@CarpeGuitarrem GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Mad Man
Bloodburn
Nautical Dog
Charge
Pillage
WORKERS
Pillage
NextHand
Careless Musketeer
Bloodrage Ogre
Scorch
Bombaster
Makeshift Rambaster
Discard
Charge
Mad Man
Nautical Dog
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Thieving Imp
Pestering Haunt
Graveyard
Deteriorate
Discard
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Poisonblade Rogue - ($2)
Summon Vandy Anadrose - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue 2/1+a
-
Elite:
-
Scavenger: Vandy Anadrose (sparkshot) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Kinda interested in the gameplan of APS. Guessing it revolves around Tech IIs and haste, with Zane as an aggressive component. In my position, though, I think I’ve got full rein to go hyper-aggro and with with Meta. Origin Story is an expensive answer to Vandy.
@UrbanVelvet’s turn!
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Thunderclap
STARTING HAND
Bombaster
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Scorch
WORKERS
Pillage
Makeshift Rambaster
NextHand
Charge
Scorch
Bombaster
Thunderclap
Careless Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bloodrage Ogre - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bloodrage Ogre (3+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@CarpeGuitarrem’s turn
P2T2
Tech StartingHand Workers
TECH
Gargoyle
Gargoyle
STARTING HAND
Pestering Haunt
Deteriorate
Summon Skeletons
Graveyard
Thieving Imp
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Deteriorate
Graveyard
Gargoyle
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Summon Thieving Imp, you discard #3 of 5 - ($1)
Poisonblade Rogue trades with Bloodrage Ogre (2 runes on BB)
Vandy hits your Tech 1 for 2
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Thieving Imp 2/2
In Play:
- Vandy Anadrose (sparkshot) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So far, so good. Considered Graveyard for deck thinning, but I don’t think I have enough advantage on board for that. Instead, Thieving Imp puts me on the front foot as I build up a board presence. How does Vandy die here? Midband Zane (4 gold) plus Mad Man (5 gold) plus 1 to target MM in Lookout. Seems like a fine trade.
@UrbanVelvet’s turn!
"P1T3
Tech StartingHand Workers
TECH
Stewardess of the Undone
Mythmaking
STARTING HAND
Bombaster
Careless Musketeer
Scorch
Thunderclap
Charge
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
NextHand
Bombaster
Thunderclap
Mad Man
Ardra’s Boulder
Nautical Dog
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Blood burn does 1 dmg to your tech 1
Hire Garus Rook - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Rook (2/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
Gold:
Thoughts
Ugh. I’m not off to a great start
"
@CarpeGuitarrem’s turn
P2T3
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Summon Skeletons
Gargoyle
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
NextHand
Poisonblade Rogue 2/1+a
Skeleton Javelineer
Skeletal Archery
Gargoyle
Discard
Deteriorate
Sacrifice the Weak
Graveyard
Leaping Lizard
Leaping Lizard
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy casts Deteriorate on Rook; he’s a 1/3 with armor until end of turn
Vandy and Imp kill Rook; Vandy levels to 3 and heals; Imp takes 1 damage
Summon Gargoyle - ($4)
Build Tech II – Finesse - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy Anadrose (sparkshot, resist 1) 3/4
- Thieving Imp 2/1
- Gargoyle (indestructible, flying, can’t attack/patrol) 0/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Think I’ve got a pretty clean turn here. Deteriorate -> Thieving Imp and Vandy kill Rook, I can play Gargoyle and actually have enough to tech 2. I almost want to just Terras Q and Discord and go for the glory. That’s really vulnerable to Undo and Chaos Mirror, though, so maybe not.
Wow, Vandy doom on Gargoyle is a dirty trick. Far as I can tell, Gargoyle returns to being indestructible right before the doom hits.
@UrbanVelvet’s turn!
Deteriorate is give a unit -1/-1, not hero
4 Likes
GAH, I’ve played enough Black to know this. I’ll get the fix up when I get home this afternoon.
