That’s right. I forgot to list it. Sorry
Seeing as it will die of overdramatic performance during your next upkeep, I don’t think it’s a big deal
I think I just thought of it as dead and and forgot it technically wasn’t yet
P1T7
Tech StartingHand Workers
TECH
Spreading Plague
Murkwood Allies
STARTING HAND
Barkcoat Bear
Spirit of the Panda
Verdant Tree
Polymorph: Squirrel
Barkcoat Bear
WORKERS
Young Treant
Rich Earth
Ironbark Treant
Tiger Cub
Prospector(1/1)
Verdant Tree
NextHand
Stalking Tiger
Centaur
Ferocity
Rampaging Elephant
Discard
Spore Shambler(0/1)A
Spreading Plague
Murkwood Allies
Playful Panda(4/1), ++
Polymorph: Squirrel
Barkcoat Bear
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Spirit of The Panda on Huntress - ($4)
Panda and WE cramble Rook
Arg buffs Huntress
Huntress(6/5)A kills Rook, Cal midbands, Spirit finds gold - ($5)
Barkcoat Bear - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Barkcoat Bear(5/5)A, resist 2 + 1
-
Elite:
-
Scavenger:
-
Technician: Calamandra(3/4) 3 lvl, RESIST 1 aura
-
Lookout:
In Play:
- Arg(1/5) lvl5
- Huntress(5/2) with Spirit of the Panda
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
@Nopethebard 's turn!
P1t7
Hand
Snapback
Grounded Guide
Martial Mastery
Maestro
Starcrossed Starlet
No worker
No Tech
Get paid ($10)
Starlet dies
Hire Maestro ($7)
Hire Grounded Guide ($2)
Hire Grave ($0)
Hire Starcrossed Starlet ($0)
Starlet and one Fencer trade with Bear
Squad leader: Nimble Fencer (2/2)
Technician: Grave (2/3)
In play: Grounded Guide (4/4) Maestro (4/5)
Base: 18
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 4
Discard: 5
New Hand
Starcrossed Starlet
Sensei’s Advice
Martial Mastery
Grappling hook
P1T8
Tech StartingHand Workers
TECH
Feral Strike
Stampede
STARTING HAND
Ferocity
Rampaging Elephant
Centaur
Stalking Tiger
WORKERS
Young Treant
Rich Earth
Ironbark Treant
Tiger Cub
Prospector(1/1)
Verdant Tree
NextHand
Forest’s Favor
Rampant Growth
Sickness
Discard
Spore Shambler(0/1)A
Spreading Plague
Murkwood Allies
Playful Panda(4/1), ++
Polymorph: Squirrel
Barkcoat Bear
Barkcoat Bear(5/5)A, resist 2 + 1
Feral Strike
Stampede
Ferocity
Centaur
Tech 2 card(s)
Get Paid + float, Huntress heals - ($11)
No worker
Rampaging Elephant - ($5)
Stalking Tiger - ($2)
Ferocity - ($0)
Huntress fo free kills your SQL, panda finds gold - ($1)
Cal kills gravem you draw, cal maxes
Arg deals 1 dmg to your T1
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rampaging Elephant(6/7)A
-
Elite: Stalking Tiger(5/4) invisible
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg(1/5) lvl5
- Huntress(5/3) with Spirit of the Panda
- Calamandra(4/5) 5 lvl, RESIST 1 aura
- Ferocity aura - my units have got swift strike and armor piersing
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 11
Gold:
- Gold: 1
- Workers: 10
@Nopethebard 's turn!
P2t8
Hand
Aged Sensei
Grappling hook
Sensei’s advice
Starcrossed Starlet
Martial Mastery
No worker
No tech
Get paid ($10)
Hire Aged Sensei ($9)
Hire Rook ($7)
Maxband Rook ($0)
Hire Starcrossed Starlet ($0)
Squad leader: Rook (4/6)
Technician: Aged Sensei (2/1)
In play: Starcrossed Starlet (5/3) Grounded Guide (4/4) Maestro (4/5)
Base: 18
Tech 1: 5
Tech 2: 5
10 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Grounded Guide
Starcrossed Starlet
Martial Mastery
Fox viper
Smoker
Thoughts
I think things are about to turn around.
if any1 see basekill, pls wrote it after the game
P1T9
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Forest’s Favor
Rampant Growth
Sickness
WORKERS
Young Treant
Rich Earth
Ironbark Treant
Tiger Cub
Prospector(1/1)
Verdant Tree
NextHand
Rampant Growth
Murkwood Allies
Sickness
Moss Ancient
Tech 2 card(s)
Get Paid + float, huntress heals - ($11)
no Worker
Rampant Growth Elephant - ($9)
Elephant (8/7AA) attacks and cramble Rook
Elephant (8/5) kills Rook, lvls fizzle
Arg kills sensei, you draw
Huntress destroy T2, panda finds gold, your base to 16 - ($10)
Tiger destroy your T1 (arg dealed 1 dmg last turn), your base to 14
Calamandra kills GG
T3 - ($5)
Surplus - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg(1/3) lvl5
- Huntress(5/4) with Spirit of the Panda
- Calamandra(4/1) 5 lvl, RESIST 1 aura
- Rampaging Elephant(6/1)
- Stalking Tiger(4/4) invisible until calamandra leaves the game
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 12
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@Nopethebard 's turn!
GGWP. I can’t come back from that