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Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 2, Turn 2 (Random Bonanza! Game 9)

P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace

Map: [Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed]

[details=Starting Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Stewardess of the Undone, Centaur
[/details]


###Main:

  • Tap prospector, +1g (7)
  • Rich Earth (4)
  • Tiger Cub (2)
  • Tech 1 (0)
  • Worker Up (0)

[details=Workers]
Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiger Cub (2/2)
  • :target: Lookout:

####In Play:

  • Merfolk Prospector (1/1)
  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Young Treant
Centaur
Playful Panda
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not safe to bring out Oni this cycle, that’s not a huge surprise; since he’s looking for card bankruptcy, I’ll go for econ and two card-efficient units, I think it’ll set me up well to get Oni out turn 3 / 4.
[/details]

#Player 1, Turn 3 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Mad Man
Scortch
War Drums
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Drakk (4)
  • Mad Man (3)
  • War Drums (1) 5 red units, all units get +5 attack
  • Bombaster takes Ironbark, takes 1 dmg
  • Mad man trades with Tiger Cub, you get 1 card. Down to +4 atk from WD
  • Naughty Dog (2+4= 6) Rambaster (3+4 = 7) and Careless Muskateer (2+4 = 6) Take your base

GG man! War drums turn 3 lol

3 Likes

Bananas. GG WP

Only three maps left to play, here comes the next match!

Player 1, Turn 1 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Tinkerer
Neo Plexus
Forgotten Fighter
Hardened Mox
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • no techs turn 1

[details=All Teched Cards]
[/details]


###Main:

  • Neo Plexus (2)
  • Worker Up (1)

[details=Workers]
Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Fading Argonaut
Plasmodium
Nullcraft
Time Spiral
Temporal Research
[/details]

[details=End of Turn Discard]
Battle Suits
Forgotten Fighter
Tinkerer
[/details]

[details=My Thoughts]
No idea how to properly play this map with this deck… I suppose I want to go tech 2 present? I also have no idea what his deck is going to go for…
[/details]

#Player 2, Turn 1 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Deter
Phaunt
StW
Jav
Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Imp (1)
  • Jav (0)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 3

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand][spoiler]
Jandra
Prouge
SS
GY

[/spoiler]
[/details]


[details=My Thoughts]
Uhhh so this is gunna be weird. Gotta think that Stewardess and PS are gunna be good tech choices. Maybe go hard on an Orpal play? Really not sure here! Truth seems like it loses power since I can’t protect Quince very well behind a back line. Hmmm
[/details]

You’re playing the Fury Road map, but neither of you have the Mad Max spec (Blood). The RNG is cruel :cry:

Evidence:

Crashbarrow
Crash Bomber
Kidnapping, plus Drakk playing his War Drums

WITNESS ME!

Player 1, Turn 2 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Fading Argonaut
Plasmodium (discarded)
Nullcraft
Time Spiral
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Gilded Glaxx, Now
[/details]


###Main:

  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker Up (1)

[details=Workers]
Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/3 fade 3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Still not sure what I’m working towards, just know that Glaxx would be good against Black starter, and it never hurts to have Now! against Truth (or in case I go Future tech 2).
[/details]

You can only patrol with one of those.

Thank you for reminding me, love me some black starter…

#Player 2, Turn 2 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
GY
SA
Prouge
Jandra
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2

###Main:

  • Worker (5)
  • Jandra (2)
  • Tech 1 (0)
  • Imp trades with Plex, you get 1 card
  • Jav uses rune and outs 1 dmg to Farg0 safely

[details=Workers]
SA, P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 3

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand][spoiler]
SotU
Imp
StW
SS

[/spoiler]
[/details]


[details=My Thoughts]
Really dont know what I am going for here. I guess Ill try to Orpal/PS him out?
[/details]

Player 1, Turn 3 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Draw 1 card for technician
  • Tech 2 cards in

[details=All Teched Cards]
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Gilded Glaxx (4)
  • Max Geiger (2)
  • Worker Up (1)

