Im trying to organise rulings i find as i learn the game in coherent document advanced rulebook
Thought posting an info here sounds like a good idea.
(especialy if someone finds it worthy of his time to find things i misinterpreted or just got plainly wrong)
Also I have a few questions:
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Indestructible patroler - When indestructible patroller is dealt enough damage to exhaust it is it sidelined? Or is it still blocking attackers even though its exhausted.
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Deafthouch +overpower. If unit has deafthouch and overpower is second unit killed by 1 dmg as well (I think yes becouse overpower says it’s combat damage)
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Deafthouch + sparkshot. If unit has deafthouch and sparkshot is splash damage unit killed by 1 dmg as well (I think yes becouse sparkshot says it’s combat damage)
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Readiness 1 attack per turn details
If unit gains and loses Readiness how exactly 1 attack per turn limit works. How does this effect “memory” work. In particular are those sequences legal:
A) Gain readiness, attack, lose readiness, attack
B1) No readiness, attack, ready by some effect, gain readiness, attack
B2) No readiness, attack, ready by some effect, gain readiness, attack, Lose readiness, Attack
C1) Gain readiness, attack, lose readiness, gain readiness, attack
C2) Gain readiness, attack, lose readiness, gain readiness, attack, lose readiness, Attack
D1) Gain readiness, attack, lose readiness, attack, ready by some effect, attack, ready by some effect, gain readiness, attack, lose readiness, attack
(Im aware many of those sequences might not be possible in the card pool. I still think Readiness limit definition should be precise enough to solve this kind of interactions anyway)