Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
grave - ($0)
Discard 3, draw 5
Squad Leader: Savior Monk (2/2+A)
Scavenger: Grave, lvl 1, (2/3)
Base HP: 20
hmmm, so, i’ll try and learn from last game, and slow down to think about some strategy.
early game: agressive, scary for me to bring out a hero early. can go down on cards to swing through my patrol
tech 1: i see argo, lobber, and firebat as the best options, although, i think firebat would be super niche.
tech 2: with versatule style on my codex, i dont see molac as a big deal. tech 2 present would be a problem though. basically stadard Present strat but with red starter.
tech 3 - not that good. id be surprised if they went this route.
hero’s - not as good as mine. bwahahaha. actually, watch out for the green spells…
early game: probably need to play defensively. savior monk, smoker,…might need a tower. remember, i can give him free levels from hero’s so long as i have snapback ready in the next hand.
tech 1: i like rambasa twins of course. goes well with anything. after that, honestly sparring parter is the only other one i prefer.
tech 2: lots of options. i honestly could go with all three. given his direct building damage, i dont think discipline with traiing grounds is good. im not as confident with Law. If i go insurance agents, it would HAVE to be to pair with hero’s (Grave and Orpal).
tech 3 - probably not happening.
heros - i LIKE the idea of a hero’s hall here.
IDEAL: tech 2 law, tech lab disease, insurance agent runes ramabasa twin, plague lab doulbles rune, suicide, get paid.
possible tech plan?
T1 - na
T2- RT / SP
T3 - (LAW - IA / IA), Disease (Abom, Sickness)
T4 - Judgement Day? DaD?
Dog and Musketeer. Next turn, im looking at gg 5, worker 4, tech 1 2, (possible brogre/mad man). they COULD drop jaina and charge to get at a backline hero’s. seems safe enough to drop a hero. and if he skips tech 1, ill just tech up and snapback on a future turn. that leaves me with a choice. does savior monk really net me anything here (other option is aged sensei and save a gold)? i supposed if they have mad man, it helps me to keep grave on the board however, dont want to get pillaged. ill just drop SM
SM -> SQL
grave lives - gg 6, worker 5, tech one 3, mid grave 1, smoker 0, possible grappling hook.
grave dies - gg 6, scav 7, worker 6, tech one 4, fix viper, 2, bigby 0
not sure yet. need more coffee.