GL HF @CarpeGuitarrem! I’m gonna be out much of tomorrow, friday and saturday, so I may mostly be active sunday forward, but I’ll at least get us started now!
Bloodrage Ogre
Bloodburn
Mad Man
Nautical Dog
Makeshift Rambaster
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Bloodrage Ogre (2)
Nautical Dog (1)
Worker (0)
Workers
Bloodburn
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 5
End of Turn Hand
Pillage
Scorch
Charge
Bombaster
End of Turn Discard
My Thoughts
No idea what the general ethos of this deck is; Birds don’t really seem to complement either spec, no suits for Past, so… am I just playing primarily for Anarchy T3? Never a terrible idea…
Well regardless, doesn’t seem like it could be bad to start the Rabid opening for red. Dog + Brogre + option to Zane next turn is #theDream, so let’s hope that buys me some early space.
This is very new ground for me on the one hand! Aven seems a pretty good opener, and maybe I can get away with Oni here. He dies to BRO and doggo, but that’s a good trade. I could also try Building Inspector plus Oni to lock FS out of Tech 1 for a while, hm.
Careless Musketeer
Mad Man
Bloodrage Ogre
Bird’s Nest
Makeshift Rambaster
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman
Main:
Bloodrage Ogre (4)
Bird’s Nest (2)
Worker (1)
Workers
Careless Musketeer, Scorch, Bloodburn
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 3
In Patrol:
Squad Leader: Tweetie Bird (1/1+1armor)
Elite:
Scavenger: Big Bird (1/1)
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
Rook (2/4 lvl 3)
Bird’s Nest
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Gunpoint Taxman
Pillage
Charge
Nautical Dog
End of Turn Discard
Stewardess of the Undone
Chaos Mirror
Makeshift Rambaster
Mad Man
My Thoughts
This feels like Carpe’s dangling more free levels at me… why do that? Is it a mindgame and Carpe
s actually counting on me skipping the kill, and teched Sickness? Or does Carpe just want me to take the -1/1? Tough to say here… I’m still pretty set on going for Gunships though, that’s the one thing I do know. Let’s weigh turn options here:
Option 1: Kill Orpal
Midband Rook + Birds + Mad Man, Rook to level 7, but he’s safe to maxband + tech up next turn. Likely up against a Hero + OCs + Tech up from Carpe, but that’s slow enough that a maxband Rook really gums it up for awhile, meantime I’m doing Anarchy things.
Option 2: Chill
Go Brogre + Birds + Float 1. Loses somewhat to sickness (a lot if he gives Orpal levels), but how likely is that? And the pro is I get out on the board harder instead of just sac’ing the Mad Man.
Okay, option 2 it is. Teching a… Steam Tank? Stewardess?.. and a… Chaos Mirror? Entangling Vines? Tough choices, think I’ll go Stewardess and Chaos Mirror.
STARTING HAND
Bluecoat Musketeer
Lawful Search
Arrest
Rambasa Twin
Manufactured Truth
WORKERS
Traffic Director
Porkhand Magistrate
Lawful Search
NextHand
Plague Spitter
Reputable Newsman
Jail
Building Inspector
Discard
Arrest
Bluecoat Musketeer
Manufactured Truth
Crypt Crawler
Elite Training
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Orpal casts Arrest on Bloodrage Ogre, disabling it (multicolor penalty) - ($4)
Orpal hits your Tech 1, bringing it to 2 HP
Summon Rambasa Twin, fetching the other Twin from my Codex - ($0)
So here’s something interesting. I can Arrest the BRO for 3, then play Rambasa for 4 and have space to worker. Patrol Aven in SQL, and birds must tweet angrily at it. Orpal pings Tech 1.
Steam Tank, Earthquake
Stewardess of the Undone, Chaos Mirror
Bird’s Nest, Gunpoint Taxman
Main:
Rook kills scav, you get 1g
Midband Rook (6)
Gunpoint Taxman (4)
Expensive Charge to Taxman (1)
Taxman kills Aven, takes 2, I steal your gold (2)
Birds take down lookout
Nautical Dog (1)
Worker (0)
Workers
Pillage, Careless Musketeer, Scorch, Bloodburn
Patrol as below
Discard 0 Draw 1 rs Draw 1, pick up Brogre
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Rook (3/5 lvl 5)
Big Bird (1/1)
Tweetie Bird (1/1)
Gunpoint Taxman (3/1)
Bird’s Nest
Economy Info:
Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Bombaster
Mad Man
Bloodrage Ogre
End of Turn Discard
My Thoughts
As much as I want to tech up, that’s a lot of board to contend with… I need to do something about it. Stupid Arrest neutralizes Brogre… Well how about this: Rook kills scav, Charge GPT and take down Aven, birds take down Lookout. That costs 4, I can midband rook and put Dog in front of Orpal. I can afford to empty my hand, I’m picking up Brogre and there’s plenty to spend on next turn (Rook, teching up, etc). Teching Steam Tank Earthquake, my guess is I get Rook to maxband to threaten it and it’ll be good to have JIC he does go for the tech1 break.
Steam Tank
Earthquake
Chaos Mirror
Stewardess of the Undone
End of Turn Discard
Gunpoint Taxman
Nautical Dog
Earthquake
Disguised Monkey
Mad Man
Charge
Bloodrage Ogre
My Thoughts
Maybe that tech 2 is a bait? I could easily kill it, especially after technician drawing Charge. But I think it’s better to just tech up, maybe he has Plague Lab or Abom maybe not. Either way, I should be pretty safe to just go tech 3 next turn and then he has to deal with both Earthquake and Gunships. Grabbing the other quake as well as a Monkey.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Plague Lab; your birds wither into nothingness - ($5)
Build Jail - ($2)
Summon Grave - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L1 Grave Stormborne (sparkshot) 2/3
Lookout:
In Play:
Plague Lab – 4 HP
Jail – 3 HP
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Hooboy, Mad Man really wrenched my monkey. I think my best play here is to Plague Lab to wipe the birds (for now), then offer up Grave and Jail as a three-way choice for Rook to attack. Well, 2-way since I don’t have a real way to put any -/- runes on things after Plague Lab. Grave threatens Sword Lab, Jail slows things down.
Teching the gunships, can’t tech up just yet b/c breaking both tech buildings is too juicy to pass up Earthquake (plus dinking those two building cards). No doubt he’ll want to set up sword rune repeats, but with no tech buildings and no Hero’s Hall he can’t do anything else too nasty. I should be sailing smooth from here (ha, sailing on my Gunships)
Earthquake, great. For 8 gold, I can Sword Lab and kill Prynn, even though I waste levels. That might let me protect Tech 1. This turned ugly fast, though.
GG WP @CarpeGuitarrem! Yeah I mean by the time I Earthquake the tech buildings, you’re in big trouble. But I feel like you gotta abandon the sword rune duping on your turn 6, and toss a sword at Grave + flood the board (skip worker) to have a chance there. Aven + Newsman or at least Aven + Hero’s Hall, something to get your buildings back on track.
Kinda rough deck matchup for you though, hard to pilot against Anarchy!
I dunno if Musketeer would actually do much, though. (Can’t Rambasa because t1 down) If it were any other hero, I definitely would have sworded, though. Seemed pointless against Two Lives.