Note I forgot to put StW and the executioner in the discard last turn, so they’re back there now. Also, you have a Blooming Elm in play.
Man this is pretty tense. I have all the cards and clearly not the one I wanted, you have only one but is it the good one?
P2T11
StartingHand Workers
STARTING HAND
Plague Lord 5/8A (+/+, ensouled)
Soulstone, attached to Plague Lord
Bone Collector 3/3A
Dark Pact
Thieving Imp 2/2
Zarramonde, the Obliterator
Cursed Crow 3/3 flying, steals cards on base attacks
Zarramonde, the Obliterator
WORKERS
Summon Skeletons
Skeletal Archery
Graveyard
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt 1/1
Cursed Crow
NextHand
Dark Pact
Shadow Blade
Spreading Plague
Deteriorate
Gorgon
Discard
Abomination 6/6A (disease aura)
Abomination
Javelineer 1/1
Dark Pact
Hooded Executioner
Sacrifice the Weak
Soulstone, attached to Plague Lord
Zarramonde, the Obliterator
Plague Lord 5/8A (+/+, ensouled)
Bone Collector 3/3A
Zarramonde, the Obliterator
Tech 0 card(s)
Get Paid - ($12)
Your base takes 3 damage from runes on Argagarg, now on 9; I take one from Gorgon!
Start rebuilding T3
Vandy - ($10)
Dark Pact, base to 9, draw 2
Garth - ($8)
Gorgon kills Orpal, takes one rune and one damage, Garth levels
Midband Garth - ($7)
Summon and sac a skele to draw one one - ($6)
Thieving Imp (that’s right, HE’S STILL HERE), discard card #2 of 2) - ($3)
Cursed Crow - ($0)
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: Garth L4 1/4A
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp 2/2
-
Lookout:
In Play:
- Plague Lord 4/5 (Spreads sickness and hurts you based on it)
- Gorgon 0/1 [2-]
- Cursed Crow 3/3 flying, steals cards on base attacks
- Vandy L1 2/3
Buildings:
-
Base HP: 9
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think I need to counterkill his Tech III here. That means drawing a shadow blade I think, so DP time even though I don’t want my Tech IIIs in hand now. ------------------------------------------- No luck. Now I could use 9 gold to get out a max Garth … but only ofr what is in my discard currently, as I didn’t tech for failure before drawing here. A learning point! And none of that is useful. SO. PL is getting a soulstone, that is clear (8). I can draw one more by Garth (6), kill Orpal with the gorgon, midband and skele (4). That gives me a 1/5 chance of getting the SB overall… so a high risk play. With my remaining 4 gold, I could drop imp and float one, patrol imp and two heroes, and have 13 to smite down Guargum next turn with Big Z. What else could I do with my 8 gold? Again, I would need to arrange things so that a Gorgon could get to a Big G wherever it is. he has two or 3 cards in hand and one backline unit, and one here available, so could probably block with 3 things. I can’t get through that, can I? I can drop imp (5), BC (3) and Crow (0) to take one of this two cards and threaten 3 damage to his base. Underwhelming. I’M GOING FOR IT. ---------------------------------------- Failuuuuure. and ruined my Zarramonde play next turn. Worst world. Maybe I don’t bother with the soulstone and stil down a Crow instead? Maybe I don’t bother killing Arg because he does 3 damage per turn whilst he is there, and draws him a card if I kill him now? Also I may want to re-draw that to make my Gorgon relevant again. OK, the “hope that card in his hand is irrelevant” strat is GO.