[details=Workers]
Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/2 fade 2)
  • Max Geiger (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Battle Suits
Nullcraft
Plasmodium
Neo Plexus
Gilded Glaxx
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Grabbing Injunction as another good way to combat units. I think he’ll very likely go for Truth, and that will leave me in somewhat rough shape. I’m grabbing the other Glaxx just because I think they’re the most effective single patroller I can have, though I’ll be the first to admit there’s probably something better I could tech (another now maybe?). This is a tough map…
[/details]

#Player 2, Turn 3 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Stew
Imp
StW
SS
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)

###Main:

  • Worker (6)
  • Jav then Jandra attack SQL, Glaxx at 1 HP
  • Stewardess (3) Return Fargo to hand

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess (2/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 6

#####Gold:
Gold: 3
Workers: 8


[details=End of Turn Hand][spoiler]
PS
Prouge
GY
Deter

[/spoiler]
[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]

Player 1, Turn 4 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Battle Suits
Nullcraft
Plasmodium
Neo Plexus
Gilded Glaxx
Fading Argonaut (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Battle Suits (6)
  • Gilded Glaxx (3)
  • Fading Argonaut (1)
  • Damaged Glaxx trades with Stewardess
  • Geiger smacks your base to 18
  • Worker Up (0)

[details=Workers]
Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (3/3 fade 3)
  • Max Geiger (2/3 lvl 1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Now!
Injunction
Tinkerer
Temporal Research
[/details]

[details=End of Turn Discard]
Gilded Glaxx
Hyperion
Hyperion
Neo Plexus
Nullcraft
[/details]

[details=My Thoughts]
Bringing in Hyperions, since mitigating patrol zone is much less valuable here I don’t feel the need to go Future or Law for flying / unstoppable. I should be able to just brute force him down with superior speed I think. Probably tech Tricycloid and Ready or Not or perhaps an Immortal?
[/details]

#Player 2, Turn 4 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
PS
GY
Prouge
Deter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+3 float)

###Main:

  • Worker (10)
  • Plague Spitter (7)
  • Tech 2 - Disease (3)
  • Quince (1)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 RS Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1a))
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Quince (1/3 L1)
Mirror (0/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 6

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand]
Sickness
SP
Imp Proue

[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]

Player 1, Turn 5 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Now!
Injunction
Tinkerer
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Temporal Distortion, Research and Development
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Midband Geiger (6)
  • Tech 2 : Present (2)
  • Tech Lab : Law (1)
  • Worker Up (0)
  • Glaxx kills Spitter, survives as a 1/1 gimp
  • Fargo kills Quince, Geiger maxbands, flickers Glaxx fresh
  • Geiger smacks your base to 15hp

[details=Workers]
Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PRESENT
  • Tech Lab HP: 4 SPEC LAW

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (3/2 from 1 damage, fade 2)
  • Max Geiger (3/4 lvl 5)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Gilded Glaxx
Neo Plexus
Injunction
Tinkerer
Nullcraft
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Distortion helps me replay Hyperions, R&D gives me better access to the cards I want. Tech lab for law just to allow me to flicker the Glaxx, I suppose I might use distortion to grab a GatG though. Insurance Dudes would be nice for my card draw machine as well. Future’s too expensive so it’s kinda out as stuff I’d want to play and replay from my deck (I can always distort for Omegacron if I wanna just end the game).
[/details]

#Player 2, Turn 5 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Sickness
SP
Imp
Prouge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+ 1 float)

###Main:

  • Orpal (8)
  • Sickness (6) To Glaxx and Geiger
  • Spreading Plague (2) Geiger and Glaxx die. Orpal to L3
  • Midband Orpal (1)
  • Worker (0)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech 1: 5
  • Tech 2: 5

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/4+1a) L4
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 3
Deck: 4
Disc: 6

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand]
PS
StW
Deter

[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]

