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Random Map/Deck Bonanza: YoungBuck and FrozenStorm

#Player 2, Turn 2 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 2g

Starting Hand
Events of Turn:

[details=Starting Hand]
RE
Panda
Tiger
Trent
Spore Shambler
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1 float)

###Main:

  • Ironbark (4)
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
,VT,Tiger
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark (1/2+3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Rich Earth

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 1
Workers: 7


[details=End of Turn Hand]
Lobber
RG
Spore
Panda
FF
[/details]


[details=My Thoughts]
So seems like Ill be bale to stay ahead of him on gold pretty easy. Probbly do lobbers and go for Growth
[/details]

Player 1, Turn 3 (Random Bonanza! Game 8)

P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 1g more to hire

[details=Starting Hand]
Charge
Bloodburn
Pillage
Overeager Cadet
Careless Musketeer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards

[details=All Teched Cards]
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]


###Main:

  • Drakk (4)
  • Overeager Cadet (4)
  • Pillage, your base to 14, I steal 1 gold (4)
  • Hero’s Hall (2)
  • Worker (0)

[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1 armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

####In Play:

  • Drakk (1/3 lvl 1)
  • Makeshift Rambaster (1/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Yea, Ferocity might be really good considering he’s likely to grab things I can swift strike (plus it would surprise the snot out of Ironbark), Frenzy is good for a bunch of small dudes, I have to be a little careful of 2x lobber here so have to put the cadet in front. He can still pull off a Drakk kill with Forest’s Favor or Rampant Growth, but then we’re talking about 3 cards and a perfect draw, and I can survive without Drakk next turn… I think
[/details]

#Player 2, Turn 3 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 2g

Starting Hand
Events of Turn:

[details=Starting Hand]
RE
Panda
Tiger
Trent
Spore Shambler
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)

###Main:

  • Worker (6)
  • Panda (4)
  • Tech 2 - Growth (0)

[details=Workers]
Spore,VT,Tiger
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 RS Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech 1: 5
  • Tech 2: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark (1/2+3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:
Rich Earth
Pnada (2/2)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 1
Workers: 7


[details=End of Turn Hand]
Lobber
RG
Spore
Panda
FF
[/details]


[details=My Thoughts]
So seems like Ill be bale to stay ahead of him on gold pretty easy. Probbly do lobbers and go for Growth
[/details]

Player 1, Turn 4 (Random Bonanza! Game 8)

P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 1g more to hire

[details=Starting Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards

[details=All Teched Cards]
General’s Hammer x2
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]


###Main:

  • Midband Drakk (4)
  • Drakk and Cadet take Ironbark, cadet takes 1 damage
  • Maxband Drakk, he heals (2)
  • Bloodrage Ogre, now hasted (0)
  • Nautical Dog takes Wisp, you get 1 card
  • Fresh Cadet and Rambaster slap your base to 6hp
  • Overeager Cadet (0)
  • Skip worker

[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

####In Play:

  • Drakk (3/4 lvl 6)
  • Makeshift Rambaster (1/2)
  • Overeager Cadet (2/1 from 1 damage)
  • Nautical Dog (1/1)
  • Bloodrage Ogre (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Pillage
Ferocity
Charge
Crash Bomber
[/details]

[details=End of Turn Discard]
Generals Hammer
Generals Hammer
Bloodburn
Mad Man
[/details]

[details=My Thoughts]
Screw Ferocity, I should have gone straight for the hammer last turn! This sets me up for great success though (who needs workers anyway?), I can run straight at his throat and I’m guaranteed to win in a few turns now unless he can finish me first (and I doubt that very much)
[/details]

#Player 2, Turn 4 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 2g

Starting Hand
Events of Turn:

[details=Starting Hand]
Lobber x 2
Trent
Merfolk
MoLaC
RG
Spore Shambler
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)

###Main:

  • Might of Leaf and Claw (5)
  • Lobber x 2 (3)
  • Arg (1) + wisp
  • Merolk (0)
  • Lobber 1 trades with TechN Cadet, you get 1 card
  • Lobber 2 and Panda trade with Drak, Arg midbands, 3 runes on MoLaC

[details=Workers]
,VT,Tiger
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 6
  • Tech 1: 5
  • Tech 2: 5

####In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Merfolk (1/1)
  • :target: Lookout:

####In Play:
Rich Earth

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Lobber
RG
PS
[/details]


[details=My Thoughts]
So seems like Ill be bale to stay ahead of him on gold pretty easy. Probbly do lobbers and go for Growth
[/details]

Note that your base is on 5hp from Drakk death :wink: And you DC2 Draw 4 after the technician to 6, and playing 4 cards?

