Dude, looking at your techs and thoughts: huge bummer with the T3 whiff. I think the Argo was the perfect counter to the fencer and vandy strategy. P2 T3 whiffs are so hard to overcome. And honestly, with that sacrifice the weak T5, my fencers would be stuck.
Good luck the rest of the tourney! I hope we meet again in the playoffs!
@dwarddd, not sure if you’re up for it, but since we finished so early, im down to either run it back swapping Player 1/Player 2, or swap decks? no pressure either way.
for sure, your pretty fast at replying too we’ll likely be done before the next round even starts, lets swap p1/2 i’ll stick on mono purple i need practice
gonna go either future or past so keeping all the time-rune related cards, gotta stay on top of things for past whereas future can get some pretty big plays out of a bad situation sometimes so gonna wait and see
STARTING HAND
Knight of the Conclave
Forgotten Fighter
Nullcraft(1/1) flyding haste
Tinkerer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
NextHand
Time Spiral
Temporal Research
Knight of the Conclave
Discard
Neo Plexus(3/2)
Tinkerer
Seer
Seer
Tech 2 card(s)
Get Paid, do two time runes off fargo (i forgot last turn) - ($6)
Worker - ($5)
Hire Prynn - ($3)
Hire Nullcraft - ($1)
Fargo kills poisonblade, takes 2
Plexus suicides into vandy and nullcraft finishes them off, prynn to L3
Hire knight of the conclave
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L3 Prynn(1/3) fading **** attacks:add a time rune
Lookout:
In Play:
Battle Suits
Fading Argonaut(3/1) fading *
Nullcraft(1/1) flyding haste
Knight of the Conclave(5/4) r1, forecast ***
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 7
Thoughts
kotc combo with temporal research hasnt worked perfectly but will get to draw two cards next turn, will probably also go for building t2 as it uses less cards unless i can actually get 2 runes of the knight that i played this turn to bring him into play
Tech 2 card(s)
Get Paid + float, argonaut fades - ($8)
Worker - ($7)
Hire Knight of the Conclave 2
Temporal research draw 2 (after teching i think) - ($5)
Hire Stewardess of the undone, return Horror to your hand, it dies - ($2)
Prynn kills skeleton, takes 1
Nullcraft kills pestering haunt
mid band Prynn - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Knight of the Conclave 2 (5/4) r1, forcast ***
Nullcraft(1/1) flying haste
Knight of the Conclave(5/4) r1, forecast **
L4 Prynn(2/4) fading **** attacks:add a time rune
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 2
Gold:
Gold: 1
Workers: 8
Thoughts
very lucky with the stewardess draw, would’ve been happy with undone or a seer (was considering bouncing it using prynn to bring out a knight, kill prynn by running it into horror) other option was building t2 after temporal research and hoping his hoard wasn’t too damaging but that would’ve likely ended badly i reckon
im feeling another lich’s bargain coming from him but i might draw an undone next turn, should hopefully get at least one seer to get knight 1 into play… if not gonna have to build t2 and hope
STARTING HAND
Fading Argonaut(3/1) fading *
Neo Plexus(3/2)
Undo
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
NextHand
Seer
Seer
Discard
Temporal Research
Tinkerer
Stewardess of the Undone(3/3+a)
Nullcraft(1/1) flying haste
Undo
Xenostalker
Xenostalker
Tech 2 card(s)
Get Paid + float - ($9)
Hire Neo Plexus - ($7)
Undo Horror - ($3)
Hire Fading Argonaut - ($1)
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Fargo(3/3+a) fading ***
Elite:
Scavenger: Neo Plexus(3/2)
Technician:
Lookout: L4 Prynn(2/4) fading *** attacks:add a time rune
In Play:
Battle Suits
Knight of the Conclave 2 (5/4) r1, forcast **
Knight of the Conclave(5/4) r1, forecast *
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 2
Deck: 0
Disc: 7
Gold:
Gold: 1
Workers: 8
Thoughts
Now i don’t have nullc, have gone for building t2 next turn, as I know I will draw seers, will have two knights and a seer out next turn, current plan is to skip worker, build t2 and surplus, get out some xenostalkers turn after; if he goes for third lich’s bargain gonna tech void stars to target base, if not may go for a spell or something.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
two step skeleton and healthy zombie - ($4)
two stepping zombie kills fargo
injured zombie trades with neo
garth to lvl 5 - ($0)
garth and river kill prynn, garth to maxband, summon nimble fencer from discard
fencer and skeleton break your tech 1, your base to 18
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Skeletal Archery
Two Step
Garth, lvl 7, (3/4)
River lvl 1, (2/1)
Zombie (4/1) TS
Skeleton (3/3) TS
Nimble Fencer (2/3)
Buildings:
Base HP: 12
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 3
Gold:
Gold: 0
Workers: 8
Thoughts
hmmm, with nullcraft in the discard, let’s see what we can do here.
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
NextHand
Nullcraft(1/1) flying haste
Seer
Stewardess of the Undone(3/3+a)
Tinkerer
Tech 2 card(s)
Get Paid + float + scav + knight1 arrives + cry over my t1 + start rebuilding - ($10)
Skip Worker
Hire Vir Garbarean - ($8)
Max band Vir - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Knight of the Conclave(5/4+a) r1
Elite:
Scavenger:
Technician: L7 Vir Garbarean(3/5)
Lookout:
In Play:
Battle Suits
Knight of the Conclave 2 (5/4) r1, forcast *
Mech(6/7) untargetable forecast **
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
Ouch… i knew he would likely have a two step in circulation but still really really annoying not to have t1 this turn, hopefully i’ve done enough to avoid losing it a second time but i’m not relying on it; if he does destroy it a second time i might well lose
edit 1: made turn legal to get through your knight of the conclave
edit 2: forgot to move worker over to worker column. start with 4 cards, worker (3), discord (2), two step (1) - discard 1, draw 3 (no reshuffle)
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Death Rites
Death Rites
STARTING HAND
Doom Grasp
Discord
Two Step
Pestering Haunt (1/1)
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
pestering haunt
NextHand
Lich’s Bargain
Sacrifice the Weak
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
discord - ($5)
garth makes a skeleton - ($4)
Dancing zombie trades with KOTC, discard two step
Skeleton shoots Vir for 1
New two step, nimble fencer and new Skeleton are dancing ($2)
Nimble fencer kills Vir, takes 3, river midbands and heals
River and Garth break your tech 1, your base to 16
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Skeleton (3/3) TS
Lookout:
In Play:
Skeletal Archery
Two Step
Garth, lvl 7, (3/4)
River lvl 3, (2/4)
Skeleton (1/1)
Nimble Fencer (4/2) TS
Buildings:
Base HP: 12
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
looks like it worked. okay, no fear of max prynn rewind at this point. biggest threat is NOW on KOTC.