[XCAFRR19 Round1] dwarddd [Demonology]/Growth/Strength vs OffKilter [Fire]/Present/Growth

Ahh, so I need to rebuild that tower first!
Thanks for your patience.

Tech 2 card(s)
Get Paid - ($9)
No Worker
Bamstamper Lizzo, damaging Baron - ($5)
Tower - ($2)
Bloodrage Orge - ($0)
Sentry trades with Baron
Arg-boosted Mad Man trades with Vandy (who was damaged by the tower she killed)

Float ($0)
Discard 3, reshuffle, draw 5

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Bamstamper Lizzo 5/3

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tower HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

@dwarddd’s turn!

Unfortunately tower has to wait until end of your turn to finish building

1 Like

Ooh… I’ll attack the Tech II with my Sentry then.

Tech 2 card(s)
Get Paid - ($9)
No Worker
Bamstamper Lizzo, damaging Baron - ($5)
Tower - ($2)
Bloodrage Orge - ($0)
Argagarg -Boosted Mad Man trades with the Baron
Sentry does 3 damage to your Tech II

Float ($0)
Discard 3, reshuffle, draw 5

Board Info:
In Patrol:

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tower HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

@dwarddd’s turn!

2 Likes

Codex is hard game to get right sometimes! Especially with buildings like the tower, just look at the number of card-specific rulings on that lol

P1T7


StartingHand Workers

STARTING HAND
Deteriorate
Bird’s Nest
Colossus
Soul Stone, +1/+1 and if jandra would die remove soul stone instead


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)
Graveyard


NextHand

Doubling Barbarbarian
Thieving imp(2/2) demon


Discard

Twilight Baron(4/4+a)
Deteriorate


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Hire colossus - ($4)
Soul Stone on Colossus - ($2)
Deterioate (-1/-1) Brogre, Garus kills them, takes 2+1
Vandy destroys T2 building, your base to 16
Bird’s Nest - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Colossus(7/8+a) (Soul Stone)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird(1/1) flying
  • :pschip: Technician: Bird(1/1) flying
  • :target: Lookout:

In Play:

  • L5 Vandy(6/2) (+)(+), invisible, readiness, sparkshot
  • L8 Rook(6/1) (+)(+) unstoppable by one patroller, two lives, readiness, invisible
  • Soul Stone, +1/+1 and if Colossus would die remove soul stone instead
  • Bird’s Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Without a t2 almost no way he can kill colossus, start hitting base with everything next turn i think

@OffKilter, your turn

P2T7


Tech StartingHand Workers

TECH
Hotter Fire
Polymorph: Squirrel


STARTING HAND
Polymorph: Squirrel
Sentry
Scorch
Argonaut
Temporal Distortion
Sentry


WORKERS
Charge
Pillage
Bloodburn
Makeshift Rambaster


NextHand

Doubleshot Archer
Spirit of the Panda
Bombaster
Temporal Distortion
Molting Firebird


Discard

Bloodrage Ogre
Sentry
Temporal Distortion
Polymorph: Squirrel
Bamstamper Lizzo
Argonaut
Scorch
Hotter Fire
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($9)
Polymorph: Squirrel on your Colossus (becomes 2/2+A) - ($6)
Bamstamper Lizzo kills Colossus once (Becomes 1/1)
Summon Geiger - ($4)
Temporal Distortion :
Bamstamper Lizzo to my hand
Molting Firebird from my codex
Argagarg kills Colossus (takes 1)
Sentry trades with Vandy
Midband Max Geiger
Summon Sentry - ($2)
Rebuild Tech II

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Molting Firebird 4/3+A Flying
  • :psfist: Elite: Wisp [1]/1
  • :ps_: Scavenger:
  • :pschip: Technician: Sentry 3/2
  • :target: Lookout:

In Play:

  • Level 5 Argagarg Garg 1/4
  • Level 3 Max Geiger 2/4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I’m liking Temporal Distortion! If I successfully made it so there’s only one invisible demonic hero at my gates then I think I have a chance! The egg nest must be defensive from firebirds.

@dwarddd’s turn!

3 Likes

This is the game to watch so far in round 1, fam. Super back and forth!

