Gg, ive got another game going now so that’ll do for me, thanks for playing tho!
Gl hf!
"P1T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Scorch
Bloodburn
Nautical Dog
Charge
WORKERS
Scorch
NextHand
Mad Man
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster
Discard
Charge
Bloodrage Ogre
Bloodburn
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Hire Quince, mirror appears - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Nautical Dog (1/1)
- Technician: Mirror (0/1)
- Lookout:
In Play:
- L1 Quince (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Let’s see if this deck performs any better than my last choices
"
If there’s a standard for ‘opponent discards a card at random’ pls tell me otherwise i think what i suggested seems fair
P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Summon Skeletons
Thieving Imp
Graveyard
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Discard
Graveyard
Summon Skeletons
Pestering Haunt
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving imp, idk how u usually do this but i randomed a 4 from one to five if u want to discard 4th card down? - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp(2/2+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
The standard is basically what you’ve done.
"P1T2
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Mad Man
Pillage
Makeshift Rambaster
Careless Musketeer
Bombaster
WORKERS
Scorch
Careless Musketeer
NextHand
Pillage
Mad Man
Firebat
Charge
Firebat
Tech 2 card(s)
Get Paid + discard card 4- ($5)
Worker - ($4)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Nautical Dog (1/1)
- Technician: Mirror (0/1)
- Lookout:
In Play:
- L1 Quince (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
Let’s not drop my hand, float the 2 for now I should be fine
"
P2T2
Tech StartingHand Workers
TECH
Hooded Executioner
Shadow Blade
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Jandra, the Negator
WORKERS
Poisonblade Rogue
Skeleton Javelineer
NextHand
Skeletal Archery
Deteriorate
Shadow Blade
Graveyard
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Kill dog with Imp, takes 1
Hire Jandra, the negator - ($2)
Hire Vandy Anadrose, Queen of demons - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Jandra(3/3+a) destroys my non-demon units if it dies from combat
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Thieving Imp(2/1) (is a demon)
- Vandy(2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Hate skipping a worker now but I wanted to clear your board
"P1T3
Tech StartingHand Workers
TECH
Centaur
Lobber
STARTING HAND
Firebat
Pillage
Mad Man
Charge
Firebat
WORKERS
Scorch
Careless Musketeer
NextHand
Bombaster
Pillage
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float + scav - ($9)
Skip Worker
Hire Firebat - ($7)
Midband Quince, mirror copies Firebat - ($3)
Charge Firebat, he trades with Jandra - ($0)
Quince kills Imp, takes 2
Mirror Firebat kills Vandy, Quince maxbands and heals
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Quince (1/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Ahhh, full clear and I have maxband quince. That’s worth skipping worker right?
"
nice turn! wasn’t expecting that
P2T3
Tech StartingHand Workers
TECH
Doom Grasp
Bone Collector
STARTING HAND
Summon Skeletons
Shadow Blade
Skeletal Archery
Deteriorate
Graveyard
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Summon Skeletons
Hooded Executioner
Pestering Haunt
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Garth, summon skeleton - ($3)
Summon skeletons, 2 more - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Skeletonalpha(1/1+a)
- Elite:
- Scavenger: Skeletonbeta(1/1)
- Technician: Skeletoncharlie(1/1)
- Lookout:
In Play:
- L1 Garth(1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Free Speech
Dreamscape
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Bombaster
Pillage
WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
NextHand
Lobber
Firebat
Nautical Dog
Mad Man
Centaur
Discard
Bloodrage Ogre
Pillage
Bombaster
Free Speech
Dreamscape
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Quince Makes Mirror - ($3)
Research Bloodburn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L5 Quince (1/5+a)
- Elite:
- Scavenger: Mirror (0/1)
- Technician:
- Lookout:
In Play:
- Bloodburn
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
Bloodburn could be huge this game. Worth the light turn.
