this one proper after we finish our “pod4” makeup game, figured I’d get the Pod3 ball rolling though!

GL HF @zhavier here feels like a matchup I can win!

[XCAFRR21] Pod3 Player 1 Turn 1

P1 Black vs P2 Green

Starting Hand

Jandra, the Negator
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Poisonblade Rogue (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Poisonblade Rogue (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Thieving Imp
Summon Skeletons
Pestering Haunt

End of Turn Discard
My Thoughts

This feels like a matchup I can win! I need to rack my brain to remember if Green has a good answer to token spam.


P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Rampant Growth
Merfolk Prospector
Young Treant


Discard

Verdant Tree
Rich Earth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

[XCAFRR21] Pod3 Player 1 Turn 2

P1 Black vs P2 Green

Starting Hand

Graveyard
Thieving Imp
Summon Skeletons
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Thieving Imp, discard #2 of 4 (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeletal Archery
Bone Collector
Sacrifice the Weak
Bone Collector

End of Turn Discard
My Thoughts

No I don’t think I’m forgetting any token spam haters. Gonna keep PBR out to see if I can get a better trade, going 2x BC, we’ll see!


P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Tiny Basilisk


STARTING HAND
Rampant Growth
Forest’s Favor
Merfolk Prospector
Young Treant
Spore Shambler


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Rich Earth
Rampant Growth
Tiny Basilisk
Murkwood Allies


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Playful Panda 2/2
  • :target: Lookout:

In Play:

  • Tiger Cub 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Hmmm no tech 1? Arg max, BtF or Ferocity?

[XCAFRR21] Pod3 Player 1 Turn 3

P1 Black vs P2 Green

Starting Hand

Skeletal Archery
Bone Collector
Sacrifice the Weak
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Bone Collector (4)
  • Bone Collector (2)
  • Worker (1)
Workers

Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Poisonblade Rogue (2/1)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Summon Skeletons
Graveyard

End of Turn Discard
My Thoughts

Huh, not sure what Zhav’s going for, I suspect it’ll be Ferocity, but let’s see!


P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Behind the Ferns


STARTING HAND
Murkwood Allies
Rich Earth
Rampant Growth
Tiny Basilisk


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Galina Glimmer
Merfolk Prospector
Forest’s Favor
Murkwood Allies
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Calamandra - ($5)
Murkwood Allies - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Playful Panda 2/2
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout: Frog 1/1

In Play:

  • Frog 1/1
  • Calamandra 2/3
  • Frog 1/1
  • Frog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I was way off it seems!

[XCAFRR21] Pod3 Player 1 Turn 4

P1 Black vs P2 Green

Starting Hand

Deteriorate
Summon Skeletons
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Orpal + Midband (3)
  • BC Grant kills SQL, takes 1, I get a skeleton
  • PBR trades scav, you get 1g
  • Imp trades techn, you draw 1
  • Graveyard (1)
  • Jav trades with lookout, goes to graveyard
  • Deteriorate Wisp
  • BC Saddler trades Cala, I get a skeletonOrpal maxbands
Workers

Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Skeleton Javelineer and Bone Collector Saddler)
  • Orpal (2/5 lvl 6)
  • Bone Collector Grant (3/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Sickness
Sickness

End of Turn Discard
My Thoughts

Huh, interesting! Skipped worker. I think I just plow it down and kill Cala, too likely it’s more Murkwood or BtF/Ferocity. Take the full send hero kill, Orpal maxband lets me clean up the frogs easy. Graveyard will let me keep the BCs up, tech up next turn. Grab another Sickness to keep the board clean and the Lord to hope it cycles well


P2T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Moment’s Peace


STARTING HAND
Forest’s Favor
Merfolk Prospector
Verdant Tree
Galina Glimmer
Murkwood Allies
Rampant Growth


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector


NextHand

Behind the Ferns
Tiny Basilisk
Young Treant
Rich Earth
Galina Glimmer


Tech 2 card(s)
Get Paid + Scav - ($8)
Argagarg - ($6)
Forest’s Favor Frog - ($4)
Frog kill SQL
Frog 2 kills Tech
Tech 1 - ($3)
Rampant Growth Frog 3 - ($1)
Worker - ($0)
Frog 3 kills Graveyard

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Frog 2/1, +1 rune
  • Frog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, based on that I can midbandori, hero+spells, or put out verdant tree and “stuff.” Orpal means my 1/1s are entirely doomed, so I should just focus on teching up at this point.

this frog should have died cuz tower

Hes not the one with a tower.

