Stokes [Growth]/Demonology/Finesse vs Shadow_Night_Black [Balance]/Growth/Finesse

P1T3


Tech StartingHand Workers

TECH
Stampede
Nimble Fencer


STARTING HAND
Spore Shambler
Tiger Cub
Spirit of the Panda
Young Treant
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Playful Panda
Rampant Growth
Nimble Fencer
Forest’s Favor


Discard

Spore Shambler
Ironbark Treant
Stampede
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Spirit of the Panda Prospector - ($2)
Prospector kills wisp - ($3)
Arg kills your Prospector
Worker - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pandafolk Prospector (3/3)
  • Spirit of the Panda
  • Arg(1/4, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

P2T3


Tech StartingHand Workers

TECH
Maestro
Cloud Sprite


STARTING HAND
Ironbark Treant
Young Treant
Rampant Growth
Nimble Fencer
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Playful Panda


NextHand

Sparring Partner
Verdant Tree
Tiger Cub
Spore Shambler
Merfolk Prospector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tech II (Finesse) - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argagarg (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Finesse) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Playful Panda
Rampant Growth
Forest’s Favor
Nimble Fencer


WORKERS
Verdant Tree
Rich Earth
Young Treant
Playful Panda


NextHand

Spore Shambler
Ironbark Treant
Potent Basilisk
Stampede


Tech 2 card(s)
Get Paid - ($7)
Healing 1
Worker - ($6)
Tech 2 (Balance) - ($2)
Rampant Growth Pandafolk - ($0)
Pandafolk kills Ironbark Treant - ($1)
Arg buffs Tiger cub
Tiger cub Kills your Arg

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pandafolk Prospector (3/3)
  • Spirit of the Panda
  • Arg(1/5, lvl 5)
  • Tiger Cub (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

P2T4


Tech StartingHand Workers

TECH
Maestro
Reversal


STARTING HAND
Verdant Tree
Sparring Partner
Spore Shambler
Tiger Cub
Merfolk Prospector
Maestro


WORKERS
Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Reversal
Young Treant
Nimble Fencer
Cloud Sprite
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Draw 1 card from Technician
Worker - ($7)
Play Maestro - ($4)
Play Sparring Partner - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Two step
Wandering Mimic


STARTING HAND
Ironbark Treant
Spore Shambler
Potent Basilisk
Stampede


WORKERS
Verdant Tree
Rich Earth
Young Treant
Playful Panda
Spore Shambler


NextHand

Wandering Mimic
Rampant Growth
Nimble Fencer
Nimble Fencer


Discard

Stampede
Potent Basilisk
Ironbark Treant
Two step
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stampede! - ($2)
Pandafolk Prospector kills your Maestro - ($3)
Tiger Cub kills your Sparing Partner, overpowers 3 to base
River - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg(1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: River (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pandafolk Prospector (3/3)
  • Spirit of the Panda
  • Tiger Cub (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

P2T5


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Cloud Sprite
Young Treant
Nimble Fencer
Rampant Growth
Reversal


WORKERS
Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Maestro
Verdant Tree
Ironbark Treant
Spore Shambler


Discard

Maestro
Sparring Partner
Reversal
Blademaster
Blademaster
Rampant Growth
Cloud Sprite
Young Treant


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Grave casts Reversal, does 3 damage to River, killing her and level to 3 - ($7)
Play Nimble Fencer with haste - ($5)
Rampant Growth for 3 gold (off color cost) on Nimble Fencer - ($2)
Nimble Fencer safely damages Argagarg for 4.
Grave kills Argagarg, leveling to 5.
Grave maxes to 7, heals, and taps to sword rune Prospector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lv. 7(4/5, no rune)
  • Nimble Fencer (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Serveral things. Reversal will only deal 2 damage to arg after the armor, as the disable happens after the damage, so Nimble Fencer can’t kill Arg.
Grave doesn’t have readiness when he attacks, so will be exhausted after his attack, and hence can’t exhaust to kill my prospector.

Grave gets Readiness at level 3. I’ll fix the Argagarg damage though, gimme a sec.

ahh oops, my mistake. I was reading it as the sequential effects. Note to self, check the card if you don’t play it often

@Shadow_Night_Black

Alright it’s updated!

