P2t5
Hand
Aged Sensei
Earthquake
Earthquake
Morningstar Flagbearer
Grappling Hook
Worker
Morningstar Flagbearer
Tech
Colossus 2x
Get paid ($8)
Worker ($7)
Hire Aged Sensei ($7)
Hire Rook ($5)
River kills Savior Monk
Rambasa Twin safely kills Sparring Partner
Midband Rook ($1)
Float 1 gold
Squad leader: Rook (3/5)
In play: River (3/2) Rambasa Twin (3/1) Aged Sensei (1/1)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 1
Discard: 5
New Hand
Doubling Barbarbarian
Doubling Barbarbarian
Snapback
Savior monk
Smoker
Thoughts
Double Doubling Barbarbarians? Snapback shenanigans? We’ll see.
Nekoatl
September 27, 2019, 3:14pm
22
P1T6
Tech StartingHand Workers
TECH
Martial Mastery
Injunction
STARTING HAND
Grappling Hook
Sparring Partner
Injunction
Rambasa Twin
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Sensei’s Advice
Injunction
NextHand
Savior Monk
Snapback
Martial Mastery
Sparring Partner
Injunction
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth Torken, maxband, raise Mind-Parry Monk - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger : L7 Garth Torken (3/4)
Technician : Aged Sensei (1/1)
Lookout :
In Play:
Safe Attacking
Mind-Parry Monk (5/4) Anti-target aura
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
What a mess. But at least I can summon heroes again.
P2t6
Hand
Doubling Barbarbarian
Doubling Barbarbarian
Snapback
Savior monk
Smoker
No worker
Tech
Whitestar Grappler and Bird’s nest
Get paid + float ($9)
Rambasa Twin safely kills skeleton
Aged Sensei safely kills Aged Sensei
Maxband Rook ($6)
Rook kills Mind Parry monk
Snapback Garth ($3) bring in Grave
River trades with Grave. Levels fizzle
Hire Doubling Barbarbarian ($0)
Squad leader: Doubling Barbarbarian (3/5)
In play: Rook (4/1)+ Aged Sensei (1/1)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Earthquake
Colossus
Snapback
Grappling hook
Sparring Partner
Thoughts
Discipline would have been a better tech 2. Whatever.
His options are:
Spend 6 gold on a Snapback and do little else (assuming he has it)
Try to fight Maxband Rook and a Doubling Barbarbarian side by side as I either Earthquake or put up a colossus.
1 Like
Nekoatl
September 27, 2019, 6:01pm
24
P1T7
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Snapback
Sparring Partner
Savior Monk
Martial Mastery
Injunction
Rambasa Twin
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Sensei’s Advice
Injunction
NextHand
Rambasa Twin
Training Grounds
Martial Mastery
Sparring Partner
Grappling Hook
Discard
Aged Sensei
Mind-Parry Monk
Snapback
Injunction
Savior Monk
Martial Mastery
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid - ($10)
Sparring Partner - ($9)
Bigby Hayes - ($7)
Expensive Snapback, replace Rook with River - ($3)
Injunction, Tech II disabled - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Sparring Partner (2/2A)
Elite :
Scavenger : L1 Bigby Hayes (2/3)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
It’s a bit risky, but I’ll commit to using Agents, because I need an economic advantage to turn this around. Stashing the Twin towards that end.
1 Like
Well then! I guess I have to cheese
P2t8
Hand
Earthquake
Colossus
Snapback
Grappling hook
Sparring Partner
Worker
Earthquake
Tech
Martial Mastery and Reversal
Get paid ($8)
Worker ($7)
Cast Grappling Hook ($7) move Sparring Partner to Lookout
Hire Grave ($5)
Tap Aged Sensei to give River +1/+1
River Kills Bigby. Grave midbands
Maxband Grave ($3)
Float 3 gold
Squad leader: Grave (4/5)
In play: River (2/2) Doubling Barbarbarian (3/5) Aged Sensei (1/1) Safe Attacking; Rambasa Twin (3/1)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 2
Discard: 6
New Hand
Birds’ nest
Ardra’s Boulder
Smoker
Savior monk
Colossus
Thoughts
Earthquake was a mistake.
Nekoatl
September 27, 2019, 8:10pm
26
P1T8
Tech StartingHand Workers
TECH
Tax Collector
STARTING HAND
Rambasa Twin
Training Grounds
Sparring Partner
Martial Mastery
Grappling Hook
Tax Collector
Tax Collector
Insurance Agent
Insurance Agent
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Sensei’s Advice
Injunction
NextHand
Snapback
Tax Collector
Savior Monk
Discard
Tech 1 card(s)
Get Paid + Scavenger - ($11)
Grave Stormborn - ($9)
Martial Mastery - ($8)
Tax Collector steals $1 - ($7)
Training Grounds - ($6)
Sparring Partner trains Collector
Rambasa Twin - ($2)
Tech Lab: Law - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Tax Collector (3/4A) [1+]
Elite :
Scavenger : Rambasa Twin (3/2)
Technician : Rambasa Twin (3/2)
Lookout :
In Play:
Safe Attacking
Training Grounds (4)
L1 Grave Stormborn (2/3) Sparkshot
Sparring Partner (2/2)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Gonna fish for the Tax Collector in my deck and who knows what else… and I was hoping that something would be anything except the Insurance Agent that it was.
1 Like
Grave maxbands at 7. I only see 2 levels from Bigby and 2 paid for
1 Like
Okay. I guess no floated gold for me
zhavier
September 27, 2019, 9:55pm
29
With injunction, you could not have hired Grave while river lived.
4 Likes
Should we proceed as-is at this point?
That’s a question for @FrozenStorm
1 Like
I think one turn played after is typically not too far to be rewound to the point of error, but I will leave it up to @Nekoatl whether they would like to play through or have @Nopethebard re-do their turn 7
1 Like
zhavier
September 28, 2019, 9:00pm
33
The usual standard, in the blurb of rules, is to rewind as the first resort, unless too much information and choices have been revealed.
1 Like
Indeed. My general heuristic for “too much information revealed” is two to three player posted “halves” of a turn after the mistake.
Here it is just one turn played after the mistake. Not too far, and thus I’d suggest to rewind.
Nekoatl
September 28, 2019, 10:27pm
35
I also think rewind is best in this case.
2 Likes
I’ll get on that tomorrow. Sorry about this.
Happens to us all @Nopethebard , don’t sweat it!
1 Like
@Nekoatl
I’m missing a card. I’m reconstructing the deck cycle manually and the record says I’m one card short, but I have no idea what it could be. I’ve checked worker records, tech records, etc as well. What should I do?
It looks like maybe you lost track of your safe attacking. I see it missing inexplicably on turn 5
But then you listed it on your most recent so not sure
1 Like