[XCAFRR19 Round7] dwarddd [Future]/Peace/Anarchy vs frozenstorm [Demonology]/Growth/Strength

why is my base not on 15 as charnel had started to say then deleted? 2x2 for each tech building and 1 from earthquake (which incidentally i hope there are no aftershocks coming from)

P1T7


Tech StartingHand Workers

TECH
Drill Sergeant


STARTING HAND
Knight of the Conclave
Neo Plexus(3/2)
Flagstone Garrison
Debilitator Alpha


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Plasmodium


NextHand

Overeager Cadet(3/2)
Promise of Payment
Gunpoint Taxman
Nullcraft(1/1) cannot be the target of buff/debuff spells
Flagstone Garrison(4)


Tech 1 card(s)
Get Paid + float +scav, rebuild buildings - ($12)
No Worker
Hire Neo Plexus, rune - ($10)
Hire Zane - ($8)
DS kills Vandy, takes 3, Zane to lvl 3
Maxband Zane, costs 3, move wisp to technician and kill, gain 1 g - ($6)
Zane kills ancient, takes 3
move two runes to plexus

Float ($6)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(5/4+a) 2(+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Drill Sergeant(5/1) 1(+)
  • Knight of the Conclave(5/4)r1 forcast **
  • L6 Zane(4/1) copies patroller effects on kill

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

hmmm even growth has relative difficulty buffing heros, my tech buildings should survive barring another earthquake

It’s because you resolve Earthquake’s effects one a time. Since the base takes damage from your tech buildings being destroyed, when you resolve the second effect, that does 1 damage to undamaged buildings, the base is no longer undamaged. This is given as a ruling here.

2 Likes

oh yeah, shouldve looked there myself really! thanks for explaining though :+1:

1 Like

Charnel is indeed correct, thanks for jumping in!

I wish an aftershock were imminent but as it is said, wasn’t in the cards this time.

XCAFRR19 Player 2, Turn 7

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Skeleton Javelineer
Stampede
Giant Panda
Giant Panda

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • No techs
All Teched Cards

Earthquake, Giant Panda
Giant Panda, Stampede
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Birds Respawn
  • Rook walks past Plexus to hit your base to 12
  • Giant Panda (8)
  • Giant Panda (5)
  • Tech 3 (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor)
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger: Water Elemental (3/1)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Rook (4/4 lvl 8, crumbling)
  • Giant Panda (2/4)
  • Giant Panda (2/4)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Earthquake
Earthquake
Summon Skeletons

End of Turn Discard

Stampede
Skeleton Javelineer
Blooming Ancient

My Thoughts

Hopefully I’m able to get Rook to survive to earthquake again, if not I might be in trouble. We’ll see!


just to be clear, you can rebuild only a tech build at a time. So you start next turn with TI online and TII offline. (only exception is if verdant tree is online)

1 Like

noooooooooooooooooooooooooooooo
i cant believe i was so happy until i read this
for spectators please see below why i am sad
@frozenstorm i will likely do my actual turn in a few hours time

the turn that got away

P1T8


Tech StartingHand Workers

TECH
Air Hammer
Elite Training


STARTING HAND
Promise of Payment
Gunpoint Taxman
Nullcraft(1/1) cannot be the target of buff/debuff spells
Overeager Cadet(3/2)
Flagstone Garrison(4)
Fading Argonaut(3/3+a)fading ***
Flagstone Garrison
Knight of the Conclave
Overeager Cadet(5+1/4) 2(+)
Drill Sergeant
Debilitator Alpha
Elite Training
Air Hammer


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Plasmodium


NextHand

Elite Training
Drill Sergeant
Fading Argonaut(3/3+a)fading ***
Promise of Payment
Air Hammer


Tech 2 card(s)
Get Paid + float - ($15)
No worker
Flagstone garrison - ($12)
Hire overeager cadet, draw, rune
Hire Nullcraft, draw, rune - ($10)
Flagstone garrison 2 - ($7)
Gunpoint taxman, draw 2, rune - ($5)
Overeager cadet, draw 2, rune
Hire KOTC2, shuffle in the cards i teched at start and draw them, no more drawing! 1 rune
Hire Oni - ($3)
Elite training, neo plexus and drill sargeant1 get +1 atk, +1 armour, anti-air and sparkshot - ($1)
Neo plexus kills tweetie bird, armour removed, sparkshot kills wisp
Drill sargeant1 kills lookout wisp, big bird killed by sparkshot, u draw
Zane trades with elemental, we both get g - ($2)
move 4 runes to nullcraft, nullcraft destroys tech 3, your base to 16
Hire Vir - ($0)
Promise of payment
Debilitator Alpha for 0, will pay 5g at start of next turn, rune
move 2 runes to alpha

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Debilitator Alpha(7/7+a) 2(+) units attacking this as SQL have -1 atk
  • :psfist: Elite: Overeager Cadet2(3+1/2)
  • :ps_: Scavenger: Onimaru(2/3) lvl1
  • :pschip: Technician: Overeager Cadet(3/2)
  • :target: Lookout: Gunpoint Taxman(3/3) steal g on patroller kill

In Play:

  • Battle Suits
  • Flagstone Garrison(4)
  • Flagstone Garrison2(4)
  • Drill Sergeant(5+1/1+a) 1(+) +1atk +1armour, anti-air from elite training
  • Neo Plexus(5+1/4) 2(+) +1atk, anti-air until my upkeep from elite training
  • Nullcraft(4/4) flying 4(+) cannot be the target of buff/debuff spells
  • Knight of the Conclave(5/4)r1 forcast *
  • Knight of the Conclave 2(5/4) r1 forecast ***

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm even growth has relative difficulty buffing heros, my tech buildings should survive barring another earthquake

2 Likes

hmm much worse than the turn i mistakenly thought i could have but i think i should survive another turn at least (well defended btw even accounting for nullcraft! oh how i wish u’d just make a mistake)

P1T8


StartingHand Workers

STARTING HAND
Promise of Payment
Gunpoint Taxman
Nullcraft(1/1) cannot be the target of buff/debuff spells
Overeager Cadet(3/2)
Flagstone Garrison(4)


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Plasmodium


NextHand

Flagstone Garrison
Debilitator Alpha
Overeager Cadet(5+1/4) 2(+)
Drill Sergeant


Discard

Flagstone Garrison(4)
Promise of Payment


Tech 0 card(s)
Get Paid + float, start rebuilding t2 - ($15)
No Worker
Hire Overeager cadet, rune
Hire Gunpoint taxman, rune - ($13)
Hire Nullcraft, rune - ($11)

Zane trades with water elemental, we both get g - ($12)
Hire and maxband oni - ($3)
Plexus kills elite wisp, takes 1, DS kills lookout wisp
Move one rune to NC
Move one rune to cadet

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft(2/2+a) 1(+) cannot be the target of buff/debuff spells
  • :psfist: Elite: Gunpoint Taxman(3+1/3)
  • :ps_: Scavenger: Overeager Cadet(4/3) 1(+)
  • :pschip: Technician: L8 Onimaru(4/5) frenzy, readiness
  • :target: Lookout: Charlie(2/1) sparkshot

In Play:

  • Battle Suits
  • Drill Sergeant(6/2) 2(+)
  • Knight of the Conclave(5/4)r1 forcast *
  • Neo Plexus(5/3) 2(+)
  • Alph(2/1) sparkshot
  • Beth(2/1) sparkshot

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

hmmm even growth has relative difficulty buffing heros, my tech buildings should survive barring another earthquake

1 Like

ok, TII is still offline and no HH. So you can hire oni after zane dies, but not vir.

2 Likes

Sorry to (disappoint? impress? I wouldn’t say I haven’t made mistakes but I am playing to win ofc ^_^)

Sadly it ends here, GG WP!

XCAFRR19 Player 2, Turn 8

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Dark Pact
Earthquake
Earthquake
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • No techs
All Teched Cards

Earthquake, Giant Panda
Giant Panda, Stampede
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Earthquake, the ground starts to unsteady, your base to 6 after tower collapses, tech buildings dent (5)
  • Earthquake, tech buildings collapse in a heap over your crumbled base, GG WP! (0)

Things got tense there, I really wasn’t sure what to do the turn I went for the double tech break (I was strongly debating what thing to leave up between the tech buildings, the tower, and the garrison), but I think in hindsight the tower was indeed the right choice to let slide. Thanks for a fun game! @me record this

Just for future reference, Battle Suits does specify “non-token units” for the express purpose of excluding Oni’s little ducks

1 Like

yep thanks for the really fun game, and sorry if i sounded sulky there, well played!

1 Like