[XCAFRR19 Round2] codexnewb [Demonology]/Necromancy/Finesse vs dwarddd [Past]/Present/Future

GG!

Dude, looking at your techs and thoughts: huge bummer with the T3 whiff. I think the Argo was the perfect counter to the fencer and vandy strategy. P2 T3 whiffs are so hard to overcome. And honestly, with that sacrifice the weak T5, my fencers would be stuck.

Good luck the rest of the tourney! I hope we meet again in the playoffs!

1 Like

@dwarddd, not sure if you’re up for it, but since we finished so early, im down to either run it back swapping Player 1/Player 2, or swap decks? no pressure either way.

for sure, your pretty fast at replying too we’ll likely be done before the next round even starts, lets swap p1/2 i’ll stick on mono purple i need practice

2 Likes

obviously this doesn’t count for tournament at all, so gl hf!

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Tinkerer
Plasmodium
Time Spiral


WORKERS
Plasmodium


NextHand

Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus
Hardened Mox


Discard

Tinkerer
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading ***
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

gonna go either future or past so keeping all the time-rune related cards, gotta stay on top of things for past whereas future can get some pretty big plays out of a bad situation sometimes so gonna wait and see

sounds good!

one note, you can’t build tech 1 until you have 6 workers. so i’ll assume you have a floated gold and no tech 1 yet.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Deteriorate
Pestering Haunt
Skeletal Archery
Thieving Imp
Graveyard


WORKERS
Thieving Imp


NextHand

Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator


Discard

Graveyard
Skeletal Archery
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
mid vandy - ($0)
haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, i really want to do archery two step skeletons. that will have to come later though (and it’s vulnerable to rewind…)

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Neo Plexus
Hardened Mox
Forgotten Fighter
Battle Suits
Nullcraft


WORKERS
Plasmodium
Hardened Mox


NextHand

Tinkerer
Knight of the Conclave
Forgotten Fighter
Nullcraft(1/1) flyding haste


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire Battlesuits - ($3)
Hire Neo Plexus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3+a) fading ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Skeleton Javelineer (1/1)*
Graveyard
Lich’s Bargain
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
poisonblade rogue - ($2)
haunt pings your tech 1
hero’s hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 3, (3/4)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, tough choice here. i think ill let fargo fade out. if he chooses to attack with him, that’s fine.

i think ill go for an LB rush. bring in two step after.

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Knight of the Conclave
Forgotten Fighter
Nullcraft(1/1) flyding haste
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Time Spiral
Temporal Research
Knight of the Conclave


Discard

Neo Plexus(3/2)
Tinkerer
Seer
Seer


Tech 2 card(s)
Get Paid, do two time runes off fargo (i forgot last turn) - ($6)
Worker - ($5)
Hire Prynn - ($3)
Hire Nullcraft - ($1)
Fargo kills poisonblade, takes 2
Plexus suicides into vandy and nullcraft finishes them off, prynn to L3
Hire knight of the conclave

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Prynn(1/3) fading **** attacks:add a time rune
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut(3/1) fading *
  • Nullcraft(1/1) flyding haste
  • Knight of the Conclave(5/4) r1, forecast ***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

kotc combo with temporal research hasnt worked perfectly but will get to draw two cards next turn, will probably also go for building t2 as it uses less cards unless i can actually get 2 runes of the knight that i played this turn to bring him into play

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Two Step
Discord


STARTING HAND
Skeleton Javelineer (1/1)*
Lich’s Bargain
Summon Skeletons
Graveyard
Deteriorate
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Discord
Skeleton Javelineer (1/1)*
Lich’s Bargain
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
liches bargain - ($2)
skelatal archery - ($0)
haunt pings your tech 1 to 3hp

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth, lvl 1 (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

no need for graveyard, to the worker it goes.

not sure if this plan will work. ill need a hero snipe on prynn

teching a two step AND a discord in case he drops temporal research, kotc, double seer.

P1T4


Tech StartingHand Workers

TECH
Stewardess of the Undone
Undo


STARTING HAND
Time Spiral
Temporal Research
Knight of the Conclave
Stewardess of the Undone
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Fading Argonaut(3/1) fading *
Neo Plexus(3/2)
Undo


Discard

Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid + float, argonaut fades - ($8)
Worker - ($7)
Hire Knight of the Conclave 2
Temporal research draw 2 (after teching i think) - ($5)
Hire Stewardess of the undone, return Horror to your hand, it dies - ($2)
Prynn kills skeleton, takes 1
Nullcraft kills pestering haunt
mid band Prynn - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave 2 (5/4) r1, forcast ***
  • Nullcraft(1/1) flying haste
  • Knight of the Conclave(5/4) r1, forecast **
  • L4 Prynn(2/4) fading **** attacks:add a time rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

very lucky with the stewardess draw, would’ve been happy with undone or a seer (was considering bouncing it using prynn to bring out a knight, kill prynn by running it into horror) other option was building t2 after temporal research and hoping his hoard wasn’t too damaging but that would’ve likely ended badly i reckon

im feeling another lich’s bargain coming from him but i might draw an undone next turn, should hopefully get at least one seer to get knight 1 into play… if not gonna have to build t2 and hope