1 Like
Revised turn:
P2T3
Tech StartingHand Workers
TECH
Dark Pact
Metamorphosis
STARTING HAND
Summon Skeletons
Gargoyle
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
NextHand
Skeletal Archery
Gargoyle
Sacrifice the Weak
Poisonblade Rogue 2/1+a
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Level Vandy twice to L3 - ($5)
Vandy and Imp kill Rook; Vandy maxbands and her maxband whiffs
Build Heroes’ Hall - ($3)
Float ($3)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 MAX Vandy Anadrose (sparkshot, resist 1) 4/5
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Trying this one more time. I can kill Rook if I midband Vandy, but that isn’t great, since early maxband Vandy. Unless I meta. I could actually meta. I think I’m gonna try to moonshot that.
@UrbanVelvet’s turn!
"P1T4
Tech StartingHand Workers
TECH
Marauder
Chameleon Lizzo
STARTING HAND
Mad Man
Nautical Dog
Ardra’s Boulder
Thunderclap
Bombaster
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Thunderclap
NextHand
Charge
Stewardess of the Undone
Scorch
Bloodrage Ogre
Discard
Nautical Dog
Bombaster
Marauder
Chameleon Lizzo
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Mad Man - ($8)
Hire and midband Zane - ($3)
Madman and Zane destroy heroes hall, your base takes 2
Hire Ardra’s Boulder - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Ardra’s Boulder (0/6)
-
Lookout:
In Play:
- Bloodburn*
- Mad Man (1/1)
- L4 Zane (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
Gold:
Thoughts
No damned ultimate spell for you best turn. I need to figure out how to execute the tech building demolition team
"
@CarpeGuitarrem
P2T4
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Skeletal Archery
Poisonblade Rogue 2/1+a
Gargoyle (discarded by Vandy)
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeletal Archery
NextHand
Thieving Imp 2/2
Deteriorate
Metamorphosis
Discard
Gargoyle
Sacrifice the Weak
Leaping Lizard
Leaping Lizard
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Poisonblade Rogue - ($8)
Exhaust Vandy, pay 1, discard a card to fetch Soul Stone - ($7)
Play Soul Stone on Poisonblade Rogue - ($5)
Build Tech 2–Finesse - ($1)
Summon Skeleton Javelineer - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue (1 Soul Stone) 3/2+a
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1 javelin rune) 1/1
-
Lookout:
In Play:
- L5 MAX Vandy Anadrose (sparkshot, resist 1) 4/5
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
RIP that moonshot. Let’s just shore up then, and hopefully Vandy Meta is still on the table next turn.
@UrbanVelvet’s turn!
"P1T5
Tech StartingHand Workers
TECH
Disguised Monkey
Origin Story
STARTING HAND
Bloodrage Ogre
Scorch
Stewardess of the Undone
Charge
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Thunderclap
NextHand
Mythmaking
Nautical Dog
Origin Story
Bloodrage Ogre
Chameleon Lizzo
Tech 2 card(s)
Get Paid + float - ($9)
Skip Worker
Hire Stewardess of the Undone, return PBR to your hand. Soulstone disappears - ($6)
Max Zane, javelineer moves to elite and dies - ($4)
Zane and Madman destroy your tech 2, base takes 2
Bloodburn does 1 dmg to your tech 1 (should be at 3 now cause of a few turns ago I did this)
Tech 2 Anarchy - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+a)
-
Elite:
-
Scavenger:
-
Technician: Stewardess of the Undone (2/3)
-
Lookout:
In Play:
- Bloodburn
- Mad Man (1/1)
- L6 Zane (4/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Oh that stewardess was a perfect pickup. Hopefully he was in desperate need to tech 2 right now
"
@CarpeGuitarrem’s turn!