2 Likes

Big buffs, RIP graveyard

[XCAFRR21] Pod3 Player 1 Turn 5

P1 Black vs P2 Green

Starting Hand

Deteriorate
Sickness
Sickness
Thieving Imp (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Hooded Executioner
Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Sickness Wisp and Arg, wisp dies and chain trigger kills frogs, you get 1g (6)
  • Bone Collector Grant kills Arg, takes 1 from tower, levels fizzle, I get a skeleton
  • Orpal hits the tech1 to 3hp
  • Worker (5)
  • Tech 2 Necromancy (1)
Workers

Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/4 lvl 6)
  • Bone Collector Grant (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Summon Skeletons
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery

End of Turn Discard
My Thoughts

Okay, let’s keep the board cleaned up and tech up! Simple enough, bummer to lose the graveyard but it’s fine, we’ll manage. May end up going for Death and Decay but let’s wait a moment to see. Likely lord in next hand and we’ll get some flood out with LB/Summon Skele as well. For now another LB and Hoodie seem like they’ll do nicely

Oof, wiffed the lord, that kinda sucks but I spose we’ll still have plenty to do next turn anway


P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Behind the Ferns
Tiny Basilisk
Rich Earth
Galina Glimmer
Young Treant


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rich Earth


NextHand

Might of Leaf and Claw
Rampant Growth
Playful Panda
Tiger Cub


Discard

Young Treant
Behind the Ferns
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Galina Glimmer - ($5)
Tech 2 Growth - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

[XCAFRR21] Pod3 Player 1 Turn 6

P1 Black vs P2 Green

Starting Hand

Summon Skeletons
Poisonblade Rogue
Lich’s Bargain
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay x2
Lich’s Bargain, Hooded Executioner
Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Garth (7)
  • Make a skeleton (6)
  • Lich’s Bargain, base to 16 workers to 7, horde arrives (4)
  • Skeletal Archery (2)
  • Skeleton and Orpal kill Galina, skele dies Orpal takes 3, plague spreads to tiny B
  • Sacrifice fresh skeleton, tiny b dies, you draw 1
  • Bone Collector hits your tech2 to 2hp, dies to tower, I get a skeleton
  • Worker (1)
Workers

Poisonblade Rogue, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Orpal (2/1 lvl 6)
  • Garth (1/3 lvl 1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Skeletal Lord
Sickness
Bone Collector

End of Turn Discard
My Thoughts

Okay gonna tech the death and decay and go a little hard with Orpal taking damage to set up the tech2 for an instakill. Next turn I either get a DnD on the reshuffle (low chance) or Lord + Fetch another w/ Garth and snipe stuff down. We’ll see how that goes, quite possible I get a moment’s peace to fk that plan up but I guess we’ll find out :wink:


P2T6


Tech StartingHand Workers

TECH
Murkwood Allies
Moment’s Peace


STARTING HAND
Might of Leaf and Claw
Tiger Cub
Playful Panda
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Verdant Tree


NextHand

Moment’s Peace
Young Treant
Forest’s Favor
Tiger Cub
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Might of Leaf and Claw - ($6)
Maxband Arg - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: WIsp 0/1
  • :pschip: Technician: Argagarg 1/5
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, at least I get down MOLAC. Probably gonna be stuck with no tech after this though…

