P1T9
StartingHand Workers
STARTING HAND
Argonaut
Charge
Mad Man
Temporal Distortion
Spirit of the Panda
WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2
Flame Arrow
NextHand
Blooming Ancient
Nautical Dog
Scorch
Flame Arrow
Tricycloid
Discard
Charge
Temporal Distortion
Spirit of the Panda
Tech 0 card(s)
Get Paid slooooooowly - ($4)
Summon Argonaut, Ancient gains a rune - ($1)
Summon Mad Man, Ancient gains a rune - ($0)
Exhaust Argagarg, give Blooming Ancient +1 atk and armor
Ancient kills Rook, levels fizzle, takes 1 damage
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Argonaut (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Mad Man (haste) 1/1
In Play:
- L5 MAX Argagarg Garg 1/3
- Blooming Ancient (++) 4/5
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 3 (Present)
-
Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Hmm. looks like double rune is my best bet, getting Argo and MM down. I can afford to leave Z’s MM alive, I think. No real reason to trade here.
@zhavier’s turn!