Ahh, so I need to rebuild that tower first!
Thanks for your patience.
Tech 2 card(s)
Get Paid - ($9)
No Worker Bamstamper Lizzo, damaging Baron - ($5)
Tower - ($2)
Bloodrage Orge - ($0) Sentry trades with Baron
Arg-boosted Mad Man trades with Vandy (who was damaged by the tower she killed)
Ooh⌠Iâll attack the Tech II with my Sentry then.
Tech 2 card(s)
Get Paid - ($9)
No Worker Bamstamper Lizzo, damaging Baron - ($5)
Tower - ($2)
Bloodrage Orge - ($0)
Argagarg -Boosted Mad Man trades with the Baron
Sentry does 3 damage to your Tech II
Tech 2 card(s)
Get Paid - ($9)
Polymorph: Squirrel on your Colossus (becomes 2/2+A) - ($6)
Bamstamper Lizzo kills Colossus once (Becomes 1/1)
Summon Geiger - ($4)
Temporal Distortion :
Bamstamper Lizzo to my hand
Molting Firebird from my codex
Argagarg kills Colossus (takes 1)
Sentry trades with Vandy
Midband Max Geiger
Summon Sentry - ($2)
Rebuild Tech II
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Molting Firebird 4/3+A Flying
Elite: Wisp [1]/1
Scavenger:
Technician: Sentry 3/2
Lookout:
In Play:
Level 5 Argagarg Garg 1/4
Level 3 Max Geiger 2/4
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 9
Gold:
Gold: 2
Workers: 9
Thoughts
Iâm liking Temporal Distortion! If I successfully made it so thereâs only one invisible demonic hero at my gates then I think I have a chance! The egg nest must be defensive from firebirds.
Metamorphosis
Metamorphosis
Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
Discard
Twilight Baron(4/4+a)
Deteriorate
Soul Stone, +1/+1 and if Colossus would die remove soul stone instead
Colossus(7/8+a) (Soul Stone)
Thieving imp(2/2) demon
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Rook kills Sentry, you draw, he takes 3+1
Hire Doubling Barbarian - ($7)
Hire Argagarg - ($5)
build tech 3 - ($0)
Vandy destroys tower, your base to 14
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Bird(1/1+a) flying
Elite: Doubling Barbarbarian(3+2/5)
Scavenger: Bird(1/1) flying
Technician: Wisp (0/1)
Lookout:
In Play:
L1 Argagarg(1/3)
L8 Rook(6/4) (+)(+) unstoppable by one patroller, one life left, readiness, invisible
Birdâs Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Strength)
Tech III HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
There are no inherently hasty units they can get out but still slightly scared of now and charge, he must build another tower or i will happily do the 12 dmg to his base, my hand is annoyingly small so no t3s for a while but i reckon i still have an on board advantage seeing as he cant kill either hero this turn
Well @Legion, @OffKilter did forget to write in his 2nd sentry last turn and no one noticed as he had hired another. He had one left on one health which i too forgot about⌠i think im alright to not play my turn again, doubt i would have acted very differently
Edit: having thought, i am okay with it and will do my turn shortly lol
Twilight Baron
Colossus
Metamorphosis
Sacrifice the Weak
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid + scav, resummon birds, tech draw 1 - ($11)
Max Band Argagarg - ($7)
Tap Vandy, pay one, discard a card, draw shadow blade - ($6)
Argagarg suicides into bamstamper, removes armour, max midbands
Shadow blade Bamstamper, he dies, u discard a card at random, randint(1-5)=4 - ($3)
Rook unstoppably destroys tower, takes 1
Destroy Heroes Hall to build Tech Lab, Demonology, my base to 18 - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Water Elemental(3/3+a) anti-air
Elite:
Scavenger: Bird2(1/1)
Technician:
Lookout: Bird1(1/1) +r1
In Play:
L8 Rook(6/3) (+)(+) unstoppable by one patroller, one life left, readiness, invisible
Birdâs Nest, at my upkeep re-summon birds up to 2 birds, channelled with rook
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 3 (Strength)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
Stacked my deck with kill cards now, just stick defensive for now and will draw something good soon. He really shouldnât have kept skipping workers because my tech3s will be unrivaled
Running out of options for sure. I drew 2 Polymorphs, so I could have diversified my tech. Ember sparks would have helps vs these birds. But the real story is that Water Elemental is such a reliable counter to Firebird!
Sacrifice the Weak
Metamorphosis
Colossus
Twilight Baron
Earthquake
Earthquake
Tech 2 card(s)
Get Paid + float - ($12)
Summon from the depths of hell, Zarramonde, the Obliterator! Destroy your water elemental - ($2)
Birds pop one wisp each, die to tower
Water Elemental and heros deal 15 dmg to base, GG!
Float ($2)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Zarramonde, the Obliterator(11/11+a) untargetable, obliterate 4
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L8 Rook(6/2) (+)(+) unstoppable by one patroller, one life left, readiness, invisible