[XCAFRR19 Round3] frozenstorm [Anarchy]/Past/Strength vs CarpeGuitarrem [Peace]/Discipline/Disease

GL HF @CarpeGuitarrem! I’m gonna be out much of tomorrow, friday and saturday, so I may mostly be active sunday forward, but I’ll at least get us started now!

XCAFRR Round3 Player 1, Turn 1

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Bloodrage Ogre
Bloodburn
Mad Man
Nautical Dog
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pillage
Scorch
Charge
Bombaster

End of Turn Discard
My Thoughts

No idea what the general ethos of this deck is; Birds don’t really seem to complement either spec, no suits for Past, so… am I just playing primarily for Anarchy T3? Never a terrible idea…

Well regardless, doesn’t seem like it could be bad to start the Rabid opening for red. Dog + Brogre + option to Zane next turn is #theDream, so let’s hope that buys me some early space.


1 Like

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Traffic Director
Reputable Newsman
Building Inspector
Manufactured Truth


WORKERS
Traffic Director


NextHand

Porkhand Magistrate
Arrest
Lawful Search
Bluecoat Musketeer
Jail


Discard

Reputable Newsman
Manufactured Truth
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Spectral Aven - ($2)
Summon Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (frenzy) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven ([illusion], flying) 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is very new ground for me on the one hand! Aven seems a pretty good opener, and maybe I can get away with Oni here. He dies to BRO and doggo, but that’s a good trade. I could also try Building Inspector plus Oni to lock FS out of Tech 1 for a while, hm.

@FrozenStorm’s turn!

hmmm
ahem.

2 Likes

Fixed lol my bad, copypasta from my last game

XCAFRR Round3 Player 1, Turn 2

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Pillage
Scorch
Charge
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Rook (3)
  • Brogre and Dog trade with Oni, Rook to level 3
  • Worker (2)
  • Tech 1 (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Careless Musketeer
Mad Man
Bloodrage Ogre
Bird’s Nest
Makeshift Rambaster

End of Turn Discard
My Thoughts

I guess I’ll take free levels for Rook…? That seems an odd choice to just hang Oni out to dry like that…


1 Like

P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Rambasa Twin


STARTING HAND
Lawful Search
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Jail


WORKERS
Traffic Director
Porkhand Magistrate


NextHand

Manufactured Truth
Lawful Search
Bluecoat Musketeer
Arrest
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Summon Orpal Gloor - ($4)
Build Tech 1 - ($2)
Worker - ($1)
Aven hits your Tech 1 for 2 damage

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (*deals damage as runes) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven ([illusion], flying) 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Orpal plus Lawful Search guarantees a Tech 1 draw next turn…wait no, then I can’t worker. Still playing Orpal to do something about Rook

@FrozenStorm’s turn!

XCAFRR Round3 Player 1, Turn 3

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Careless Musketeer
Mad Man
Bloodrage Ogre
Bird’s Nest
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman


Main:

  • Bloodrage Ogre (4)
  • Bird’s Nest (2)
  • Worker (1)
Workers

Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 3)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Pillage
Charge
Nautical Dog

End of Turn Discard

Stewardess of the Undone
Chaos Mirror
Makeshift Rambaster
Mad Man

My Thoughts

This feels like Carpe’s dangling more free levels at me… why do that? Is it a mindgame and Carpe
s actually counting on me skipping the kill, and teched Sickness? Or does Carpe just want me to take the -1/1? Tough to say here… I’m still pretty set on going for Gunships though, that’s the one thing I do know. Let’s weigh turn options here:

Option 1: Kill Orpal
Midband Rook + Birds + Mad Man, Rook to level 7, but he’s safe to maxband + tech up next turn. Likely up against a Hero + OCs + Tech up from Carpe, but that’s slow enough that a maxband Rook really gums it up for awhile, meantime I’m doing Anarchy things.

Option 2: Chill
Go Brogre + Birds + Float 1. Loses somewhat to sickness (a lot if he gives Orpal levels), but how likely is that? And the pro is I get out on the board harder instead of just sac’ing the Mad Man.

Okay, option 2 it is. Teching a… Steam Tank? Stewardess?.. and a… Chaos Mirror? Entangling Vines? Tough choices, think I’ll go Stewardess and Chaos Mirror.