"
unlucky that i had deteriorate, pretty much best card for the situation
P2T4
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Hooded Executioner
Deteriorate
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
NextHand
Shadow Blade
Thieving Imp(2/1)
Bone Collector
Doom Grasp
Graveyard
Discard
Deteriorate
Hooded Executioner
Summon Skeletons
Sacrifice the Weak
Skeletal Lord
Skeletal Lord
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mid band garth (2/4) - ($4)
deteriorate quince to (0/4+a)
all three skeletons and garth kill quince, take none, lvls to garth
Tech 2 (necromancy) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Garth(2/4)
- Skeletoncharlie(1/1)
- Skeletonbeta(1/1)
- Skeletonalpha(1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Unfortunately you can only deteriorate a unit
Giving a hero -1/-1 for 0g would be op
Ahh very true, ill redo my turn
Damn it i knew it was too good to be true but the dark magic drew me in
fear the legions of skeletons
P2T4
Tech StartingHand Workers
TECH
Skeletal Lord
Corpse Catapult
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Hooded Executioner
Deteriorate
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
NextHand
Bone Collector
Thieving Imp(2/2)
Shadow Blade
Jandra(3/3+a) destroys my non-demon units if it dies from combat
Graveyard
Discard
Summon Skeletons
Hooded Executioner
Sacrifice the Weak
Deteriorate
Skeletal Lord
Corpse Catapult
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon skeletons - ($4)
tech 2(necromancy) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeletonalpha(1/1+a)
- Elite: Skeleton delta(1+1/1)
- Scavenger: Skeletonbeta(1/1)
- Technician: Skeletoncharlie(1/1)
- Lookout: SKeletonecho(1/1)
In Play:
- L1 Garth(1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Mind Control
Mind Control
STARTING HAND
Firebat
Mad Man
Lobber
Nautical Dog
Centaur
WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Nautical Dog
NextHand
Charge
Dreamscape
Mind Control
Firebat
Firebat
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Centaur, mirror copies. - ($3)
Quince makes Mirror - ($1)
Mirror Centaur kills squad leader, overpower kills lookout. 2 charges to bloodburn
Bloodburn taps to kill elite skele, bloodburn 1 charge
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Centaur (3/4) *overpower
- Elite:
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
- Bloodburn*
- L5 Quince (1/5)
- Centaur Mirror (3/3) *overpower
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Already happy with grabbing bloodburn. He is gonna whip out tech 2 right now though. Hopefully I can draw mine control and then just take it.
"
DOOM grasp (boy is it expensive though)
P2T5
Tech StartingHand Workers
TECH
Wight
Skeletal Lord
STARTING HAND
Thieving Imp(2/2)
Graveyard
Jandra(3/3+a) destroys my non-demon units if it dies from combat
Shadow Blade
Bone Collector
Doom Grasp
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Jandra(3/3+a) destroys my non-demon units if it dies from combat
NextHand
Deteriorate
Bone Collector
Summon Skeletons
Corpse Catapult
Shadow Blade
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
mid band Garth, sacrifice skel to draw one - ($5)
Doomgrasp quince, sacrificing other skel, lvls to Garth - ($1)
max band Garth, play wight from my discard - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Wight(4/4+A) gains unstoppable and deathtouch against heroes
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Garth(3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
I saw that Garth maxband coming but did not see the doomgrasp too. Pretty good, but I think I can adjust
"P1T6
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Eyes of the Chancellor
STARTING HAND
Charge
Firebat
Dreamscape
Mind Control
Firebat
WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Nautical Dog
NextHand
Bloodrage Ogre
Mad Man
Bombaster
Mind Control
Discard
Charge
Firebat
Dreamscape
Mind Control
Macciatus, The Whisperer
Eyes of the Chancellor
Tech 2 card(s)
Get Paid + float - ($9)
Skip Worker
Hire Jaina - ($7)
Hire and haste firebat, he suicides into wight. Bloodburn rune - ($3)
Bloodburn taps to kill Wight, bloodburn -2 tune then +1
Hire firebat - ($1)
Centaur hits tech 2 for 3
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Firebat (3/3+a)
- Elite:
- Scavenger: Mirror (0/1)
- Technician:
- Lookout: L1 Jaina (2/3)
In Play:
- Bloodburn***
- Centaur (3/4) *overpower
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
Thoughts
Man he killed a lot of my momentum last turn. Hopefully that’s about all his tricks
"
Overpower only applies when you kill a patroller.
Your centaur mirror died with quince, want to change who the other one hits?
Ah, no ill just do only 3 dmg to tech 2 I guess