Player 1, Turn 6 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Gilded Glaxx
Neo Plexus
Injunction
Tinkerer
Nullcraft
Temporal Distortion (peeked at topdeck, did not bring to hand)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Injunction, Insurance Agent
Temporal Distortion, Research and Development
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Vir (7)
  • Peek at topdeck, not what I want
  • Glaxx (4)
  • Nullcraft (2)
  • Fading Argonaut rams Orpal for 2 damage
  • Nullcraft pings away the mirror
  • Worker Up (1)

[details=Workers]
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PRESENT
  • Tech Lab HP: 4 SPEC LAW

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Gilded Glaxx (4/4)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vir (2/3 lvl 1)
  • Nullcraft (1/1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Research and Development
Hyperion
Temporal Distortion
Hyperion
[/details]

[details=End of Turn Discard]
Gilded Glaxx
Injunction
Insurance Agent
Fading Argonaut
Injunction
Neo Plexus
[/details]

[details=My Thoughts]
Whiffed on hyperions this turn, stay blocking nicely and come at him hard next turn
[/details]

#Player 2, Turn 6 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Sickness
SP
Imp
Prouge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)

###Main:

  • Quince (8) Mirror arrives.
  • Deterioate Glaxx to 3/3
  • Orpal attacks Glaxx, takes 3 dmg. Glaxx gets -2/-2
  • Maxband Orpal and heal (6)
  • Sac mirror to give Nullcraft -1/-1, it dies, spreads disease to Glaxx. It has -3/-3, but cannot die cause you got monies
  • Plague Spitter (3)
  • Extra Mirror (1)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech 1: 5
  • Tech 2: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: PS (3/3)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 3
Deck: 1
Disc: 9

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand]
PS
StW
Deter

[/details]


[details=My Thoughts]
Lol no idea what im doing
[/details]

Player 1, Turn 7 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Research and Development
Hyperion
Temporal Distortion
Hyperion
Now! (from draw)
Injunction (from rs draw)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Done Teching

[details=All Teched Cards]
Injunction, Insurance Agent
Temporal Distortion, Research and Development
Hyperion, Hyperion
Injunction, Gilded Glaxx
Gilded Glaxx, Now
[/details]


###Main:

  • Geiger + Midband (7)
  • Vir and Gimpy Glaxx tag team Spitter, you get a card and quince levels
  • Bigby Hayes (5)
  • Hyperion (0)
  • Hyperion kills Orpal, Geiger Maxbands, flickers the Hyperion back to healthy and ready, I draw 1
  • Hyperion kills Quince, takes 1 damage, Bigby Midbands, I reshuffle and draw 1
  • no worker

[details=Workers]
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 4 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PRESENT
  • Tech Lab HP: 4 SPEC LAW

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bigby (2/4 lvl 3)
  • :target: Lookout:

####In Play:

  • Hyperion (5/4 from 1 damage)
  • Geiger (3/4 lvl 5)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Injunction
Insurance Agent
Fading Argonaut
Neo Plexus
Hyperion (stashed)
[/details]

[details=End of Turn Discard]
Injunction
Now!
Research and Development
Temporal Distortion
[/details]

[details=My Thoughts]
Can’t let him get a DnD off, stay safe and go for the throat once I’m a little higher on resources
[/details]

#Player 2, Turn 7 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Ghoul
Stew
Jav
Jandra
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)

###Main:

  • Cursed Ghoul (6) Give Hyperion -1/-1
  • Tech 3 (1)
  • Worker (0)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 RS Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech 1: 5
  • Tech 2: 5
  • Tech 3: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ghoul (4/5+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 10
Disc: 0

#####Gold:
Gold: 0
Workers: 11


[details=End of Turn Hand]
Sick
Plague
PS
Deter

[/details]


[details=My Thoughts]
Yeah this one is ovaaaaaa
[/details]

Injunction tech 2, sideline ghoul
Hyperion
Maxband bigby
2 Hyperions, bigby, and geiger kill your base

GG! Haste owns this map, and going first helps a ton I think. Not sure how you could have won