Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 2, Turn 3 (Random Bonanza! Game 3)

P1 [Balance]/Strength/Anarchy vs P2 [Disease]/Future/Peace

Map: Big Game Hunters: +2 gold each upkeep.

[details=Starting Hand]
Plague Spitter
Jandra, the Negator
The Art of War
Summon Skeletons
Deteriorate
Thieving Imp (technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scavenger+2map)
  • Tech 2 cards in

[details=All Teched Cards]
Death and Decay, Carrion Curse
The Art of War, Plague Spitter
[/details]


###Main:

  • Worker up (10)
  • Orpal (8)
  • Plague Spitter (5)
  • Thieving Imp, you dc 1 at random (2)
  • Haunt trades with Zane, Orpal to lvl 3
  • Midband Orpal (1)
  • Skeletal Javelineer smacks your Hero’s Hall to 3hp
  • Sacrifice Jav to put a -1/1 on Scavenger Tweetie, killing it

[details=Workers]
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1armor, anti-air)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Orpal (2/4 lvl 4)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Graveyard
Sacrifice the Weak
The Art of War
Pestering Haunt
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yikes! So much aggro. I guess this is fine though, I guess I take Carrion Curse to try to create bigtime card disadvantage, and D&D to play his Earthquake-style game if necessary. I can also get a Graveyard + Imp discard machine going too. Wish I had 1 more gold to get a hero’s hall here, I’ll grab tech 2 next turn probably
[/details]