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Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Me too. To be fair though, this is simultaneously hilarious and anxiety-provoking XD At least the heroes aren’t hasted right? RIGHT?? lolol

Game 1: Bloodbowl! All units get +1 Atk and Haste

LOL is is too much

P1 YoungBuck’s [Present/Strength/Feral] vs P2 FrozenStorm’s [Ninja/Necro/Blood]

Player 1, Turn 1


[details=Starting Hand]
Tink
Plex
BS
TS
Mox
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5 +1 float)
  • Tech 2 Card

###Main:

  • Worker Up (5)
  • Plex (3)
  • Plex kills Viper. You get 1 g
  • Tech 1 (1)

[details=Workers]
TS, FF
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: F.argo (2/3 2 runes)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 4
Disc: 0

#####Gold:
Gold: 1
Workers: 6


[details=End of Turn Hand]
BS
Plex
Argo
Plasm
Tink
[/details]


[details=My Thoughts]
Uhhh is this a good trade? I dunno but I guess Imma go for it!
[/details]

Your tech spoiler is broken, fyi

Thanks boss! Ive been having a bunch of trouble with that. I cant quite figure out what im doing wrong

I would be much more afraid of Ferocious Rampaging Elephants…

Player 2, Turn 2 (Random Bonanza! Game 1)

P1 Present/Strength/Feral vs P2 Ninjutsu/Necromancy/Blood

Map: Bloodbowl! All Units get +1atk and Haste

[details=Starting Hand]
Savior Monk
Safe Attacking
Aged Sensei
Sensei’s Advice
Smoker
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float+1scavenger)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Savior Monk (7)
  • Tech 1 (5)
  • Safe Attacking (4)
  • Garth (2)
  • Make a skeleton (1)
  • Worker Up (0)

[details=Workers]
Sensei’s Advice, Morningstar Flagbearer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (2/1)
  • :exhaust: Technician: Savior Monk (3/2, healing 1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Aged Sensei
Fox Primus
Bone Collector
Snapback
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bone Collectors for now, Lichs Bargain after? This is batshit lol. Garth is getting killed probably, maybe I should put him in scavenger? No idea, giving Rook levels here will be dangerous
[/details]

Fargo actually has 3 attack, so savior monk wouldn’t live even with safe attacking.

1 Like

Edited my turn to just patrol, thank you for reminding me cstick

Game 1: Bloodbowl! All units get +1 Atk and Haste

P1 YoungBuck’s [Present/Strength/Feral] vs P2 FrozenStorm’s [Ninja/Necro/Blood]

Player 1, Turn 3


[details=Starting Hand]
BS
Plex
Argo
Plasm
Tink
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6 +1 float)
  • Tech 2 Card

###Main:

  • Skip Worker Up (7)
  • Argonaut (4)
  • Plex (2)
  • Battle Suits (0)
  • Argo takes Monk, you get 1 card
  • Plex takes Skele, you get 1g
  • Argonaut takes Tech 1, Base to 18 hp

[details=Workers]
Plasm, TS, FF
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Argo (5/4 +1 a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 5

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand]
BS
Plex
Argo
Plasm
Tink
[/details]


[details=My Thoughts]
Well another bold move, but I figure hes gunna have to morgage further hand to keep my argo off of his tech 1 jock, hoping to go calamandra for murkwood or even maxband tigers, completely disregarding Tech 2. A bold strategdy for a bold game!
[/details]

Player 2, Turn 3 (Random Bonanza! Game 1)

P1 Present/Strength/Feral vs P2 Ninjutsu/Necromancy/Blood

Map: Bloodbowl! All Units get +1atk and Haste

[details=Starting Hand]
Aged Sensei
Fox Primus
Bone Collector
Snapback
Fox Viper (technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1scavenger)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Lich’s Bargain, Kidnapping
Bone Collector x2
[/details]


###Main:

  • Rebuild tech 1
  • Fox Viper (6)
  • Aged Sensei (5)
  • Make a skeleton (4)
  • Viper and Skeleton trade with Argo
  • Tower (1)
  • Worker Up (0)

[details=Workers]
Sensei’s Advice, Morningstar Flagbearer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician: Aged Sensei (2/1)
  • :target: Lookout:

####In Play:

  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Smoker
Bone Collector
Grappling Hook
Bone Collector
[/details]

[details=End of Turn Discard]
Smoker
Bone Collector
Grappling Hook
Bone Collector
[/details]

[details=My Thoughts]
So I guess I should have patrolled Garth… This is nuts. Kill that tech-downer Argo, block up to BC spam, grab Lich’s Bargain for soon and Kidnapping in case of emergency
[/details]

Game 1: Bloodbowl! All units get +1 Atk and Haste

P1 YoungBuck’s [Present/Strength/Feral] vs P2 FrozenStorm’s [Ninja/Necro/Blood]

