[XCAFRR19 Round3] bomber678 [Demonology]/Disease/Necromancy vs Nopethebard [Discipline]/Strength/Finesse

So I did it correctly?

I guess so. Maybe I was just wrong all along!
Back to the game.


Turn 5

Hand: Skeleton Javelineer, Poisonblade Rogue, Shadow Blade, Dark Pact
Tech: Abomination, Gorgon
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Build Tech 2 Disease ($3)
  6. Summon Plague Spitter from Graveyard ($0)
  7. Pestering Haunt kills 3/1 Rambasa
  8. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Plague Spitter (3/3+A)
    :psfist:Elite: Orpal Gloor (2/3)
    :ps_:Scavenger:
    :pschip:Technician: Thieving Imp (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Graveyard: 3 (Bone Collector, Pestering Haunt)
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Deteriorate, Abomination, Nether Drain, Shadow Blade, Abomination

Discard

Thonk

I feel like I’m playing all wrong, but at least I should be able to smash abominations on the field

1 Like

P2t5

Hand

Grappling hook
Savior monk
Sparring Partner

No worker

Tech

Nimble Fencer and Starcrossed Starlet

Get paid ($8)
Midband Grave ($6)
Grapple Plague Spitter to Lookout ($6)
Grave kills Thieving Imp
Hire Savior Monk ($4)
Build Tech 2: Finesse ($0)

Squad leader: Rambasa Twin (2/1)
Scavenger: Rook (2/4)
Technician: Savior Monk (2/2)
In play: Grave (3/2) Safe Attacking

Base: 20
Tech 1: 3
Tech 2: 5
Heroes Hall: 4

Hand: 3
Deck: 9
Discard: 0

New Hand

Nimble Fencer
Martial Mastery
Aged Sensei

Thoughts

Where to go from here…MM to fish for Grounded Guide could be a good start.

Grave maxbands at 7, not 5.

1 Like

Turn is fix

I just realised Grave is at 1 health, because of the Tower I built many turns ago, and it means your Rambasa’s should’ve died on the turn they both attacked. However, since a couple turns have passed and nobody noticed, we’ll just play on.


Turn 6

Hand: Deteriorate, Abomination, Nether Drain, Shadow Blade, Abomination, Gorgon
Tech: Cursed Crow, Plague Lord
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Summon Abomination, Rambasa dies ($2)
  6. Summon Bone Collector from Graveyard ($0)
  7. Deteriorate Saviour Monk, you draw ($0)
  8. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Plague Spitter (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Bone Collector (2/2)
    :pschip:Technician:
    :target:Lookout: Abomination (6/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Graveyard: 3 (Pestering Haunt, Thieving Imp)
  • Units/Heroes:
    Orpal Gloor (1/3)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Dark Pact, Skeleton Javelineer, Abomination, Plague Lord, Deteriorate

Discard

Big Think

I have successfully smashed an abomination on the field. Next step: Smash another one, and also build a Tech 3. Probably can’t do both in the same turn, but maybe I’ll get lucky. Although, maybe I don’t want two… Ah we’ll see.

P2t6

Hand

Aged Sensei
Grappling hook
Nimble Fencer
Martial Mastery

No worker

Tech

Maestro and Blademaster

Get paid ($8)
Cast Martial Mastery ($7). I discard 1, draw 2, and see your hand.
Rook Kills Plague Spitter
Grave maxbands, kills Bone Collector, and taps to kill Abomination ($2)
Hire Nimble Fencer ($0)
Nimble Fencer attacks Orpal.

In play: Grave (4/2) Rook (0/1) Nimble Fencer (2/3) Safe Attacking

Base: 20
Tech 1: 3
Tech 2: 5
Heroes Hall: 4
9 workers

Hand: 5
Deck: 2
Discard: 7

New Hand

Snapback
Star-crossed Starlet
Grounded Guide
Morningstar Flagbearer
Martial Mastery

Thoughts

Next turn: Virtuoso Rush.

nimble safey attacked orpal, so is 2/3, but orpal is alive cuz 1/3 now down to 1/1

1 Like

Also, you must pay Resist to target Abomination with the sword.

2 Likes

I paid the one to target Abomination. I lumped it in with the maxband cost.

Last turn, Grave was level 3? And he maxbands at 7, so you’d have to pay 4 to get him there.

1 Like

In that case I’ll skip my worker

1 Like
Turn 7

Hand: Dark Pact, Skeleton Javelineer, Abomination, Plague Lord, Deteriorate
Tech: Plague Lord, Dark Pact
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade, Skeleton Javelineer


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Summon Abomination ($5)
  4. Build Tech 3 ($0)
  5. Orpal kills Rook, gains 2 levels
  6. Discard 4, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Abomination (6/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Orpal Gloor lvl 3 (1/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 10
  • Discard: 0

Hand

Gorgon, Nether Drain, Cursed Crow, Graveyard, Thieving Imp

Discard

Thinkums

So it turns out that any of the cards in my deck would’ve been really nice in my hand this turn. So uhhh I guess we just give him a bunch of big targets and smash an abomination in the way, then hope to draw things to kill him. Or something.

1 Like

P2t7

Hand

Star-Crossed Starlet
Martial Mastery
Grounded Guide
Morningstar Flagbearer
Snapback

No worker

Tech

Grounded Guide and Maestro

Get paid ($8)
Hire Starcrossed Starlet ($6)
Hire Grounded Guide ($1)
Grave and Starcrossed Starlet trade with Abomination
Nimble Fencer safely kills Orpal.
Float 1 gold

Technician: Grounded Guide (4/4)
In play: Nimble Fencer (4/3) Safe attacking

Base: 20
Tech 1: 5
Tech 2: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 10
Discard: 0

New Hand

BladeMaster
Sparring Partner
Aged Sensei
Morningstar Flagbearer
Nimble Fencer

Thoughts

I REALLY hope he doesn’t have Plague Lord yet. If he doesn’t, I’m going all out to smash that tech 3 and try to build my own if possible.

Sorry to interrupt you again, but you said you would skip worker to kill abomination but your worker count still increased.

1 Like

Fixed it 10

Sorry I should’ve been more clear, it means you won’t have 9 gold this turn to use

1 Like

Problem solved

Turn 8

Hand: Gorgon, Nether Drain, Cursed Crow, Graveyard, Thieving Imp
Workers: Jandra, the Negator, Summon Skeletons, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Shadow Blade, Nether Drain


  1. Tech 0 cards
  2. Get paid (+$10, $10)
  3. Hire a worker ($9)
  4. Summon Gorgon ($6)
  5. Summon Cursed Crow ($3)
  6. Summon Thieving Imp, discard #1 ($0)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Gorgon (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Thieving Imp (2/2)
    :target:Lookout: Cursed Crow (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 2

Hand

Plague Lord, Bone Collector, Plague Lord

Discard

Graveyard, Abomination

Think hard

This is getting really tense. I have a huge worker lead, but I just don’t know if it’s going to stop me from getting run over by virtuosos.

1 Like

GGWP. I took entirely too long pulling something together.