1 Like
Did you mean Bloodburn hits tech 1? B/c you just broke the tech 2 on the line before
1 Like
Yes, that’s exactly what I meant thank you
1 Like
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Two Step
STARTING HAND
Metamorphosis
Thieving Imp 2/2
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeletal Archery
Deteriorate
NextHand
Gargoyle
Dark Pact
Graveyard
Discard
Gargoyle
Sacrifice the Weak
Leaping Lizard
Leaping Lizard
Soul Stone
Skeleton Javelineer (1 javelin rune) 1/1
Metamorphosis
Thieving Imp 2/2
Nimble Fencer
Two Step
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Cast Metamorphosis; Vandy gains +2/+2, has readiness, is invisible, and is a demon - ($2)
Vandy breaks your tech 2, your base takes 2
Summon Poisonblade Rogue - ($0)
Rebuild Tech 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue 2/1+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 MAX Vandy Anadrose (sparkshot, resist 1, two +rune, readiness, invisible) 6/7
Buildings:
-
Base HP: 16
-
Tech I HP: 3
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So I could meta here for the 6/7 invisible Vandy and then Dark Pact to fetch two cards. Doesn’t leave me with much to play, though. Let’s try just Meta, kill Zane, Deteriorate the Mad Man, fingers crossed nothing gets played. I could skip a worker and PBR, that seems fine. Orrrrrr I could worker now, give up a bit of tempo, then be solidly ahead in deck thinning.
@UrbanVelvet’s turn!
"P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Mythmaking
Bloodrage Ogre
Nautical Dog
Origin Story
Chameleon Lizzo
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Thunderclap
Origin Story
NextHand
Marauder
Scorch
Disguised Monkey
Bombaster
Charge
Discard
Chameleon Lizzo
Nautical Dog
Bloodrage Ogre
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech 2
Stewardess kills PBR, takes 2
Madman and zane destroy your tech 2, 2 dmg to your base
Build Tower - ($4)
Mythmaking - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (2/8+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn*
- Mad Man (1/1)
- L6 Zane (4/4)
- Stewardess of the Undone (2/1)
- Mythmaking
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, tower + mythmaking should be a good buffer
"
[b]P2T6[/b]
StartingHand Workers
STARTING HAND
Graveyard
Gargoyle
Dark Pact
Metamorphosis
Gargoyle
WORKERS
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeletal Archery
Deteriorate
NextHand
Leaping Lizard
Sacrifice the Weak
Nimble Fencer
Discard
Dark Pact
Metamorphosis
Shadow Blade
Graveyard
Tech 0 card(s)
Get Paid - ($10)
Cast Dark Pact, my base drops to 12 and I draw 2 cards
Vandy attacks and deals 6 damage to Ardra’s Boulder, taking 3
Vandy exhausts, I pay 1, and I discard a card to fetch Shadow Blade from my Codex - ($9)
I cast Shadow Blade on Ardra’s Boulder, killing it; you discard #1 of 5 - ($6)
Rebuild Tech II
Summon two Gargoyles - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 MAX Vandy Anadrose (sparkshot, resist 1, two +rune, readiness, invisible) 6/4
- Gargoyle (flying, indestructible, can’t attack/patrol) 0/2
- Gargoyle (flying, indestructible, can’t attack/patrol) 0/2
Buildings:
-
Base HP: 14
-
Tech I HP: 3
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Ouch. Obvious start here is DP, and Vandy trade plus Vandy exhaust into Shadow Blade kills the patroller for 4 gold total. Let’s see what we get after that.
Pretty bad stuff so far. No chance my Tech 2 stays up, but maybe I can keep stalling enough.
@UrbanVelvet’s turn!
"P1T7
StartingHand Workers
STARTING HAND
Marauder
Bombaster
Disguised Monkey
Scorch
Charge
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Thunderclap
Origin Story
NextHand
Pirate Gunship
Ardra’s Boulder
Charge
Tech 0 card(s)
Get Paid + float + discard - ($11)
Hire Disguised Monkey - ($9)
Hire Bombaster - ($7)
Charge Bombaster - ($5)
Monkey, bombaster, Zane, madman, Stewardess and bloodburn destroy your base. (14 total)
Float ($5)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn**
- Mad Man (1/1)
- L6 Zane (4/4)
- Stewardess of the Undone (2/1)
- Mythmaking
- Disguised Monkey (3/3) *Haste
- Bombaster (2/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The burst finish
"
@CarpeGuitarrem GG!
3 Likes
Daggone, gg. I gambled and lost mightily.
1 Like