P2T3


Tech StartingHand Workers

TECH
Crypt Crawler
Elite Training


STARTING HAND
Bluecoat Musketeer
Lawful Search
Arrest
Rambasa Twin
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Lawful Search


NextHand

Plague Spitter
Reputable Newsman
Jail
Building Inspector


Discard

Arrest
Bluecoat Musketeer
Manufactured Truth
Crypt Crawler
Elite Training


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Orpal casts Arrest on Bloodrage Ogre, disabling it (multicolor penalty) - ($4)
Orpal hits your Tech 1, bringing it to 2 HP
Summon Rambasa Twin, fetching the other Twin from my Codex - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven ([illusion], flying) 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Mario 3/2
  • :pschip: Technician:
  • :target: Lookout: Rambasa Twin Luigi 3/2

In Play:

  • L1 Orpal Gloor (*deals damage as runes) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So here’s something interesting. I can Arrest the BRO for 3, then play Rambasa for 4 and have space to worker. Patrol Aven in SQL, and birds must tweet angrily at it. Orpal pings Tech 1.

@FrozenStorm’s turn!

XCAFRR Round3 Player 1, Turn 4

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Gunpoint Taxman
Pillage
Charge
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Earthquake
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman


Main:

  • Rook kills scav, you get 1g
  • Midband Rook (6)
  • Gunpoint Taxman (4)
  • Expensive Charge to Taxman (1)
  • Taxman kills Aven, takes 2, I steal your gold (2)
  • Birds take down lookout
  • Nautical Dog (1)
  • Worker (0)
Workers

Pillage, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1, pick up Brogre
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Rook (3/5 lvl 5)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Gunpoint Taxman (3/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bombaster
Mad Man
Bloodrage Ogre

End of Turn Discard
My Thoughts

As much as I want to tech up, that’s a lot of board to contend with… I need to do something about it. Stupid Arrest neutralizes Brogre… Well how about this: Rook kills scav, Charge GPT and take down Aven, birds take down Lookout. That costs 4, I can midband rook and put Dog in front of Orpal. I can afford to empty my hand, I’m picking up Brogre and there’s plenty to spend on next turn (Rook, teching up, etc). Teching Steam Tank Earthquake, my guess is I get Rook to maxband to threaten it and it’ll be good to have JIC he does go for the tech1 break.


there is no floating gold, and aven is in SQL, tho. Am I missing smth?

I killed the scavenger first to manufacture some gold :slight_smile:

2 Likes

P2T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Reputable Newsman
Building Inspector
Jail
Plague Spitter


WORKERS
Traffic Director
Porkhand Magistrate
Lawful Search
Building Inspector


NextHand

Arrest
Plague Lab
Jail
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Plague Spitter - ($4)
Orpal kills the dog
Tech II – Disease - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (anti-air, *deals damage as -1/-1s) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Orpal Gloor (*deals damage as runes) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Plague Spitter is 2, I Tech 2, leaving me with 1. Can’t get a whole lot done with that, grumble. Trying for Plague Lab to AoE this nonsense down.

@FrozenStorm’s turn!

XCAFRR Round3 Player 1, Turn 5

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Bombaster
Mad Man
Bloodrage Ogre
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Earthquake
Steam Tank, Earthquake
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman


Main:

  • Mad Man, it and GPT trade with Spitter (7)
  • Birds kill Orpal, Rook to level 7
  • Maxband Rook, put your tech 2 on 1hp (6)
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Bombaster, Pillage, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Steam Tank
Earthquake
Chaos Mirror
Stewardess of the Undone

End of Turn Discard

Gunpoint Taxman
Nautical Dog
Earthquake
Disguised Monkey
Mad Man
Charge
Bloodrage Ogre

My Thoughts

Maybe that tech 2 is a bait? I could easily kill it, especially after technician drawing Charge. But I think it’s better to just tech up, maybe he has Plague Lab or Abom maybe not. Either way, I should be pretty safe to just go tech 3 next turn and then he has to deal with both Earthquake and Gunships. Grabbing the other quake as well as a Monkey.