Player 1, Turn 3


[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 Card

###Main:

  • Worker Up (5)
  • Mox (2)
  • Rook (0)
  • Mox takes Garth, you get 1 g, Rook to L3

[details=Workers]
TR, TS, FF
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 RS Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Rook (2/4 L3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Mox (3/1)
    ####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 5

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand]
Cala
Murkwood
BN
Tink
[/details]


[details=My Thoughts]
Yikes Im feeling Bone Collectors are gunna steam roll me here. Im hoping he goes to take out Rook and not keep the board flooded. If he leaves Rook up, hopefully Ill be able to decide between birds and Centaur or if he kills him, Cala and Murkwood
[/details]

Mox the unkillable beatstick, jeezuz…

Player 2, Turn 4 (Random Bonanza! Game 1)

P1 Present/Strength/Feral vs P2 Ninjutsu/Necromancy/Blood

Map: Bloodbowl! All Units get +1atk and Haste

[details=Starting Hand]
Smoker
Bone Collector
Grappling Hook
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scavenger)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Lich’s Bargain, Desperation
Lich’s Bargain, Kidnapping
Bone Collector x2
[/details]


###Main:

  • Bone Collector (Dr Grant) (7)
  • Bone Collector (Dr Saddler) (5)
  • Drakk (3)
  • Grappling Hook Rook to Lookout (2)
  • Dr Grant kills Rook and survives with 2 hp from Safe Attacking, Drakk to level 3, I get a skeleton
  • Midband Drakk, frenzy 1 all around (1)
  • Smoker (0)
  • Dr Saddler hits your base for 5, I get another skeleton, both Skeles hit your base for 6, Aged Sensei and Smoker also combine to hit for 6, bringing you to 3hp
  • Skip Worker Up

[details=Workers]
Sensei’s Advice, Morningstar Flagbearer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Drakk (2/3+1armor, lvl 4, your base takes 1 when he dies)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Dr Saddler (4/3)
  • Dr Grant (4/2 from 1 damage)
  • Skeleton (2/1)
  • Skeleton (2/1)
  • Aged Sensei (2/1)
  • Smoker (2/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Snapback
Lich’s Bargain
[/details]

[details=End of Turn Discard]
Grappling Hook
Lich’s Bargain
Desperation
[/details]

[details=My Thoughts]
This map is insane…
[/details]

Yep that’ll do it!

What a blow out! This is a bonkers map, totally changes the pace and feel of the game. All card blow outs are possible.

Upsides: Fun, silly, exciting. Interesting combos and plays like Murkwood (too bad I couldnt play it last turn!) and Bone collector

Downsides: Draws seems to matter a lot more. Your perfect storm of Bone Collectors was basically an assured victory, no matter when drawn. Had I gotten Murkwood, thats 8 fast dmg as I like.

Anyway, you make the randoms next!

@FrozenStorm dealt 21 damage on T4, 15 of it hasted. I’d say the people’s demand for blood was amply satisfied.

2 Likes

@Barrelfish As it should be! Seriously, fun to play though. I dont enjoy getting my booty so throughly trashed, but its pretty cool to see!

Ok round two rolls: [Future]/Growth/Finesse vs [Bashing]/Necro/Present on Flagstone Mines!

GL HF @YoungBuck!

Player 1, Turn 1 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Tinkerer
Fading Argonaut
Time Spiral
Hardened Mox
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No Techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (2)
  • Worker x 2 (0)

[details=Workers]
Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus
[/details]

[details=End of Turn Discard]
Temporal Research
Hardened Mox
[/details]

[details=My Thoughts]
I’m just goin’ for it right away, YOLO
[/details]

#Player 2, Turn 1 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

Starting Hand
Events of Turn:

[details=Starting Hand]
MESS
THIEF
WITHER BLOOM
Ninja
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Timely Messgener (4)
  • Tech 1 (2)
  • Worker x 2 (0)

[details=Workers]
Wither, Bloom
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Messenger (1/1)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand]
Spark
OB
HT
Flag
[/details]


[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here!
[/details]

Maybe it’s just because I’m new to actually playing Codex, but I expected both players to go for more than 2 workers first turn on this map.

1 Like

Two already is a bit of a stretch, don’t want to go down on cards too hard

1 Like

Player 1, Turn 2 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Gilded Glaxx, Hive
[/details]


###Main:

  • Argagarg (4)
  • Tech 1 (2)
  • Worker x 2 (0)

[details=Workers]
Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 2)
  • :target: Lookout:

####In Play:

  • Argagarg Garg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Nullcraft
Neo Plexus
Temporal Research
Hardened Mox
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
All the workers! I’m just going to try to get tech 2 up asap
[/details]