Fox Viper
Snapback
Safe Attacking
Savior Monk
Smoker
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Savior Monk (3)
Grave (1)
Worker (0)
Workers
Fox Viper
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Grave (2/3a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Savior Monk (2/2)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
End of Turn Discard
My Thoughts
Purple v White… Not sure about this one. Think I bully with heroes early as much as possible, so grave + savior seems a good start? Next turn, AS + mid grave + t1? something like that
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Sparring Partner
Main:
Rook (4)
Aged Sensei (3)
Tech 1 (2)
Worker (1)
Workers
Morningstar Flagbearer, Fox Viper
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician: Aged Sensei (1/1)
Lookout: Savior Monk (2/2)
In Play:
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Sensei’s Advice
Grappling Hook
Fox Primus
Bird’s Nest
Sparring Partner
End of Turn Discard
My Thoughts
Thinking through win conditions… I do have a bit of a challenge ahead of me. Unit heavy strats are weak to Prynn, as are maxband hero strats, and buildings can get dumped by Vir. Not having haste is tough as well, save for GN. Which I suppose is probably the best choice? FDSchool can make it safe enough… That’s probably where I drift. Okay
Tech 2 card(s)
Get Paid + float - ($9)
Tap Geiger, discard 1, draw 1
Tricycloid - ($4)
Now! on Tric - ($3)
fast Tric kills swift Ninja
Gieger Max, Tric Bounces - ($1)
Argonaut hits Tech 2
Tric uses one rune to break tech 2
Seer, extra rune on Tric - ($0)
Tric kills Bird
Tric pings Sparring Partner
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Seer 3/1
Elite:
Scavenger:
Technician: Argonaut 4/2
Lookout:
In Play:
Battle Suits
Geiger 3/4, lvl 5
Tricycloid 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
Looking at my possible lines without tapping geiger, I can definitely break his tech 2 with tric shenanigans, and kill either bird or partner. Leaves ninja doing ninja things. Tap and take a chance, and also help my cycle slightly. 3 of the 5 possible draws are meh, but 2 are good, and I can always fall back on the previous line.
STARTING HAND
Temporal Research
Neo Plexus
Hyperion
Temporal Distortion
WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Temporal Research
NextHand
Origin Story
Fading Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Geiger Taps to discard draw
Temporal Distortion Tric into hand, put out a new tric - ($6)
Play tric from hand - ($1)
5 Runes from Trics break your Tech 2
Last Rune kills Partner
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Seer 3/1
Technician: Argonaut 4/2
Lookout:
In Play:
Battle Suits
Geiger 3/4, lvl 5
Tricycloid 3/3
Tricycloid 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Maxband Rook is indeed the expected response there, but alas, Origin story is not likely to come out here.
Did i miscount? I thought I was one short. Oh, haha, I counted all my attacks as 3 damage, but argo was 4, yup, I miscounted. Ah well GG!
I spent a while agonizing over getting Geiger out and not floating the gold and using now on something else the following turn, but then I thought I could lure you into a false sense of security. Im glad it worked out so well.