Player 1, Turn 3 (Random Bonanza! Game 4)
P1 [Necro]/Demonz/Feral vs P2 [Fire]/Growth/Bashing
Map: Lost Temple: Players Ignore all tech building requirements and hero requirements to cast spells
[details=Starting Hand]
Feral Strike
Dark Pact
Skeleton Javelineer
Jandra, the Negator
Graveyard
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+2float)
- Tech 2 cards from codex
[details=All Teched Cards]
Barkcoat Bear, Dark Pact
Feral Strike, Dark Pact
[/details]
###Main:
- Feral Strike boosted, bring in Zzaramonde (no arrives trigger) and a Moss Ancient w/ 3 Squirrels (0)
- Dark Pact, my base takes 2, draw 2 (0)
- Deteriorate Musketeer, you get a card (0)
- Two squirrels and Imp kill Arg
- Last Squirrel and Haunt hit your base for 2
[details=Workers]
Summon Skeletons, Skeletal Archery
[/details]
-
Patrol as below
- Discard 4 Draw 1 rs Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader: Zzaramonde (11/11 obliterate 4 untargetable)
-
Elite:
-
Scavenger: Moss Ancient (8/9 untargetable)
-
Technician:
-
Lookout:
####In Play:
- Pestering Haunt (1/1)
- Imp (2/1 from 1 damage)
- 1x Squirrel (1/1 invisible haste)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 5
- Disc: 0
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Poisonblade Rogue
Deteriorate
Feral Strike
Dark Pact
Sacrifice the Weak
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]