[XCAFRR21] Pod3 Player 1 Turn 7

P1 Black vs P2 Green

Starting Hand

Skeletal Lord
Sickness
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Skeletal Lord, Doom Grasp
Death and Decay x2
Lich’s Bargain, Hooded Executioner
Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Skeletal Lord (6)
  • Sickness WE and Arg (4)
  • Bone Collector (2)
  • Make a skeleton, sacrifice it -1/1 WE further (1)
  • Skeleton pings down WE, takes 1 from tower, plague spreads to Wisp, you get 1g
  • Horror kills Arg, Garth to level 3, you draw 1
  • Midband Garth (0)
  • Garth and Skeleton ping down tower, take 1 each, your base to 18
  • Orpal breaks tech2, your base to 16
  • Zombie hits your base to 14
Workers

Poisonblade Rogue, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeletal Lord (3/3)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Orpal (2/1 lvl 6)
  • Garth (2/3 lvl 4)
  • Horror (3/2)
  • Zombie (2/2)
  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Hooded Executioner

End of Turn Discard
My Thoughts

Cool, can continue wiping stuff up, this works well :wink: Pretty well wrapped up I think, I should be able to continue clearing with impunity


P2T7


StartingHand Workers

STARTING HAND
Murkwood Allies
Moment’s Peace
Forest’s Favor
Tiger Cub
Young Treant
Blooming Ancient


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Verdant Tree


NextHand

Moment’s Peace
Murkwood Allies
Blooming Ancient
Tiny Basilisk
Rampant Growth


Discard

Moment’s Peace
Tiger Cub
Murkwood Allies
Young Treant
Blooming Ancient
Forest’s Favor


Tech 0 card(s)
Get Paid + Scav - ($11)
Midori maxband - ($2)
Moment’s Peace - ($0)
Rebuild Tech 2

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

[XCAFRR21] Pod3 Player 1 Turn 8

P1 Black vs P2 Green

Starting Hand

Summon Skeletons
Hooded Executioner
Skeleton Javelineer (sac1)
Lich’s Bargain (sac2)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doom Grasp, Lord of Shadows
Skeletal Lord, Doom Grasp
Death and Decay x2
Lich’s Bargain, Hooded Executioner
Sickness, Skeletal Lord
Lich’s Bargain, Sickness
Bone Collector x2


Main:

  • Sac a skeleton, draw 1
  • Sac other skeleton, draw 1. whiffed, oh well
  • Maxband Garth, fetch Skeletal Lord (5)
  • Lich’s Bargain, base to 12 workers to 7 more hoard arrives. (3)
  • Make a skeleton (2)
  • Skeleton Javelineer (1)
Workers

Poisonblade Rogue, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3a anti-air)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (3/3 anti-air)
  • :exhaust: Technician: Skeleton Javelineer (3/3 anti-air)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Orpal (2/1 lvl 6)
  • Bone Collector (3/3)
  • Skeletal Lord (3/3)
  • Skeletal Lord (3/3)
  • Horror (3/3)
  • Horror (3/2)
  • Zombie (2/2)
  • Zombie (2/2)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Lich’s Bargain
Death and Decay
Graveyard

End of Turn Discard
My Thoughts

Well, I have a couple options here:

  1. Sac the skeletons I have to take a 41% on DnD
  2. Build board up and turtle really hard
  3. Build board up but sac Orpal to kill Midori

Option 1 is flippy and if I whiff I’m down two skeletons. That’s manageable though. Leaving Midori up leaves the door open for another Moment’s Peace , and if that’s paired with Frogs then I get checkmated by MoLaC. Giving up Orpal sucks, but I think it’s still okay. I don’t need DnD to win

Whiffed, okay bit of a bummer but so be it, we’ll make due. Summon Skele + skele + jav + maxband Garth to get the kill I spose? Garth lives on 1hp, I don’t need Troq if Midori’s down and no moment’s peace possible. Alternative to Jav + Skele is to do another LB, I spose that’s better bang and marginal higher cost given the 14 base health… Could also do it instead of Summon Skele… Yeah, that saves me 1g and is even on cards, float one for next turn to do… Damage XD Graveyard or BC I guess, gonna be a bit an attack-focused turn innit, probably end the game attack


I am not clear how 2 orpal and 3 garth kills 5+a midori?

1 Like

They do it by the power of terrible math! XD Orpal and Garth will forego attacking then, and I’ll change my patrol around to get something off the orpal death you’re likely to go for :wink: