TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Temporal Research
Nullcraft
Plasmodium
Forgotten Fighter
Hardened Mox
WORKERS
Tinkerer
Hardened Mox
NextHand
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Battle Suits
Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
tech 1 - ($4)
nullcraft, pings your base to 19 - ($2)
vir - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut (2/3+A)**
Elite:
Scavenger: Vir, lvl 1, (2/3)
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
decision time, what am i up against?
tech 3 rush with steamtanks.
early birds/taxmen
possible early hero’s hall.
question is do i rush tech 2 present, or do i plan for tech 2 past with seers and remembers? i think tech two present is better in this case to put pressure against his possible tech 3 anarchy.
i think zhavier is too smart for me to get free bounce out of stewardess, but they really help clear birds. ill go double SOTU to be safe. can worker one later if needed.
also, ill bring out VIR since it would take an expensive scotch or charge to get through fargo AND kill him. vir to scav since i couldn’t play double sotu even if i drew them both.
I could ping down nullcraft here with charge and careless, but don’t really see the point. Stewardess will bounce bro, vir kills bomb, fargo, battle suits, and nullcraft kill rook. Nothing I can really do about that I might as well force him to actually play battle suits by not patrolling rook
STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Battle Suits
Time Spiral
Forgotten Fighter
WORKERS
Tinkerer
Hardened Mox
Time Spiral
NextHand
Plasmodium
Neo Plexus
Stewardess of the Undone
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
fargo fades to 1
Worker - ($5)
peak
battle suits - ($3)
stewardess of the undone, bounce bombaster - ($0)
fargo trades with brogre
vir hits tech 1 down to 3hp
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3+A)
Elite:
Scavenger:
Technician: Nullcraft (1/1)
Lookout:
In Play:
Battle Suits
Vir, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmmm, let’s bounce bombaster, drop battle suits, trade with brogre, and hit his tech 1. NC to tech can assist in preventing the rook midband. i honestly like leaving rook out here early game. SOTU and NC are my best counters to birds nest anyways.
teching hyperion and tricycloid. Tri is my preference for T5 to get his tech 1. we’l see what happens.
Stewardess of the Undone (3/3+A)
Nullcraft (1/1)
Temporal Research
Stewardess of the Undone
Promise of Payment
Origin Story
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peak
stewardess and nullcraft trade with taxman
vir kills dog
neo - ($4)
tech 2 present - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Neo Plexus (3/2)
Technician:
Lookout:
In Play:
Battle Suits
Vir, lvl 1, (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
uh oh, possible slow time generator coming? question is, can i counter with tricyloid and promise of payment? i think ill have to go for that, and try to drop tricycloid next turn. teching PoP and OS to have options.
big question, do i trade NC and SOTU into GPT, then vir kill dog?
he can gg 9, mid rook 5, rook kill vir, max rook 4, not enough gold for STG
i think ill go ahead and trade my stuff away. 4 gold and 2 cards for 3 gold and 2 cards. but i control the board…
he can’t 1. max rook, 2. drop STG, AND 3. patrol all at once. so i think just having multiple options is the best i can do.
I can trade something for fargo, and with charge I can break his tech 2 AND kill Hyperion. In that event, I think charge on Bro is more efficient. Now leaving rook at 1 is begging for a nullcraft, to make silly prynn or geiger plays easier, or at least making the nullcraft sorta free, so lets just trade him out. Second chances make me immune to prynn maxband shenanigans
Tech 2 card(s)
Get Paid - ($10)
Prynn - ($8)
Zane kills Prynn, we both draw, Prynn to lvl 3
Max Prynn - ($4)
Prynn grabs Nullcraft out of the air
Ray kills Neo
Golgort breaks Tech 2
Shimmer Ray - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
MM and MR break Heroes’ Hall
Discard a card to charge existing Ray
STARTING HAND
Tricycloid
Hyperion (5/2)
Stewardess of the Undone (3/3+A)
Seer
Temporal Distortion
Fading Argonaut (4/3)
WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Assimilate
NextHand
Temporal Distortion
Origin Story
Promise of Payment
Hyperion
Temporal Distortion
Tech 1 card(s)
Get Paid - ($11)
tech draw
rebuild tech 2, base to 12
mech arrives
vir - ($9)
seer, remove rune from prynn (not a target, Prynn will fade out on your next upkeep) - ($8)
fargo - ($6)
stewardess of the undone, bounce mad man - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Mech Token (6/7+A) untargetable
Elite: Stewardess of the Undone (4/3)
Scavenger: Fading Argonaut (3/3)***
Technician: Seer (3/1)
Lookout:
In Play:
Battle Suits
Vir, lvl 1, (2/3)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 3
Workers: 11
Thoughts
okay, bummer i cant get the nullcraft, but prynn will still fade away. not much else i can do.
This wasn’t actually a legal move; Stewardess can only bounce tech 0s and Seer is a tech 1 unit Not sure if you want to rewind to that point or just move on, but just something to keep in mind either way