Unfortunately with your tech 2 down you can’t bring Geiger out for that, @OffKilter, so you’ll need to redo your turn

Yh altho it makes it harder for me its a good thing offkilter didnt forfeit earlier! Thanks for spotting that one @FrozenStorm

Oops! Let’s see if I can do it right this time:

Tech 2 card(s)
Get Paid - ($9)
No worker
Polymorph: Squirrel on your Colossus (becomes 2/2+A) - ($6)
Bamstamper Lizzo kills Colossus once (becomes 1/1)
Sentry kills Colossus (takes 1)

Argagarg Garg trades with Rook’s first life

Summon Geiger - ($4)
Temporal Distortion :
Bamstamper Lizzo to my hand
Molting Firebird from my codex

Summon Sentry - ($2)
Rebuild Tech II

Float ($2)
Discard 3, draw 5

Board Info:
In Patrol:

:psblueshield: Squad Leader: Molting Firebird 4/3+A Flying
:psfist: Elite: Wisp [1]/1
:ps_: Scavenger:
:pschip: Technician: Sentry 3/2
:target: Lookout:
In Play:

Level 3 Max Geiger 2/4
Buildings:

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Fire)
Economy Info:
Cards:

Hand: 5
Deck: 2
Disc: 9
Gold:

Gold: 2
Workers: 9

2 Likes

If im correct you forgot to pay for temporal distortion, you have enough money left to cover it though… @OffKilter

And don’t forget to list your tower! It helps you to not die to meta :stuck_out_tongue:

Also Geiger is level 1

Tech 2 card(s)
Get Paid - ($9)
No worker
Polymorph: Squirrel on your Colossus (becomes 2/2+A) - ($6)
Bamstamper Lizzo kills Colossus once (becomes 1/1)
Sentry kills Colossus (takes 1)

Argagarg Garg trades with Rook’s first life

Summon Geiger - ($4)
Temporal Distortion : - ($2)
Bamstamper Lizzo to my hand
Molting Firebird from my codex

Summon Sentry - ($0)
Rebuild Tech II

Float ($0)
Discard 3, draw 5

Board Info:
In Patrol:

:psblueshield: Squad Leader: Molting Firebird 4/3+A Flying
:psfist: Elite: Wisp [1]/1
:ps_: Scavenger:
:pschip: Technician: Sentry 3/2
:target: Lookout:
In Play:

Level 1 Max Geiger 2/3
Buildings:

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Fire)
:heart: Tower HP: 4
Economy Info:
Cards:

Hand: 5
Deck: 2
Disc: 9
Gold:

Gold: 2
Workers: 9

It’s ok to edit a previous post for small changes like that, as long as it’s clear what you’re changing

1 Like

Nice polymorph!

P1T8


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Doubling Barbarbarian
Thieving imp(2/2) demon


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)
Graveyard


NextHand

Metamorphosis
Metamorphosis
Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)


Discard

Twilight Baron(4/4+a)
Deteriorate
Soul Stone, +1/+1 and if Colossus would die remove soul stone instead
Colossus(7/8+a) (Soul Stone)
Thieving imp(2/2) demon
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Rook kills Sentry, you draw, he takes 3+1
Hire Doubling Barbarian - ($7)
Hire Argagarg - ($5)
build tech 3 - ($0)
Vandy destroys tower, your base to 14

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird(1/1+a) flying
  • :psfist: Elite: Doubling Barbarbarian(3+2/5)
  • :ps_: Scavenger: Bird(1/1) flying
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg(1/3)
  • L8 Rook(6/4) (+)(+) unstoppable by one patroller, one life left, readiness, invisible
  • L5 Vandy(6/2) (+)(+) sparkshot, readiness, invisible,
  • Bird’s Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

There are no inherently hasty units they can get out but still slightly scared of now and charge, he must build another tower or i will happily do the 12 dmg to his base, my hand is annoyingly small so no t3s for a while but i reckon i still have an on board advantage seeing as he cant kill either hero this turn

@OffKilter, your turn!

Thanks! Nice destroying my tower every turn with your pair of invisible demons!

P2T8


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bombaster
Molting Firebird
Spirit of the Panda
Doubleshot Archer
Temporal Distortion
Mad Man


WORKERS
Charge
Pillage
Bloodburn
Makeshift Rambaster


NextHand

Bloodrage Ogre
Bombaster
Polymorph: Squirrel
Careless Musketeer
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Geiger kills technician wisp, spark kills bird scavenger
Summon Molting Firebird - ($5)
Temporal Distortion on new Firebird - ($3)
–> Bamstamper Lizzo (burns your Barbarbarian)
Sentry trades with bird
Firebird kills Doubling Barbarbarian
Rebuild Tower - ($0)

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo 5/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Level 1 Max Geiger 2/3
  • Molting Firebird 4/3 Flying

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

It’s really looking bleak now… I have to rebuild the tower or I’ll be dead in 2 turns. At least I was able to use sparkshot to get that bird!