Player 1, Turn 5 (Random Bonanza! Game 8)

P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire

Map: Hard Times Mill: Workers cost 1g more to hire

[details=Starting Hand]
Pillage
Ferocity
Charge
Crash Bomber
Generals Hammer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Draw 1 from technician
  • Tech 2 cards

[details=All Teched Cards]
Crash Bomber, Behind the Ferns
General’s Hammer x2
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]


###Main:

  • Onimaru (5)
  • General’s Hammer your base to 2hp (2)
  • Crash Bomber (1)
  • BROgre + Dog kill Arg, Dog dies, Oni to lvl 3
  • Rambaster kills wisp, you get 1g
  • Skip Worker

[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/1 from 1 damage)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Makeshift Rambaster (1/2)
  • Bloodrage Ogre (3/1 from 1 damage)
  • Onimaru (2/3 lvl 3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Overeager Cadet
Bloodburn
Generals Hammer
Mad Man
Ferocity
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
BASE RACE I THINK I WIN
[/details]

GG man, did not respect the stupid dmg you can do even just with red starter!

Well that map wasn’t nearly as interesting as I thought it was going to be Im astonished with how much hurt you could put on my base even being 1g down most turns. Crazy

Will post next match with Pinnacle map shortly!

It caught me off guard as well, I certainly could have teched better turn 3 had I realized I’d be going for such a fast base race (I figured there was a good chance you’d tech 2x lobbers first, and wasn’t sure if you’d be drawing them staggered or together. Looks like you got simultaneously “lucky” to draw them together w/ MoLaC, and unlucky that you weren’t able to trade me off some of my guys on your turn 3). I think not drawing either t3 baited you into tech rushing when you really needed to flood patrol there.

#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Dog
Brogre
Rambaster
Mad Man
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)

###Main:

  • Worker (3)
  • Rambaster (1)
  • Naughty Dog (0)
  • Rambaster hits your base to 17 Hp

[details=Workers]
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Rambaster (1/2)
Naughty Dog (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 0
Workers: 5


[details=End of Turn Hand]
BB
Musk
Bombaster
Charge
[/details]


[details=My Thoughts]
Ugh I do not like this match up. Would eb fun to use Double Time, but I have no idea how I could actually use it. Might be a good back up in case he starts getting unit heavy. But he has art of war too, and undo, and I have almost 0 way to deal with Art of War aside from Future fliers, but he can chain Art of War and destory my tech buildings every freaking time!
[/details]

After the game

I would take metamorph over art of war in this matchup. Then again I have a bad track record predicting winners here.

Sun Tzu looks strong on this map, but we shall see.

Player 2, Turn 1 (Random Bonanza! Game 9)

P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

[details=Starting Hand]
Merfolk Prospector
Spore Shambler
Ironbark Treant
Playful Panda
Forest’s Favor
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Ironbark Treant (2)
  • Merfolk Prospector (1)
  • Worker Up (0)

[details=Workers]
Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]

[details=End of Turn Discard]
Forest’s Favor
Playful Panda
[/details]

[details=My Thoughts]
I want to get Oni out safely next turn, so I can Art of War with him turn 3. So blocking up, hoping to stop heavy aggro with Drakk, we’ll see how it goes!
[/details]

#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Dog
Brogre
Rambaster
Mad Man
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Careless Muskateer (2)
  • Bombaster (0)

[details=Workers]
Bloodburn Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 RS draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Muskateer (2/1+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Naughty Dog (1/1)
  • :target: Lookout:

####In Play:
Rambaster (1/2)
Bobaster (2/2)

####Economy Info:

#####Cards:
Hand: 3
Deck: 3
Disc: 1

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand]
WD
Scortch
Mad Man

[/details]


[details=My Thoughts]
Ugh I do not like this match up. Would eb fun to use Double Time, but I have no idea how I could actually use it. Might be a good back up in case he starts getting unit heavy. But he has art of war too, and undo, and I have almost 0 way to deal with Art of War aside from Future fliers, but he can chain Art of War and destory my tech buildings every freaking time!
[/details]

Player 2, Turn 2 (Random Bonanza! Game 9)

P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace

Map: [Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed]

[details=Starting Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Stewardess of the Undone, Centaur
[/details]


###Main:

  • Tap prospector, +1g (7)
  • Rich Earth (4)
  • Tiger Cub (2)
  • Tech 1 (0)
  • Worker Up (0)

[details=Workers]
Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiger Cub (2/2)
  • :target: Lookout:

####In Play:

  • Merfolk Prospector (1/1)
  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Young Treant
Centaur
Playful Panda
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not safe to bring out Oni this cycle, that’s not a huge surprise; since he’s looking for card bankruptcy, I’ll go for econ and two card-efficient units, I think it’ll set me up well to get Oni out turn 3 / 4.
[/details]

#Player 1, Turn 3 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace

Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed

Events of Turn:

[details=Starting Hand]
Mad Man
Scortch
War Drums
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Drakk (4)
  • Mad Man (3)
  • War Drums (1) 5 red units, all units get +5 attack
  • Bombaster takes Ironbark, takes 1 dmg
  • Mad man trades with Tiger Cub, you get 1 card. Down to +4 atk from WD
  • Naughty Dog (2+4= 6) Rambaster (3+4 = 7) and Careless Muskateer (2+4 = 6) Take your base

GG man! War drums turn 3 lol

3 Likes

Bananas. GG WP

Only three maps left to play, here comes the next match!

Player 1, Turn 1 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Tinkerer
Neo Plexus
Forgotten Fighter
Hardened Mox
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • no techs turn 1

[details=All Teched Cards]
[/details]


###Main:

  • Neo Plexus (2)
  • Worker Up (1)

[details=Workers]
Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Fading Argonaut
Plasmodium
Nullcraft
Time Spiral
Temporal Research
[/details]

[details=End of Turn Discard]
Battle Suits
Forgotten Fighter
Tinkerer
[/details]

[details=My Thoughts]
No idea how to properly play this map with this deck… I suppose I want to go tech 2 present? I also have no idea what his deck is going to go for…
[/details]

#Player 2, Turn 1 (Random Bonanza! Game 9)
P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

Events of Turn:

[details=Starting Hand]
Deter
Phaunt
StW
Jav
Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Imp (1)
  • Jav (0)

[details=Workers]
P.Haunt
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 3

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand][spoiler]
Jandra
Prouge
SS
GY

[/spoiler]
[/details]


[details=My Thoughts]
Uhhh so this is gunna be weird. Gotta think that Stewardess and PS are gunna be good tech choices. Maybe go hard on an Orpal play? Really not sure here! Truth seems like it loses power since I can’t protect Quince very well behind a back line. Hmmm
[/details]

You’re playing the Fury Road map, but neither of you have the Mad Max spec (Blood). The RNG is cruel :cry:

Evidence:

Crashbarrow
Crash Bomber
Kidnapping, plus Drakk playing his War Drums

WITNESS ME!

Player 1, Turn 2 (Random Bonanza! Game 10)

P1 [Present]/Future/Law vs P2 [Disease]/Past/Truth

Map: [Fury Road: Only 1 patroller per turn]

[details=Starting Hand]
Fading Argonaut
Plasmodium (discarded)
Nullcraft
Time Spiral
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Gilded Glaxx, Now
[/details]


###Main:

  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker Up (1)

[details=Workers]
Time Spiral, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/3 fade 3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Now!
Temporal Research
Gilded Glaxx
Forgotten Fighter
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Still not sure what I’m working towards, just know that Glaxx would be good against Black starter, and it never hurts to have Now! against Truth (or in case I go Future tech 2).
[/details]

You can only patrol with one of those.