P1T6


Tech StartingHand Workers

TECH
Faeria Dragon
Potent Basilisk


STARTING HAND
Nimble Fencer
Wandering Mimic
Nimble Fencer
Rampant Growth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Young Treant
Playful Panda
Spore Shambler
Forest’s Favor


NextHand

Pandafolk Prospector (3/3)
Nimble Fencer
Wandering Mimic
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($10)
Tech draw
Worker - ($9)
Wandering Mimic, gains haste from fencer - ($5)
Midori - ($3)
Rampant Growth Wandering Mimic - ($1)
Wandering Mimic kills Grave, Mirdoir to lvl 3

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiger Cub (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/2)
  • Midori (2/3, lvl3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

P2T6


Tech StartingHand Workers

TECH
Polymorph
Spirit of the Panda


STARTING HAND
Maestro
Spore Shambler
Ironbark Treant
Verdant Tree


WORKERS
Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant


NextHand

Blademaster
Merfolk Prospector
Maestro
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech III - ($3)
Play Maestro - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Nimble Fencer
Pandafolk Prospector (3/3)
Spirit of the Panda
Wandering Mimic


WORKERS
Verdant Tree
Rich Earth
Young Treant
Playful Panda
Spore Shambler
Forest’s Favor


NextHand

Potent Basilisk
Stampede
Ironbark Treant
Rampant Growth


Discard

Nimble Fencer
Pandafolk Prospector (3/3)


Tech 0 card(s)
Get Paid + float - ($11)
Wandering Mimic # 2 - ($7)
Arg - ($5)
Spirit of The Panda on Mimic #2 - ($1)
Mimic # 2 kills Maestro - ($2)
Mid Midori - ($0)
Tiger Cub kills Fencer
Midori and Nimble Fencer break tech 1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp(1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Arg(1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/2)
  • Midori (3/4, lvl5)
  • Tiger Cub (3/1)
  • Panda Mimic (6/3)
  • Spirit of the Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I’m breaking tech 1 to remove his haste option. Blade master can be dealt with flying mimics (courtesy of Midori), the same with his tech 2, but giving them haste from the tech 1 will be problematic (I will regreat this if he has cloud sprite and blademaster, but even then Mimics/Midori should be able to kill it without too many losses

P2T7


StartingHand Workers

STARTING HAND
Merfolk Prospector
Sparring Partner
Maestro
Blademaster


WORKERS
Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Merfolk Prospector


NextHand

Young Treant
Cloud Sprite
Rampant Growth


Discard

Maestro
Nimble Fencer
Sparring Partner


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech I
Worker - ($9)
Play Maestro (Virtuosos are free) - ($6)
Play Blademaster for free
Summon Argagarg and max level him - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blademaster (7/5+A, All my units and heroes have Swift Strike)
  • :psfist: [I]Elite[/I]: Water Elemental (3+1/3, Anti Air)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Maestro (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Probably GG since Midori can just fly over everything. Oh well.

GG! (Note your base is at 15 after the tech 1 death last turn)
P1T8


StartingHand Workers

STARTING HAND
Ironbark Treant
Potent Basilisk
Stampede
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Young Treant
Playful Panda
Spore Shambler
Forest’s Favor


NextHand

Potent Basilisk
Pandafolk Prospector (3/3)
Two step
Faeria Dragon
Nimble Fencer


Tech 0 card(s)
Get Paid - ($10)
Healing 1
Max Midori - ($7)
Max Arg - ($3)
Arg buffs Panda Mimic
Panda Mimic deals 7 to your base - ($4)
Rampant Growth Wandering Mimic - ($2)
Mimic deals 6 to your base
Midori deals 4 to your base, destroying it.

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A, Anti Air)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp(1/2+A)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiger Cub (3/2)
    [B]In Play:[/B]
  • Wandering Mimic (4/1)
  • Midori (4/1, lvl8)
  • Arg(1/4, lvl 3)
  • Panda Mimic (6/1)
  • Spirit of the Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

Haha, GG man. Well played, well played.

Problems this game, Sacrificing both grave and Tiger cub on turn two really hurt your aggression, especially since Arg wasn’t used for his spells (hard to get great value from his spells going second). Also not trading your nimble fencer into my tiger cub (2 gold for 2, not a bad trade) would make it harder for me to give my Wandering Mimics haste.

1 Like

I definitely should have traded the Fencer in hindsight, knowing you had Wandering Mimic potential. I’ll have to look through in more detail later to see what I could be improved elsewhere. I definitely felt like I was on the back foot for a lot of that game. I can see how choosing to have Argagarg in play over Graves was a bad play. Even the potential of a max Grave + Sword Rune would have put a lot of pressure on you. Overall it’s interesting to think about when exactly Argagarg is a good hero to play. You really need to have other powerful units in play to make the best use of him it seems.

Anyways, good plays, I’m definitely learning. I’ll have to spend some time rethinking my strategy here, but I’ll hit you up the next time I’m ready to play another one! :smiley:

1 Like