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Two Step
Doom Grasp


STARTING HAND
Lich’s Bargain
Sacrifice the Weak
Skeleton Javelineer (1/1)*
Discord
Deteriorate
Lich’s Bargain


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Two Step
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer (1/1)*


Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
liches bargain - ($4)
river - ($2)
Discord - ($0)
garth and zombie 1 kill stewardess

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Horror (3/3)

In Play:

  • Skeletal Archery
  • Garth, lvl 1 (1/2)
  • Zombie (2/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

uh oh, not looking good. looks like he’s on to me. fingers crossed no more stewardess or rewind.

teching a doomgrasp in case i need it. FINGERS CROSSED

How far will you go for power?

P1T5


Tech StartingHand Workers

TECH
Xenostalker
Xenostalker


STARTING HAND
Fading Argonaut(3/1) fading *
Neo Plexus(3/2)
Undo


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Seer
Seer


Discard

Temporal Research
Tinkerer
Stewardess of the Undone(3/3+a)
Nullcraft(1/1) flying haste
Undo
Xenostalker
Xenostalker


Tech 2 card(s)
Get Paid + float - ($9)
Hire Neo Plexus - ($7)
Undo Horror - ($3)
Hire Fading Argonaut - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo(3/3+a) fading ***
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(3/2)
  • :pschip: Technician:
  • :target: Lookout: L4 Prynn(2/4) fading *** attacks:add a time rune

In Play:

  • Battle Suits
  • Knight of the Conclave 2 (5/4) r1, forcast **
  • Knight of the Conclave(5/4) r1, forecast *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Now i don’t have nullc, have gone for building t2 next turn, as I know I will draw seers, will have two knights and a seer out next turn, current plan is to skip worker, build t2 and surplus, get out some xenostalkers turn after; if he goes for third lich’s bargain gonna tech void stars to target base, if not may go for a spell or something.

discord killed nullc

good point, will redo turn

as far as it takes

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Shadow Blade
nimble fencer (field)


STARTING HAND
Two Step
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer (1/1)*


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Pestering Haunt (1/1)
Discord
Doom Grasp
Two Step


Discard

Skeleton Javelineer (1/1)*
Summon Skeletons
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
two step skeleton and healthy zombie - ($4)
two stepping zombie kills fargo
injured zombie trades with neo
garth to lvl 5 - ($0)
garth and river kill prynn, garth to maxband, summon nimble fencer from discard
fencer and skeleton break your tech 1, your base to 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Two Step
  • Garth, lvl 7, (3/4)
  • River lvl 1, (2/1)
  • Zombie (4/1) TS
  • Skeleton (3/3) TS
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, with nullcraft in the discard, let’s see what we can do here.

ouch…

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Seer
Seer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Nullcraft(1/1) flying haste
Seer
Stewardess of the Undone(3/3+a)
Tinkerer


Tech 2 card(s)
Get Paid + float + scav + knight1 arrives + cry over my t1 + start rebuilding - ($10)
Skip Worker
Hire Vir Garbarean - ($8)
Max band Vir - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(5/4+a) r1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Vir Garbarean(3/5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave 2 (5/4) r1, forcast *
  • Mech(6/7) untargetable forecast **

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Ouch… i knew he would likely have a two step in circulation but still really really annoying not to have t1 this turn, hopefully i’ve done enough to avoid losing it a second time but i’m not relying on it; if he does destroy it a second time i might well lose

edit 1: made turn legal to get through your knight of the conclave

edit 2: forgot to move worker over to worker column. start with 4 cards, worker (3), discord (2), two step (1) - discard 1, draw 3 (no reshuffle)

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Death Rites
Death Rites


STARTING HAND
Doom Grasp
Discord
Two Step
Pestering Haunt (1/1)


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
pestering haunt


NextHand

Lich’s Bargain
Sacrifice the Weak
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
discord - ($5)
garth makes a skeleton - ($4)
Dancing zombie trades with KOTC, discard two step
Skeleton shoots Vir for 1
New two step, nimble fencer and new Skeleton are dancing ($2)
Nimble fencer kills Vir, takes 3, river midbands and heals
River and Garth break your tech 1, your base to 16

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (3/3) TS
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Two Step
  • Garth, lvl 7, (3/4)
  • River lvl 3, (2/4)
  • Skeleton (1/1)
  • Nimble Fencer (4/2) TS

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

looks like it worked. okay, no fear of max prynn rewind at this point. biggest threat is NOW on KOTC.

going all on for max garth death rites here.

doesn’t armor prevent that? KOTC becomes 3/3+A skelly has 3 atk

1 Like

Ah yes, I’ll have to redo

Never mind. I think I messed up my workers. Let me take another look, and I’ll post back when it’s updated