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Random Map/Deck Bonanza: YoungBuck and FrozenStorm

Player 1, Turn 2 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Gilded Glaxx, Hive
[/details]


###Main:

  • Argagarg (4)
  • Tech 1 (2)
  • Worker x 2 (0)

[details=Workers]
Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 2)
  • :target: Lookout:

####In Play:

  • Argagarg Garg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Nullcraft
Neo Plexus
Temporal Research
Hardened Mox
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
All the workers! I’m just going to try to get tech 2 up asap
[/details]

I feel like Green starter would be the strongest on this map. Verdant Tree and Rich Earth would be bonkers.

Yeah Green starter would be great! Neutral starter on the other hand… haha

#Player 2, Turn 2 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

Starting Hand
Events of Turn:

[details=Starting Hand]
OB
Turtle
Flag
Spark
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards

###Main:

  • Worker x 1 (6)
  • Older Brother (4)
  • Tech 2 Bashing (0)
  • Messenger takes Wisp, you get 1 g

[details=Workers]
Spark, Wither, Bloom
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Older Bro (2/2)
  • :target: Lookout:

####In Play:
Messenger (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Rhino
TF
Turle
Flag
[/details]


[details=My Thoughts]
Well guess imma go for bashing! I think the units are strong, and I can cheap more in with Garth if needed, and hopefully go for ducks!
[/details]

Player 1, Turn 3 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Nullcraft
Neo Plexus
Temporal Research
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Stampede, Omegacron
Gilded Glaxx, Hive
[/details]


###Main:

  • Max Arg (5)
  • Tech 2 - Future (1)
  • Worker Up (0)

[details=Workers]
Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC FUTURE

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

####In Play:

  • Argagarg Garg (1/5 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Gilded Glaxx
Hive
Battle Suits
Nullcraft
Omegacron
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is silly but super fun lol.
[/details]

#Player 2, Turn 3 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

Starting Hand
Events of Turn:

[details=Starting Hand]
Rhino
TF
Turt
Flag
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards

###Main:

  • Rhino (4)
  • Tower (1)
  • Worker (0)

[details=Workers]
Wither, Bloom
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Bashing - 5
  • Tower: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rhino (5/6 +1a)
  • :psfist: Elite:
  • :pspig: Scavenger: OB (2/2)
  • :exhaust: Technician: Messenger (1/1)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 0

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand]
Spark
OB
HT
Flag
[/details]


[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here!
[/details]

Player 1, Turn 4 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Gilded Glaxx
Hive
Battle Suits
Nullcraft
Omegacron
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Omegacron, Stampede
Stampede, Omegacron
Gilded Glaxx, Hive
[/details]


###Main:

  • Hive (3)
  • Gilded Glaxx (0)
  • Skip Worker (0)

[details=Workers]
Tinkerer, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC FUTURE

####In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Gilded Glaxx (3/4)
  • :exhaust: Technician:
  • :target: Lookout: Hive (0/6 resist 1+1)

####In Play:

  • 5x Stinger
  • Argagarg Garg (1/5 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Temporal Research
Neo Plexus
Stampede
Nullcraft
Fading Argonaut
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Unless he kills Hive I win XD
[/details]

#Player 2, Turn 4 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

Starting Hand
Events of Turn:

[details=Starting Hand][spoiler]
Lizzo
Hooded exec
Flag
Theif

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • tech 2

###Main:

  • Lizard (5) Stomped Elemental for 3 dmg
  • Hooded Exec boosted (0) One stinger down
  • Messenegr trades with Elemental
  • Rhino takes Glaxx, takes 3 dmg, You get 1 g
  • OB deals 2 dmg to Arg, not preventing a stampede blowout

[details=Workers]
Wither, Bloom
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • Tech 2 bashing: 5
  • Tower: 4

####In Patrol:

  • :psblueshield: Squad Leader: Lizzo (4/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: HE (3/3)
  • :target: Lookout:

####In Play:
Rhino (5/3 from 3 dmg)
OB (2/2)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand]
Spark
OB
HT
Flag
[/details]


[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here!
[/details]

Player 1, Turn 5 (Random Bonanza! Game 2)

P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present

Map: Flagstone Mines: Players can hire any number of workers per turn.

[details=Starting Hand]
Temporal Research
Neo Plexus
Stampede
Nullcraft
Fading Argonaut
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Omegacron, Stampede
Stampede, Omegacron
Gilded Glaxx, Hive
[/details]


###Main:

  • Nullcraft (7)
  • Stampede (1)
  • Stingers, Hive, and Nullcraft take your base

GG! Bonkers map lol

Lol so thats a easy wipe. You are much better at planning blow outs than I am!

I really like this map though, makes an interesting tension between action and rushing higher tech. I feel like it is super hard to anticpate what is coming, as you could keep your tech options random.

Pros: More monies is fun, I like thinned out decks, some super crazy rush strategies

Cons: Not much to say I like this one!

2 Likes

Me too, really fun to jump straight to tech 2 with a thin deck

Next Up:

Map: Big Game Hunters: +2 g each upkeep

Youngbuck’s ([Balance]/ Strength/ Anrachy) vs FrozenStorm’s ([Disease]/ Future/ Peace)

Ill post first turn soon

Hive is redundant, tho, right? nullc is just like a stinger, 1/1. with stampede they all get +3 atk, so 4*5 (4 stimgers+NC)=20. Or am i missing something?

But why do 20 base dmg when you could do 23?!

But actually, Nullcraft cant be the target of buff spells, so stampede wouldnt work for it right?

Stampede isn’t targeting :wink:

And yes it’s overkill, but how often to you get to attack with a Hive directly? :slight_smile:

1 Like

ikr is not targeting, otherwise wouldn’t have written it as 4 atk :stuck_out_tongue:
Still, 23 dmg in one turn!! omG, imo maps are super absurd but super fun!

1 Like

Agreed super absurd, agreed super fun

1 Like

cstick and I just finished the +2 gold map, it really puts emphasis on heroes and worrying about going down on cards.

1 Like

#Player 1, Turn 1 (Random Bonanza! Game 2)
P1 [Balance]/Strength/Anarchy vs P2 [Disease]/Future/Peace

Map: Big Game Hunters: +2 gold each upkeep.

Starting Hand
Events of Turn:

[details=Starting Hand]
MESS
THIEF
WITHER BLOOM
Ninja
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4+2)

###Main:

  • Worker (5)
  • Merfolk Prospector (4)
  • Heroes Hall (1)

[details=Workers]
Tiger Cub
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :HH 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1a L1)
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk 1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 0
Workers: 5


[details=End of Turn Hand]
TRENT
Ironbark
Sham
RG
VT
[/details]


[details=My Thoughts]
Yeah I agree with zhavier’s assessment, im going for heroes here. And early max rook to defend, hopefully some birdies and earthquake as he does have great hero killing options (though carrion curse is going to be troublesome I imagine) Midori will make birds stronger, and moments peace can help me if he goes for heavy units.
[/details]

You have to pay the multicolor tax to build a heroes’ hall.

Ah good call, Ill make it a Tech 1 instead