So I did it correctly?
I guess so. Maybe I was just wrong all along!
Back to the game.
Turn 5
Hand: Skeleton Javelineer, Poisonblade Rogue, Shadow Blade, Dark Pact
Tech: Abomination, Gorgon
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue
- Technician draw
- Tech 2 cards
- Get paid (+$8, $8)
- Hire a worker ($7)
- Build Tech 2 Disease ($3)
- Summon Plague Spitter from Graveyard ($0)
- Pestering Haunt kills 3/1 Rambasa
- Discard 3, draw 3, reshuffle, draw 2
- Patrol:
Squad Leader: Plague Spitter (3/3+A)
Elite: Orpal Gloor (2/3)
Scavenger:
Technician: Thieving Imp (2/2)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Graveyard: 3 (Bone Collector, Pestering Haunt) - Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 5
- Deck: 3
- Discard: 0
Hand
Deteriorate, Abomination, Nether Drain, Shadow Blade, Abomination
Discard
Thonk
I feel like Iâm playing all wrong, but at least I should be able to smash abominations on the field
P2t5
Hand
Grappling hook
Savior monk
Sparring Partner
No worker
Tech
Nimble Fencer and Starcrossed Starlet
Get paid ($8)
Midband Grave ($6)
Grapple Plague Spitter to Lookout ($6)
Grave kills Thieving Imp
Hire Savior Monk ($4)
Build Tech 2: Finesse ($0)
Squad leader: Rambasa Twin (2/1)
Scavenger: Rook (2/4)
Technician: Savior Monk (2/2)
In play: Grave (3/2) Safe Attacking
Base: 20
Tech 1: 3
Tech 2: 5
Heroes Hall: 4
Hand: 3
Deck: 9
Discard: 0
New Hand
Nimble Fencer
Martial Mastery
Aged Sensei
Thoughts
Where to go from hereâŚMM to fish for Grounded Guide could be a good start.
Grave maxbands at 7, not 5.
Turn is fix
I just realised Grave is at 1 health, because of the Tower I built many turns ago, and it means your Rambasaâs shouldâve died on the turn they both attacked. However, since a couple turns have passed and nobody noticed, weâll just play on.
Turn 6
Hand: Deteriorate, Abomination, Nether Drain, Shadow Blade, Abomination, Gorgon
Tech: Cursed Crow, Plague Lord
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade
- Technician draw
- Tech 2 cards
- Get paid (+$9, $9)
- Hire a worker ($8)
- Summon Abomination, Rambasa dies ($2)
- Summon Bone Collector from Graveyard ($0)
- Deteriorate Saviour Monk, you draw ($0)
- Discard 3, draw 2, reshuffle, draw 3
- Patrol:
Squad Leader: Plague Spitter (2/1+A)
Elite:
Scavenger: Bone Collector (2/2)
Technician:
Lookout: Abomination (6/6)
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Graveyard: 3 (Pestering Haunt, Thieving Imp) - Units/Heroes:
Orpal Gloor (1/3) - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 3
- Discard: 0
Hand
Dark Pact, Skeleton Javelineer, Abomination, Plague Lord, Deteriorate
Discard
Big Think
I have successfully smashed an abomination on the field. Next step: Smash another one, and also build a Tech 3. Probably canât do both in the same turn, but maybe Iâll get lucky. Although, maybe I donât want two⌠Ah weâll see.
P2t6
Hand
Aged Sensei
Grappling hook
Nimble Fencer
Martial Mastery
No worker
Tech
Maestro and Blademaster
Get paid ($8)
Cast Martial Mastery ($7). I discard 1, draw 2, and see your hand.
Rook Kills Plague Spitter
Grave maxbands, kills Bone Collector, and taps to kill Abomination ($2)
Hire Nimble Fencer ($0)
Nimble Fencer attacks Orpal.
In play: Grave (4/2) Rook (0/1) Nimble Fencer (2/3) Safe Attacking
Base: 20
Tech 1: 3
Tech 2: 5
Heroes Hall: 4
9 workers
Hand: 5
Deck: 2
Discard: 7
New Hand
Snapback
Star-crossed Starlet
Grounded Guide
Morningstar Flagbearer
Martial Mastery
Thoughts
Next turn: Virtuoso Rush.
nimble safey attacked orpal, so is 2/3, but orpal is alive cuz 1/3 now down to 1/1
Also, you must pay Resist to target Abomination with the sword.
I paid the one to target Abomination. I lumped it in with the maxband cost.
Last turn, Grave was level 3? And he maxbands at 7, so youâd have to pay 4 to get him there.
In that case Iâll skip my worker
Turn 7
Hand: Dark Pact, Skeleton Javelineer, Abomination, Plague Lord, Deteriorate
Tech: Plague Lord, Dark Pact
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade, Skeleton Javelineer
- Tech 2 cards
- Get paid (+$10, $11)
- Summon Abomination ($5)
- Build Tech 3 ($0)
- Orpal kills Rook, gains 2 levels
- Discard 4, draw 3, reshuffle, draw 2
- Patrol:
Squad Leader: Abomination (6/6+A)
Elite:
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4 - Units/Heroes:
Orpal Gloor lvl 3 (1/1) - Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 10
- Discard: 0
Hand
Gorgon, Nether Drain, Cursed Crow, Graveyard, Thieving Imp
Discard
Thinkums
So it turns out that any of the cards in my deck wouldâve been really nice in my hand this turn. So uhhh I guess we just give him a bunch of big targets and smash an abomination in the way, then hope to draw things to kill him. Or something.
P2t7
Hand
Star-Crossed Starlet
Martial Mastery
Grounded Guide
Morningstar Flagbearer
Snapback
No worker
Tech
Grounded Guide and Maestro
Get paid ($8)
Hire Starcrossed Starlet ($6)
Hire Grounded Guide ($1)
Grave and Starcrossed Starlet trade with Abomination
Nimble Fencer safely kills Orpal.
Float 1 gold
Technician: Grounded Guide (4/4)
In play: Nimble Fencer (4/3) Safe attacking
Base: 20
Tech 1: 5
Tech 2: 5
Heroes Hall: 4
8 workers
Hand: 5
Deck: 10
Discard: 0
New Hand
BladeMaster
Sparring Partner
Aged Sensei
Morningstar Flagbearer
Nimble Fencer
Thoughts
I REALLY hope he doesnât have Plague Lord yet. If he doesnât, Iâm going all out to smash that tech 3 and try to build my own if possible.
Sorry to interrupt you again, but you said you would skip worker to kill abomination but your worker count still increased.
Fixed it 10
Sorry I shouldâve been more clear, it means you wonât have 9 gold this turn to use
Problem solved
Turn 8
Hand: Gorgon, Nether Drain, Cursed Crow, Graveyard, Thieving Imp
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade, Nether Drain
- Tech 0 cards
- Get paid (+$10, $10)
- Hire a worker ($9)
- Summon Gorgon ($6)
- Summon Cursed Crow ($3)
- Summon Thieving Imp, discard #1 ($0)
- Discard 1, draw 3
- Patrol:
Squad Leader: Gorgon (2/4+A)
Elite:
Scavenger:
Technician: Thieving Imp (2/2)
Lookout: Cursed Crow (3/3)
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4 - Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 11
- Gold: 0
- Hand: 3
- Deck: 7
- Discard: 2
Hand
Plague Lord, Bone Collector, Plague Lord
Discard
Graveyard, Abomination
Think hard
This is getting really tense. I have a huge worker lead, but I just donât know if itâs going to stop me from getting run over by virtuosos.
GGWP. I took entirely too long pulling something together.