Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 1, Turn 3 (Random Bonanza! Game 4)

P1 [Necro]/Demonz/Feral vs P2 [Fire]/Growth/Bashing

Map: Lost Temple: Players Ignore all tech building requirements and hero requirements to cast spells

[details=Starting Hand]
Feral Strike
Dark Pact
Skeleton Javelineer
Jandra, the Negator
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards from codex

[details=All Teched Cards]
Barkcoat Bear, Dark Pact
Feral Strike, Dark Pact
[/details]


###Main:

  • Feral Strike boosted, bring in Zzaramonde (no arrives trigger) and a Moss Ancient w/ 3 Squirrels (0)
  • Dark Pact, my base takes 2, draw 2 (0)
  • Deteriorate Musketeer, you get a card (0)
  • Two squirrels and Imp kill Arg
  • Last Squirrel and Haunt hit your base for 2

[details=Workers]
Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Zzaramonde (11/11 obliterate 4 untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger: Moss Ancient (8/9 untargetable)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Imp (2/1 from 1 damage)
  • 1x Squirrel (1/1 invisible haste)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Poisonblade Rogue
Deteriorate
Feral Strike
Dark Pact
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yeap there’s the pillage and I’m sittin’ here DGAF, I don’t think there’s any way I don’t win next turn… I think these map cards might actually warrant a draft mode. Deal a map card, take turns pick/ban-ing? Might be a fun house-rule XD
[/details]