[details=End of Turn Discard]
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator [/details]
[details=My Thoughts]
Need to float 2g next turn to get a Feral Strike off, against red that be dangerous but what can ya do? Hoping he has pillage in hand this turn [/details]
Frozenstorm seems to have a megabroken combo here. Feral Strike --> Zarramonde + Lord of Shadows gives him 19 invisible damage. If he adds a Haunt or any other black unit that’s 20. He can swing with that on T4 or T5, depending when he draws Feral Strike.
I think YoungBuck’s deck has literally zero answers to that, other than base racing with Burning Volleys and Ember Sparks. I haven’t done the math to see if he can play enough before frozenstorm can do a 20 damage attack, but as P2 it’s going to be hard. This map is bonkers.
[details=End of Turn Hand]
Feral Strike
Dark Pact
Skeleton Javelineer
Jandra, the Negator
Graveyard [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
I’m dumb, I don’t need to build tech buildings lmao… Why risk it when I can just float enough gold to feral strike even with a pirate pillage! [/details]
[details=End of Turn Hand]
Poisonblade Rogue
Deteriorate
Feral Strike
Dark Pact
Sacrifice the Weak [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Yeap there’s the pillage and I’m sittin’ here DGAF, I don’t think there’s any way I don’t win next turn… I think these map cards might actually warrant a draft mode. Deal a map card, take turns pick/ban-ing? Might be a fun house-rule XD [/details]
Troq ultimate with no troq?! That’s just great right next to burning volley+hotter fire, or MoLC and murkwood. I do agree feral strike is most bonkers though.
Current ruling is that all those destroy the weakest unit effects are errata’d to sacrifice the weakest, to more clearly skip indestructible units, with the side effect that pestering haunt is now skipped.
Only stuff that affects weakest / lowest tech level.
ie, stuff that would say “opponent sacrifices a unit of their choice” except Codex is fully asynchronous, so we have to decide which thing dies algorithmically.
So is this to say that I could NOT boost a hooded exec to sideline an immortal, if it were the lone unit for a present tech 2 player? And same for obliterating it? Hardened Mox = Obliterate-proof wall?