@dwarddd’s turn!

Rook killed sentry last turn

Well @Legion, @OffKilter did forget to write in his 2nd sentry last turn and no one noticed as he had hired another. He had one left on one health which i too forgot about… i think im alright to not play my turn again, doubt i would have acted very differently
Edit: having thought, i am okay with it and will do my turn shortly lol

1 Like

Aah, I’m making so many mistakes!

Sorry, didn’t do my turn so ‘shortly’ but it got late for me. And don’t worry about it, still a great game!

P1T9


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Metamorphosis
Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
Metamorphosis
Giant Panda


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)
Graveyard


NextHand

Twilight Baron
Colossus
Metamorphosis
Sacrifice the Weak
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + scav, resummon birds, tech draw 1 - ($11)
Max Band Argagarg - ($7)
Tap Vandy, pay one, discard a card, draw shadow blade - ($6)
Argagarg suicides into bamstamper, removes armour, max midbands
Shadow blade Bamstamper, he dies, u discard a card at random, randint(1-5)=4 - ($3)
Rook unstoppably destroys tower, takes 1
Destroy Heroes Hall to build Tech Lab, Demonology, my base to 18 - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental(3/3+a) anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Bird2(1/1)
  • :pschip: Technician:
  • :target: Lookout: Bird1(1/1) +r1

In Play:

  • L8 Rook(6/3) (+)(+) unstoppable by one patroller, one life left, readiness, invisible
  • L5 Vandy(6/2) (+)(+) sparkshot, readiness, invisible,
  • Bird’s Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Stacked my deck with kill cards now, just stick defensive for now and will draw something good soon. He really shouldn’t have kept skipping workers because my tech3s will be unrivaled

It’s actually GG now.

Well played, thanks for the fun match!

P2T9


StartingHand Workers

STARTING HAND
Careless Musketeer
Polymorph: Squirrel
Bloodrage Ogre
Bombaster
Polymorph: Squirrel


WORKERS
Charge
Pillage
Bloodburn
Makeshift Rambaster


NextHand

Lobber
Bamstamper Lizzo
Sentry
Argonaut
Doubleshot Archer


Discard

Careless Musketeer
Bamstamper Lizzo
Polymorph: Squirrel
Polymorph: Squirrel
Bombaster
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($9)
No worker
Tower - ($6)
Summon Argagarg Garg - ($4)
Maxband Argagarg Garg - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Wisp 0/1

In Play:

  • Level 1 Max Geiger 2/3
  • Molting Firebird 4/3 Flying
  • Level 5 Argagarg Garg

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Running out of options for sure. I drew 2 Polymorphs, so I could have diversified my tech. Ember sparks would have helps vs these birds. But the real story is that Water Elemental is such a reliable counter to Firebird!

@dwarddd’s turn!

Yep defo gg, was a fun game though great use of polymorph and temporal distortion!

P1T10


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Twilight Baron
Sacrifice the Weak
Colossus
Metamorphosis
Zarramonde, the Obliterator


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)
Graveyard


NextHand

Twilight Baron(4/4+a)
Thieving imp(2/2) demon
Metamorphosis
Colossus(7/8+a) (Soul Stone)
Giant Panda


Discard

Sacrifice the Weak
Metamorphosis
Colossus
Twilight Baron
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($12)
Summon from the depths of hell, Zarramonde, the Obliterator! Destroy your water elemental - ($2)
Birds pop one wisp each, die to tower
Water Elemental and heros deal 15 dmg to base, GG!

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zarramonde, the Obliterator(11/11+a) untargetable, obliterate 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook(6/2) (+)(+) unstoppable by one patroller, one life left, readiness, invisible
  • L5 Vandy(6/2) (+)(+) sparkshot, readiness, invisible,
  • Bird’s Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook
  • Water Elemental(3/2) anti-air

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I like games that actually have time to develop to big plays, but this was one of the easiest turns to decide what to do the whole game!

2 Likes