Ok, next roll below (wtf no tech or spell reqs??! I think Feral Strike and Burning Volley will end this quick?)
Player 1, Turn 1 (Random Bonanza! Game 4)
P1 [Necro]/Demonz/Feral vs P2 [Fire]/Growth/Bashing
Map: Lost Temple: Players Ignore all tech building requirements and hero requirements to cast spells
[details=Starting Hand]
Thieving Imp
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- no techs turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Thieving Imp, dc 2 of 5 (1)
- Worker Up (0)
[details=Workers]
Skeletal Archery
[/details]
-
Patrol as below - Discard 3 Draw 5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: Imp (2/2) -
Technician: -
Lookout:
####In Play:
- nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 5
[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Graveyard
[/details]
[details=End of Turn Discard]
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
[/details]