P2T5


Tech StartingHand Workers

TECH
Sickness
Brave Knight


STARTING HAND
Arrest
Plague Lab
Jail
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Lawful Search
Building Inspector
Manufactured Truth


NextHand

Bluecoat Musketeer
Elite Training
Rambasa Twin Luigi 3/2


Discard

Plague Spitter (anti-air, *deals damage as -1/-1s) 3/3+a
Arrest
Sickness
Brave Knight


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Plague Lab; your birds wither into nothingness - ($5)
Build Jail - ($2)
Summon Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave Stormborne (sparkshot) 2/3
  • :target: Lookout:

In Play:

  • Plague Lab – 4 HP
  • Jail – 3 HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hooboy, Mad Man really wrenched my monkey. I think my best play here is to Plague Lab to wipe the birds (for now), then offer up Grave and Jail as a three-way choice for Rook to attack. Well, 2-way since I don’t have a real way to put any -/- runes on things after Plague Lab. Grave threatens Sword Lab, Jail slows things down.

@FrozenStorm’s turn!

XCAFRR Round3 Player 1, Turn 6

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Steam Tank
Earthquake
Chaos Mirror
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Disguised Monkey, Earthquake
Steam Tank, Earthquake
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman


Main:

  • birds respawn
  • Rook walks past Grave and hits tech1 to 1hp
  • Earthquake, both tech buildings break, your base to 16, Plague Lab and Jail take 1 (5)
  • Prynn (3)
  • Worker (2)
Workers

Bombaster, Pillage, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Prynn (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Makeshift Rambaster
Pirate Gunship
Bloodrage Ogre
Earthquake

End of Turn Discard
My Thoughts

Teching the gunships, can’t tech up just yet b/c breaking both tech buildings is too juicy to pass up Earthquake (plus dinking those two building cards). No doubt he’ll want to set up sword rune repeats, but with no tech buildings and no Hero’s Hall he can’t do anything else too nasty. I should be sailing smooth from here (ha, sailing on my Gunships)


P2T6


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Rambasa Twin Luigi 3/2
Elite Training


WORKERS
Traffic Director
Porkhand Magistrate
Lawful Search
Building Inspector
Manufactured Truth
Bluecoat Musketeer


NextHand

Spectral Aven ([illusion], flying) 2/2
Plague Lab
Reputable Newsman
Crypt Crawler


Discard

Plague Spitter (anti-air, *deals damage as -1/-1s) 3/3+a
Arrest
Sickness
Brave Knight
Rambasa Twin Luigi 3/2
Elite Training


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Maxband Grave, he gains a sword rune - ($3)
Exhaust Plague Lab, giving Grave another sword rune - ($1)
Grave kills Prynn with readiness, levels fizzle
Rebuild Tech 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (sparkshot, 2x sword rune) 4/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab – 3 HP
  • Jail – 2 HP

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Earthquake, great. For 8 gold, I can Sword Lab and kill Prynn, even though I waste levels. That might let me protect Tech 1. This turned ugly fast, though.

@FrozenStorm’s turn!

That’s an interesting choice… holding both runes?

XCAFRR Round3 Player 1, Turn 7

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Makeshift Rambaster
Pirate Gunship
Bloodrage Ogre
Earthquake

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • no techs
All Teched Cards

Pirate Gunship x2
Disguised Monkey, Earthquake
Steam Tank, Earthquake
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman


Main:

  • Tweetie Bird tickles tech 1
  • Earthquake, jail and plague lab break, tech 1 breaks, your base to 10 (7)
  • Tech 3 (2)
  • Zane (0)
  • Rook and Big Bird kill Grave, Zane to level 3
  • Zane hits your base to 8
Workers

Bombaster, Pillage, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/2 lvl 8)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Zane (2/2 lvl 3)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Stewardess of the Undone
Charge
Disguised Monkey
Nautical Dog
Pirate Gunship

End of Turn Discard
My Thoughts

Little bit shy of lethal, but doesn’t matter anyway game’s over


I’ll scoop there, gg! I wanted to use the sword runes but there was nothing really to use them on!

1 Like

GG WP @CarpeGuitarrem! Yeah I mean by the time I Earthquake the tech buildings, you’re in big trouble. But I feel like you gotta abandon the sword rune duping on your turn 6, and toss a sword at Grave + flood the board (skip worker) to have a chance there. Aven + Newsman or at least Aven + Hero’s Hall, something to get your buildings back on track.

Kinda rough deck matchup for you though, hard to pilot against Anarchy!

1 Like

I dunno if Musketeer would actually do much, though. (Can’t Rambasa because t1 down) If it were any other hero, I definitely would have sworded, though. Seemed pointless against Two Lives.